/datum/ai_holder/can_see_target(atom/movable/the_target, view_range = vision_range) if(the_target && isbelly(the_target.loc)) return FALSE return ..() /* /datum/ai_holder/can_see_target(atom/movable/the_target, view_range = vision_range) log_world("TARGET: [the_target] and TARGET.LOC: [the_target.loc]") if(the_target && !isturf(the_target.loc)) //CHOMPEdit, AI shouldn't be targetting people inside objects of any kind if(ismecha(the_target.loc)) //Except mechs, of course target = the_target.loc else return FALSE return ..() */