/datum/technomancer/spell/mend_synthetic name = "Mend Synthetic" desc = "Repairs minor damage to prosthetics. \ Instability is split between the target and technomancer, if separate. The function will end prematurely \ if the target is completely healthy, preventing further instability." spell_power_desc = "Healing amount increased." cost = 50 obj_path = /obj/item/weapon/spell/modifier/mend_synthetic ability_icon_state = "tech_mendsynth" category = SUPPORT_SPELLS /obj/item/weapon/spell/modifier/mend_synthetic name = "mend synthetic" desc = "You are the Robotics lab" icon_state = "mend_synthetic" cast_methods = CAST_MELEE aspect = ASPECT_BIOMED // sorta?? light_color = "#FF5C5C" modifier_type = /datum/modifier/technomancer/mend_synthetic modifier_duration = 10 SECONDS /datum/modifier/technomancer/mend_synthetic name = "mend synthetic" desc = "Something seems to be repairing you." mob_overlay_state = "cyan_sparkles" on_created_text = "Sparkles begin to appear around you, and your systems report integrity rising." on_expired_text = "The sparkles have faded, although your systems seem to be better than before." stacks = MODIFIER_STACK_EXTEND /datum/modifier/technomancer/mend_synthetic/tick() if(!holder.getActualBruteLoss() && !holder.getActualFireLoss()) // No point existing if the spell can't heal. expire() return if(ishuman(holder)) var/mob/living/carbon/human/H = holder for(var/obj/item/organ/external/E in H.organs) var/obj/item/organ/external/O = E if(O.robotic >= ORGAN_ROBOT) O.heal_damage(4 * spell_power, 4 * spell_power, 0, 1) else if(holder.isSynthetic()) holder.adjustBruteLoss(-4 * spell_power) // Should heal roughly 20 burn/brute over 10 seconds, as tick() is run every 2 seconds. holder.adjustFireLoss(-4 * spell_power) // Ditto. holder.adjust_instability(1) if(origin) var/mob/living/L = origin.resolve() if(istype(L)) L.adjust_instability(1)