/obj/structure/signpost icon = 'icons/obj/stationobjs.dmi' icon_state = "signpost" anchored = TRUE density = TRUE /obj/structure/signpost/attackby(obj/item/weapon/W as obj, mob/user as mob) return attack_hand(user) /obj/structure/signpost/attack_hand(mob/user as mob) if(tgui_alert(user, "Travel back to ss13?","Return?",list("Yes","No")) == "Yes") if(user.z != src.z) return user.forceMove(pick(latejoin)) /obj/effect/mark var/mark = "" icon = 'icons/misc/mark.dmi' icon_state = "blank" anchored = TRUE layer = 99 mouse_opacity = 0 unacidable = TRUE//Just to be sure. /obj/effect/beam name = "beam" density = FALSE unacidable = TRUE//Just to be sure. var/def_zone pass_flags = PASSTABLE /obj/effect/begin name = "begin" icon = 'icons/obj/stationobjs.dmi' icon_state = "begin" anchored = TRUE unacidable = TRUE /* * This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile */ /var/list/acting_rank_prefixes = list("acting", "temporary", "interim", "provisional") /proc/make_list_rank(rank) for(var/prefix in acting_rank_prefixes) if(findtext(rank, "[prefix] ", 1, 2+length(prefix))) return copytext(rank, 2+length(prefix)) return rank /obj/effect/laser name = "laser" desc = "IT BURNS!!!" icon = 'icons/obj/projectiles.dmi' var/damage = 0.0 var/range = 10.0 /obj/effect/projection name = "Projection" desc = "This looks like a projection of something." anchored = TRUE /obj/effect/shut_controller name = "shut controller" var/moving = null var/list/parts = list( ) /obj/structure/showcase name = "Showcase" icon = 'icons/obj/stationobjs.dmi' icon_state = "showcase_1" desc = "A stand with the empty body of a cyborg bolted to it." density = TRUE anchored = TRUE unacidable = TRUE//temporary until I decide whether the borg can be removed. -veyveyr /obj/structure/showcase/sign name = "WARNING: WILDERNESS" icon = 'icons/obj/stationobjs.dmi' icon_state = "wilderness1" desc = "This appears to be a sign warning people that the other side is dangerous. It also says that NanoTrasen cannot guarantee your safety beyond this point." /obj/structure/showcase/sign/nt //yw edit name = "Welcome: Nanotrasen" icon = 'icons/obj/structures_yw.dmi' icon_state = "NT_sign" desc = "This appears to be a sign welcoming Nanotrasen presonnel. It also says that NanoTrasen is the best coporation around." /obj/structure/showcase/sign/hephaestus //yw edit name = "Hephaestus Whiskey Station" icon = 'icons/obj/structures_yw.dmi' icon_state = "Hephaestus_sign" desc = "This appears to be a sign welcoming Hephaestus Industry personnel. It seems rather old and partly rusted." /obj/structure/showcase/yw/chaplain //yw edit name = "Strange Bronze Machinery" icon = 'icons/obj/clockwork_objects.dmi' icon_state = "mania_motor" desc = "A strange device made of bronze. It has an unknown purpose." /obj/structure/showcase/yw/chaplain2 //yw edit name = "Strange Bronze Machinery" icon = 'icons/obj/clockwork_objects.dmi' icon_state = "obelisk" desc = "A strange device made of bronze. It has an unknown purpose." /obj/structure/showcase/yw/plaque //yw edit name = "Commerative Plaque" icon = 'icons/obj/structures_yw32x32.dmi' icon_state = "plaque" desc = "A plaque commerating the building efforts of the sleepiest outpost in the sector, Yawn Wider." density = 0 /obj/item/mouse_drag_pointer = MOUSE_ACTIVE_POINTER /obj/item/weapon/beach_ball icon = 'icons/misc/beach.dmi' icon_state = "beachball" name = "beach ball" density = FALSE anchored = FALSE w_class = ITEMSIZE_LARGE force = 0.0 throwforce = 0.0 throw_speed = 1 throw_range = 20 drop_sound = 'sound/items/drop/rubber.ogg' pickup_sound = 'sound/items/pickup/rubber.ogg' /obj/item/weapon/beach_ball/afterattack(atom/target as mob|obj|turf|area, mob/user as mob) user.drop_item() src.throw_at(target, throw_range, throw_speed, user) /obj/item/weapon/beach_ball/dodgeball icon = 'icons/obj/balls_vr.dmi' icon_state = "dodgeball" item_state = "dodgeball" item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_balls_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_balls_vr.dmi') name = "dodgeball" desc = "Think fast, chucklenuts!" w_class = ITEMSIZE_LARGE //Stops people from hiding it in their bags/pockets force = 0.1 throwforce = 0.1 throw_speed = 5 throw_range = 15 drop_sound = 'sound/items/drop/rubber.ogg' pickup_sound = 'sound/items/pickup/rubber.ogg' hitsound = 'sound/weapons/dodgeball.ogg' /obj/effect/spawner name = "object spawner"