#define SCRAMBLE_CACHE_LEN 20 /* Datum based languages. Easily editable and modular. */ /datum/language var/name = "an unknown language" // Fluff name of language if any. var/desc = "A language." // Short description for 'Check Languages'. var/speech_verb = "says" // 'says', 'hisses', 'farts'. var/ask_verb = "asks" // Used when sentence ends in a ? var/exclaim_verb = "exclaims" // Used when sentence ends in a ! var/whisper_verb // Optional. When not specified speech_verb + quietly/softly is used instead. var/signlang_verb = list("signs", "gestures") // list of emotes that might be displayed if this language has NONVERBAL or SIGNLANG flags var/signlang_verb_understood = list("signs") // snowflake bs, used only for echo var/colour = "body" // CSS style to use for strings in this language. var/key = "x" // Character used to speak in language eg. :o for Unathi. var/flags = 0 // Various language flags. var/native // If set, non-native speakers will have trouble speaking. var/list/syllables // Used when scrambling text for a non-speaker. var/list/space_chance = 55 // Likelihood of getting a space in the random scramble string var/machine_understands = 1 // Whether machines can parse and understand this language var/list/partial_understanding // List of languages that can /somehwat/ understand it, format is: name = chance of understanding a word var/ignore_adverb = FALSE // For inaudible languages that we dont want adverb for /datum/language/proc/get_random_name(var/gender, name_count=2, syllable_count=4, syllable_divisor=2) if(!syllables || !syllables.len) if(gender==FEMALE) return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names)) else return capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) var/full_name = "" var/new_name = "" for(var/i = 0;i0;x--) new_name += pick(syllables) full_name += " [capitalize(lowertext(new_name))]" return "[trim(full_name)]" /datum/language var/list/scramble_cache = list() /datum/language/proc/scramble(var/input, var/list/known_languages) var/understand_chance = 0 for(var/datum/language/L in known_languages) if(partial_understanding && partial_understanding[L.name]) understand_chance += partial_understanding[L.name] if(L.partial_understanding && L.partial_understanding[name]) understand_chance += L.partial_understanding[name] * 0.5 var/scrambled_text = "" var/list/words = splittext(input, " ") for(var/w in words) if(prob(understand_chance)) scrambled_text += " [w] " else var/nword = scramble_word(w) var/ending = copytext(scrambled_text, length(scrambled_text)-1) if(findtext(ending,".")) nword = capitalize(nword) else if(findtext(ending,"!")) nword = capitalize(nword) else if(findtext(ending,"?")) nword = capitalize(nword) scrambled_text += nword scrambled_text = replacetext(scrambled_text," "," ") scrambled_text = capitalize(scrambled_text) scrambled_text = trim(scrambled_text) var/ending = copytext(scrambled_text, length(scrambled_text)) if(ending == ".") scrambled_text = copytext(scrambled_text,1,length(scrambled_text)-1) var/input_ending = copytext(input, length(input)) if(input_ending in list("!","?",".")) scrambled_text += input_ending return scrambled_text /datum/language/proc/scramble_word(var/input) if(!syllables || !syllables.len) return stars(input) // If the input is cached already, move it to the end of the cache and return it if(input in scramble_cache) var/n = scramble_cache[input] scramble_cache -= input scramble_cache[input] = n return n var/input_size = length(input) var/scrambled_text = "" var/capitalize = 0 while(length(scrambled_text) < input_size) var/next = pick(syllables) if(capitalize) next = capitalize(next) capitalize = 0 scrambled_text += next var/chance = rand(100) if(chance <= 5) scrambled_text += ". " capitalize = 1 else if(chance > 5 && chance <= space_chance) scrambled_text += " " // Add it to cache, cutting old entries if the list is too long scramble_cache[input] = scrambled_text if(scramble_cache.len > SCRAMBLE_CACHE_LEN) scramble_cache.Cut(1, scramble_cache.len-SCRAMBLE_CACHE_LEN-1) return scrambled_text /datum/language/proc/format_message(message, verb) return "[message]" /datum/language/proc/format_message_plain(message, verb) return "[capitalize(message)]" /datum/language/proc/format_message_radio(message, verb) return "[capitalize(message)]" /datum/language/proc/get_talkinto_msg_range(message) // if you yell, you'll be heard from two tiles over instead of one return (copytext(message, length(message)) == "!") ? 2 : 1 /datum/language/proc/broadcast(var/mob/living/speaker,var/message,var/speaker_mask) log_say("(HIVE) [message]", speaker) if(!speaker_mask) speaker_mask = speaker.name message = "[get_spoken_verb(message)], \"[format_message(message, get_spoken_verb(message))]\"" for(var/mob/player in player_list) player.hear_broadcast(src, speaker, speaker_mask, message) /mob/proc/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message) if((language in languages) && language.check_special_condition(src)) var/msg = "[language.name], [speaker_name] [message]" to_chat(src,msg) /mob/new_player/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message) return /mob/observer/dead/hear_broadcast(var/datum/language/language, var/mob/speaker, var/speaker_name, var/message) if(speaker.name == speaker_name || antagHUD) to_chat(src, "[language.name], [speaker_name] ([ghost_follow_link(speaker, src)]) [message]") else to_chat(src, "[language.name], [speaker_name] [message]") /datum/language/proc/check_special_condition(var/mob/other) return 1 /datum/language/proc/get_spoken_verb(var/msg_end) switch(msg_end) if("!") return exclaim_verb if("?") return ask_verb return speech_verb /datum/language/proc/can_speak_special(var/mob/speaker) . = TRUE if(name != "Noise") // Audible Emotes if(ishuman(speaker)) var/mob/living/carbon/human/H = speaker if(H.species.has_organ[O_VOICE] && !(flags & SIGNLANG) && !(flags & NONVERBAL)) // Does the species need a voicebox? Is the language even spoken? var/obj/item/organ/internal/voicebox/vocal = H.internal_organs_by_name[O_VOICE] if(!vocal || vocal.is_broken() || vocal.mute) return FALSE if(src.name in H.species.assisted_langs) . = FALSE var/obj/item/organ/internal/voicebox/vox = locate() in H.internal_organs // Only voiceboxes for now. Maybe someday it'll include other organs, but I'm not that clever if(vox) if(!vox.is_broken() && (src in vox.assists_languages)) . = TRUE // Language handling. /mob/proc/add_language(var/language) var/datum/language/new_language = GLOB.all_languages[language] if(!istype(new_language) || (new_language in languages)) return 0 languages.Add(new_language) return 1 /mob/proc/remove_language(var/rem_language) var/datum/language/L = GLOB.all_languages[rem_language] . = (L in languages) languages.Remove(L) /mob/living/remove_language(rem_language) var/datum/language/L = GLOB.all_languages[rem_language] if(default_language == L) default_language = null return ..() // Can we speak this language, as opposed to just understanding it? /mob/proc/can_speak(datum/language/speaking) //Prevents someone from speaking a null language. if(!speaking) log_debug("[src] attempted to speak a null language.") return 0 if(speaking == GLOB.all_languages["Noise"]) return 1 if (only_species_language && speaking != GLOB.all_languages[species_language]) return 0 if(speaking.can_speak_special(src)) if(universal_speak) return 1 if(speaking && (speaking.flags & INNATE)) return 1 if(speaking in src.languages) return 1 return 0 /mob/proc/get_language_prefix() if(client && client.prefs.language_prefixes && client.prefs.language_prefixes.len) return client.prefs.language_prefixes[1] return config.language_prefixes[1] /mob/proc/is_language_prefix(var/prefix) if(client && client.prefs.language_prefixes && client.prefs.language_prefixes.len) return prefix in client.prefs.language_prefixes return prefix in config.language_prefixes //TBD /mob/proc/check_lang_data() . = "" for(var/datum/language/L in languages) if(!(L.flags & NONGLOBAL)) . += "[L.name] ([get_language_prefix()][L.key])
[L.desc]

" /mob/living/check_lang_data() . = "" if(default_language) . += "Current default language: [default_language] - reset

" for(var/datum/language/L in languages) if(!(L.flags & NONGLOBAL)) if(L == default_language) . += "[L.name] ([get_language_prefix()][L.key]) - default - reset
[L.desc]

" else if (can_speak(L)) . += "[L.name] ([get_language_prefix()][L.key]) - set default
[L.desc]

" else . += "[L.name] ([get_language_prefix()][L.key]) - cannot speak!
[L.desc]

" /mob/verb/check_languages() set name = "Check Known Languages" set category = "IC" set src = usr var/datum/browser/popup = new(src, "checklanguage", "Known Languages", 420, 470) popup.set_content(check_lang_data()) popup.open() /mob/living/Topic(href, href_list) if(href_list["default_lang"]) if(href_list["default_lang"] == "reset") if (species_language) set_default_language(GLOB.all_languages[species_language]) else set_default_language(GLOB.all_languages[LANGUAGE_GIBBERISH]) else var/datum/language/L = locate(href_list["default_lang"]) if(L && (L in languages)) set_default_language(L) check_languages() return 1 else return ..() /proc/transfer_languages(var/mob/source, var/mob/target, var/except_flags) for(var/datum/language/L in source.languages) if(L.flags & except_flags) continue target.add_language(L.name) #undef SCRAMBLE_CACHE_LEN