/obj/item/weapon/melee/cullingcane name = "culling cane" defend_chance = 15 // The base chance for the weapon to parry. projectile_parry_chance = 15 sharp = TRUE edge = TRUE w_class = ITEMSIZE_LARGE slot_flags = SLOT_BACK force = 35 attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") can_cleave = TRUE icon_state = "scythe0"