//Micro mecha loot. /obj/structure/loot_pile/mecha/mouse_tank name = "\improper Whisker wreckage" desc = "The ruins of a small tank. Perhaps some child's toy?" icon = 'modular_chomp/icons/mob/animal_ch.dmi' icon_state = "whisker-broken" density = TRUE anchored = FALSE // In case a dead mecha-mob dies in a bad spot. chance_uncommon = 20 chance_rare = 10 loot_depletion = TRUE loot_left = 5 common_loot = list( /obj/random/tool, /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/random/tech_supply/component, /obj/effect/decal/remains/mouse, /obj/item/stack/material/steel{amount = 20} ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged, /obj/item/mecha_parts/mecha_equipment/generator ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg, /obj/item/mecha_parts/mecha_equipment/generator/nuclear ) /obj/structure/loot_pile/mecha/mouse_tank/livewire name = "\improper Livewire wreckage" desc = "The smoldering ruins of a small tank. Perhaps some child's toy?" icon_state = "livewire-broken" density = TRUE anchored = FALSE // In case a dead mecha-mob dies in a bad spot. chance_uncommon = 20 chance_rare = 10 loot_depletion = TRUE loot_left = 5 common_loot = list( /obj/random/tool, /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/random/tech_supply/component, /obj/effect/decal/remains/mouse, /obj/item/stack/material/steel{amount = 20} ) uncommon_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged, /obj/item/mecha_parts/mecha_equipment/tool/extinguisher ) rare_loot = list( /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer, /obj/item/mecha_parts/mecha_equipment/generator ) /obj/structure/loot_pile/mecha/mouse_tank/eraticator name = "\improper Eraticator wreckage" desc = "The blasted ruins of a small tank. Perhaps some child's toy?" icon_state = "eraticator-broken" density = TRUE anchored = FALSE // In case a dead mecha-mob dies in a bad spot. chance_uncommon = 20 chance_rare = 10 loot_depletion = TRUE loot_left = 5 common_loot = list( /obj/random/tool, /obj/random/tool, /obj/item/stack/cable_coil/random, /obj/random/tank, /obj/random/tech_supply/component, /obj/random/tech_supply/component, /obj/item/clothing/head/helmet/eraticator, /obj/effect/decal/remains/mouse, /obj/item/stack/material/steel{amount = 20} ) uncommon_loot = list( /obj/item/ammo_magazine/m75, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/mortar ) rare_loot = list( /obj/item/weapon/gun/projectile/gyropistol, /obj/item/mecha_parts/mecha_equipment/generator/nuclear ) /obj/structure/loot_pile/mecha/ripley/pirate icon = 'modular_chomp/icons/mob/animal_ch.dmi' icon_state = "pirate-broken"