/mob/var/suiciding = 0 /mob/living/carbon/human/verb/suicide() set hidden = 1 if (stat == DEAD) to_chat(src, "You're already dead!") return if (!ticker) to_chat(src, "You can't commit suicide before the game starts!") return if(!player_is_antag(mind)) message_admins("[ckey] has tried to suicide, but they were not permitted due to not being antagonist as human.", 1) to_chat(src, "No. Adminhelp if there is a legitimate reason.") return if (suiciding) to_chat(src, "You're already committing suicide! Be patient!") return var/confirm = tgui_alert(usr, "Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No")) if(confirm == "Yes") if(!canmove || restrained()) //just while I finish up the new 'fun' suiciding verb. This is to prevent metagaming via suicide to_chat(src, "You can't commit suicide whilst restrained! ((You can type Ghost instead however.))") return suiciding = 15 does_not_breathe = 0 //Prevents ling-suicide zombies, or something var/obj/item/held_item = get_active_hand() if(held_item) var/damagetype = held_item.suicide_act(src) if(damagetype) log_and_message_admins("[key_name(src)] commited suicide using \a [held_item]") var/damage_mod = 1 switch(damagetype) //Sorry about the magic numbers. //brute = 1, burn = 2, tox = 4, oxy = 8 if(15) //4 damage types damage_mod = 4 if(6, 11, 13, 14) //3 damage types damage_mod = 3 if(3, 5, 7, 9, 10, 12) //2 damage types damage_mod = 2 if(1, 2, 4, 8) //1 damage type damage_mod = 1 else //This should not happen, but if it does, everything should still work damage_mod = 1 //Do 175 damage divided by the number of damage types applied. if(damagetype & BRUTELOSS) adjustBruteLoss(30/damage_mod) //hack to prevent gibbing adjustOxyLoss(145/damage_mod) if(damagetype & FIRELOSS) adjustFireLoss(175/damage_mod) if(damagetype & TOXLOSS) adjustToxLoss(175/damage_mod) if(damagetype & OXYLOSS) adjustOxyLoss(175/damage_mod) //If something went wrong, just do normal oxyloss if(!(damagetype | BRUTELOSS) && !(damagetype | FIRELOSS) && !(damagetype | TOXLOSS) && !(damagetype | OXYLOSS)) adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() return log_and_message_admins("[key_name(src)] commited suicide") var/datum/gender/T = gender_datums[get_visible_gender()] var/suicidemsg suicidemsg = pick("[src] is attempting to bite [T.his] tongue off! It looks like [T.he] [T.is] trying to commit suicide.", \ "[src] is jamming [T.his] thumbs into [T.his] eye sockets! It looks like [T.he] [T.is] trying to commit suicide.", \ "[src] is twisting [T.his] own neck! It looks like [T.he] [T.is] trying to commit suicide.", \ "[src] is holding [T.his] breath! It looks like [T.he] [T.is] trying to commit suicide.") if(isSynthetic()) suicidemsg = "[src] is attempting to switch [T.his] power off! It looks like [T.he] [T.is] trying to commit suicide." visible_message(suicidemsg) adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() /mob/living/carbon/brain/verb/suicide() set hidden = 1 if (stat == 2) to_chat(src, "You're already dead!") return if (!ticker) to_chat(src, "You can't commit suicide before the game starts!") return if (suiciding) to_chat(src, "You're already committing suicide! Be patient!") return var/confirm = tgui_alert(usr, "Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No")) if(confirm == "Yes") suiciding = 1 to_chat(viewers(loc),"[src]'s brain is growing dull and lifeless. It looks like it's lost the will to live.") spawn(50) death(0) suiciding = 0 /mob/living/silicon/ai/verb/suicide() set hidden = 1 if (stat == 2) to_chat(src, "You're already dead!") return if (suiciding) to_chat(src, "You're already committing suicide! Be patient!") return var/confirm = tgui_alert(usr, "Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No")) if(confirm == "Yes") suiciding = 1 to_chat(viewers(src),"[src] is powering down. It looks like they're trying to commit suicide.") //put em at -175 adjustOxyLoss(max(getMaxHealth() * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() /mob/living/silicon/robot/verb/suicide() set hidden = 1 if (stat == 2) to_chat(src, "You're already dead!") return if (suiciding) to_chat(src, "You're already committing suicide! Be patient!") return var/confirm = tgui_alert(usr, "Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No")) if(confirm == "Yes") suiciding = 1 to_chat(viewers(src),"[src] is powering down. It looks like they're trying to commit suicide.") //put em at -175 adjustOxyLoss(max(getMaxHealth() * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() /* CHOMP EDIT START: Removing PAI suicide, literally no one needs this. /mob/living/silicon/pai/verb/suicide() set category = "pAI Commands" set desc = "Kill yourself and become a ghost (You will receive a confirmation prompt)" set name = "pAI Suicide" var/answer = tgui_alert(usr, "REALLY kill yourself? This action can't be undone.", "Suicide", list("Yes","No")) if(answer == "Yes") var/obj/item/device/paicard/card = loc card.removePersonality() var/turf/T = get_turf_or_move(card.loc) for (var/mob/M in viewers(T)) M.show_message("[src] flashes a message across its screen, \"Wiping core files. Please acquire a new personality to continue using pAI device functions.\"", 3, "[src] bleeps electronically.", 2) death(0) else to_chat(src, "Aborting suicide attempt.") */