//////////////////////////////Construct Spells///////////////////////// /* * Moved to game/gamemodes/cult/construct_spells.dm. Here for posterity. */ /* proc/findNullRod(var/atom/target) if(istype(target,/obj/item/weapon/nullrod)) return 1 else if(target.contents) for(var/atom/A in target.contents) if(findNullRod(A)) return 1 return 0 */