/obj/item/clothing/head/hardhat name = "hard hat" desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight." icon_state = "hardhat0_yellow" flags = FPRINT | TABLEPASS item_state = "hardhat0_yellow" brightness_on = 4 //luminosity when on light_overlay = "hardhat_light" item_color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite) armor = list(melee = 30, bullet = 5, laser = 20,energy = 10, bomb = 20, bio = 10, rad = 20) flags_inv = 0 siemens_coefficient = 0.9 /obj/item/clothing/head/hardhat/orange icon_state = "hardhat0_orange" item_state = "hardhat0_orange" item_color = "orange" /obj/item/clothing/head/hardhat/red icon_state = "hardhat0_red" item_state = "hardhat0_red" item_color = "red" name = "firefighter helmet" flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/head/hardhat/white icon_state = "hardhat0_white" item_state = "hardhat0_white" item_color = "white" flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE heat_protection = HEAD max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE /obj/item/clothing/head/hardhat/dblue icon_state = "hardhat0_dblue" item_state = "hardhat0_dblue" item_color = "dblue"