/*
Destructive Analyzer
It is used to destroy hand-held objects and advance technological research. Controls are in the linked R&D console.
Note: Must be placed within 3 tiles of the R&D Console
*/
/obj/machinery/r_n_d/destructive_analyzer
name = "destructive analyzer"
icon_state = "d_analyzer"
var/obj/item/weapon/loaded_item = null
var/decon_mod = 0
use_power = 1
idle_power_usage = 30
active_power_usage = 2500
/obj/machinery/r_n_d/destructive_analyzer/New()
..()
component_parts = list()
component_parts += new /obj/item/weapon/circuitboard/destructive_analyzer(src)
component_parts += new /obj/item/weapon/stock_parts/scanning_module(src)
component_parts += new /obj/item/weapon/stock_parts/manipulator(src)
component_parts += new /obj/item/weapon/stock_parts/micro_laser(src)
RefreshParts()
/obj/machinery/r_n_d/destructive_analyzer/RefreshParts()
var/T = 0
for(var/obj/item/weapon/stock_parts/S in src)
T += S.rating
decon_mod = T * 0.1
/obj/machinery/r_n_d/destructive_analyzer/meteorhit()
del(src)
return
/obj/machinery/r_n_d/destructive_analyzer/update_icon()
if(panel_open)
icon_state = "d_analyzer_t"
else if(loaded_item)
icon_state = "d_analyzer_l"
else
icon_state = "d_analyzer"
/obj/machinery/r_n_d/destructive_analyzer/attackby(var/obj/O as obj, var/mob/user as mob)
if(busy)
user << "\The [src] is busy right now."
return
if(loaded_item)
user << "There is something already loaded into \the [src]."
return 1
if(default_deconstruction_screwdriver(user, O))
if(linked_console)
linked_console.linked_destroy = null
linked_console = null
return
if(default_deconstruction_crowbar(user, O))
return
if(default_part_replacement(user, O))
return
if(panel_open)
user << "You can't load \the [src] while it's opened."
return 1
if(!linked_console)
user << "\The [src] must be linked to an R&D console first."
return
if(istype(O, /obj/item) && !loaded_item)
if(isrobot(user)) //Don't put your module items in there!
return
if(!O.origin_tech)
user << "This doesn't seem to have a tech origin."
return
if(O.origin_tech.len == 0)
user << "You cannot deconstruct this item."
return
busy = 1
loaded_item = O
user.drop_item()
O.loc = src
user << "You add \the [O] to \the [src]."
flick("d_analyzer_la", src)
spawn(10)
update_icon()
busy = 0
return 1
return