/datum/technomancer/spell/resurrect name = "Resurrect" desc = "This function injects various regenetive medical compounds and nanomachines, in an effort to restart the body, \ however this must be done soon after they die, as this will have no effect on people who have died long ago. It also doesn't \ resolve whatever caused them to die originally." cost = 100 obj_path = /obj/item/weapon/spell/resurrect ability_icon_state = "tech_resurrect" category = SUPPORT_SPELLS /obj/item/weapon/spell/resurrect name = "resurrect" icon_state = "radiance" desc = "Perhaps this can save a trip to cloning?" cast_methods = CAST_MELEE aspect = ASPECT_BIOMED /obj/item/weapon/spell/resurrect/on_melee_cast(atom/hit_atom, mob/living/user, def_zone) if(isliving(hit_atom)) var/mob/living/L = hit_atom if(L == user) to_chat(user, "Clever as you may seem, this won't work on yourself while alive.") return 0 if(L.stat != DEAD) to_chat(user, "\The [L] isn't dead!") return 0 if(pay_energy(5000)) if(L.tod > world.time + 30 MINUTES) to_chat(user, "\The [L]'s been dead for too long, even this function cannot replace cloning at this point.") return 0 to_chat(user, "You stab \the [L] with a hidden integrated hypo, attempting to bring them back...") if(istype(L, /mob/living/simple_mob)) var/mob/living/simple_mob/SM = L SM.health = SM.getMaxHealth() / 3 SM.stat = CONSCIOUS dead_mob_list -= SM living_mob_list += SM SM.update_icon() adjust_instability(15) else if(ishuman(L)) var/mob/living/carbon/human/H = L if(!H.client && H.mind) //Don't force the dead person to come back if they don't want to. for(var/mob/observer/dead/ghost in player_list) if(ghost.mind == H.mind) ghost.notify_revive("The Technomancer [user.real_name] is trying to revive you. \ Re-enter your body if you want to be revived!", 'sound/effects/genetics.ogg') break H.adjustBruteLoss(-40) H.adjustFireLoss(-40) sleep(10 SECONDS) if(H.client) L.stat = CONSCIOUS //Note that if whatever killed them in the first place wasn't fixed, they're likely to die again. dead_mob_list -= H living_mob_list += H H.timeofdeath = null visible_message("\The [H]'s eyes open!") to_chat(user, "It's alive!") adjust_instability(50) log_and_message_admins("has resurrected [H].") else to_chat(user, "The body of \the [H] doesn't seem to respond, perhaps you could try again?") adjust_instability(10)