//Some global icons for the examine tab to use to display some item properties. var/global/list/description_icons = list( "melee_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="melee_protection"), "bullet_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="bullet_protection"), "laser_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="laser_protection"), "energy_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="energy_protection"), "bomb_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="bomb_protection"), "radiation_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="radiation_protection"), "biohazard_armor" = image(icon='icons/mob/screen1_stats.dmi',icon_state="biohazard_protection"), "offhand" = image(icon='icons/mob/screen1_stats.dmi',icon_state="offhand"), "welder" = image(icon='icons/obj/tools.dmi',icon_state="welder"), "wirecutters" = image(icon='icons/obj/tools.dmi',icon_state="cutters"), "screwdriver" = image(icon='icons/obj/tools.dmi',icon_state="screwdriver"), "wrench" = image(icon='icons/obj/tools.dmi',icon_state="wrench"), "crowbar" = image(icon='icons/obj/tools.dmi',icon_state="crowbar"), "multitool" = image(icon='icons/obj/device.dmi',icon_state="multitool"), "cable coil" = image(icon='icons/obj/power.dmi',icon_state="coil"), // VOREStation Edit "metal sheet" = image(icon='icons/obj/items.dmi',icon_state="sheet-metal"), "plasteel sheet" = image(icon='icons/obj/items.dmi',icon_state="sheet-plasteel"), "air tank" = image(icon='icons/obj/tank.dmi',icon_state="oxygen"), "connector" = image(icon='icons/obj/pipes.dmi',icon_state="connector"), "stunbaton" = image(icon='icons/obj/weapons.dmi',icon_state="stunbaton_active"), "slimebaton" = image(icon='icons/obj/weapons.dmi',icon_state="slimebaton_active"), "power cell" = image(icon='icons/obj/power.dmi',icon_state="hcell"), "device cell" = image(icon='icons/obj/power.dmi',icon_state="dcell"), "weapon cell" = image(icon='icons/obj/power.dmi',icon_state="wcell"), "hatchet" = image(icon='icons/obj/weapons.dmi',icon_state="hatchet"), )