/* * Contains weapons primarily using the 'grappling hook' projectiles. */ /obj/item/weapon/gun/energy/hooklauncher name = "gravity whip" desc = "A large, strange gauntlet." icon = 'icons/obj/gun2.dmi' icon_state = "gravwhip" item_state = "gravwhip" fire_sound_text = "laser blast" fire_delay = 15 charge_cost = 300 charge_meter = FALSE cell_type = /obj/item/weapon/cell/device/weapon projectile_type = /obj/item/projectile/energy/hook w_class = ITEMSIZE_HUGE //CHOMP Edit. // An easily concealable not-ripoff version. It would be silenced, if it didn't make it blatant you're the one using it. /obj/item/weapon/gun/energy/hooklauncher/ring name = "ominous ring" desc = "A small ring with strange symbols engraved upon it." icon = 'icons/inventory/hands/item.dmi' icon_state = "seal-signet" item_state = "concealed" w_class = ITEMSIZE_TINY cell_type = /obj/item/weapon/cell/device/weapon/recharge/alien battery_lock = TRUE charge_cost = 400 projectile_type = /obj/item/projectile/energy/hook/ring firemodes = list( list(mode_name="manipulate", fire_delay=15, projectile_type=/obj/item/projectile/energy/hook/ring, charge_cost = 400), list(mode_name="battle", fire_delay=8, projectile_type=/obj/item/projectile/beam/xray, charge_cost = 260), )