#define WIRE "wire" #define WIRING "wiring" #define UNWIRE "unwire" #define UNWIRING "unwiring" /obj/item/device/integrated_electronics/wirer name = "circuit wirer" desc = "It's a small wiring tool, with a wire roll, electric soldering iron, wire cutter, and more in one package. \ The wires used are generally useful for small electronics, such as circuitboards and breadboards, as opposed to larger wires \ used for power or data transmission." icon = 'icons/obj/integrated_electronics/electronic_tools.dmi' icon_state = "wirer-wire" item_state = "wirer" w_class = ITEMSIZE_SMALL var/datum/integrated_io/selected_io = null var/mode = WIRE /obj/item/device/integrated_electronics/wirer/update_icon() icon_state = "wirer-[mode]" /obj/item/device/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user) if(!io.holder.assembly) to_chat(user, "\The [io.holder] needs to be secured inside an assembly first.") return if(mode == WIRE) selected_io = io to_chat(user, "You attach a data wire to \the [selected_io.holder]'s [selected_io.name] data channel.") mode = WIRING update_icon() else if(mode == WIRING) if(io == selected_io) to_chat(user, "Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.") return if(io.io_type != selected_io.io_type) to_chat(user, "Those two types of channels are incompatible. The first is a [selected_io.io_type], \ while the second is a [io.io_type].") return if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly) to_chat(user, "Both \the [io.holder] and \the [selected_io.holder] need to be inside the same assembly.") return selected_io.linked |= io io.linked |= selected_io to_chat(user, "You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].") mode = WIRE update_icon() selected_io.holder.interact(user) // This is to update the UI. selected_io = null else if(mode == UNWIRE) selected_io = io if(!io.linked.len) to_chat(user, "There is nothing connected to \the [selected_io] data channel.") selected_io = null return to_chat(user, "You prepare to detach a data wire from \the [selected_io.holder]'s [selected_io.name] data channel.") mode = UNWIRING update_icon() return else if(mode == UNWIRING) if(io == selected_io) to_chat(user, "You can't wire a pin into each other, so unwiring \the [selected_io.holder] from \ the same pin is rather moot.") return if(selected_io in io.linked) io.linked.Remove(selected_io) selected_io.linked.Remove(io) to_chat(user, "You disconnect \the [selected_io.holder]'s [selected_io.name] from \ \the [io.holder]'s [io.name].") selected_io.holder.interact(user) // This is to update the UI. selected_io = null mode = UNWIRE update_icon() else to_chat(user, "\The [selected_io.holder]'s [selected_io.name] and \the [io.holder]'s \ [io.name] are not connected.") return return /obj/item/device/integrated_electronics/wirer/attack_self(mob/user) switch(mode) if(WIRE) mode = UNWIRE if(WIRING) if(selected_io) to_chat(user, "You decide not to wire the data channel.") selected_io = null mode = WIRE if(UNWIRE) mode = WIRE if(UNWIRING) if(selected_io) to_chat(user, "You decide not to disconnect the data channel.") selected_io = null mode = UNWIRE update_icon() to_chat(user, "You set \the [src] to [mode].") #undef WIRE #undef WIRING #undef UNWIRE #undef UNWIRING /obj/item/device/integrated_electronics/debugger name = "circuit debugger" desc = "This small tool allows one working with custom machinery to directly set data to a specific pin, useful for writing \ settings to specific circuits, or for debugging purposes. It can also pulse activation pins." icon = 'icons/obj/integrated_electronics/electronic_tools.dmi' icon_state = "debugger" w_class = 2 var/data_to_write = null var/accepting_refs = 0 /obj/item/device/integrated_electronics/debugger/attack_self(mob/user) var/type_to_use = tgui_input_list(usr, "Please choose a type to use.","[src] type setting", list("string","number","ref", "null")) if(!CanInteract(user, GLOB.tgui_physical_state)) return var/new_data = null switch(type_to_use) if("string") accepting_refs = 0 new_data = tgui_input_text(usr, "Now type in a string.","[src] string writing", null, MAX_MESSAGE_LEN) new_data = sanitizeSafe(new_data, MAX_MESSAGE_LEN, 0, 0) if(istext(new_data) && CanInteract(user, GLOB.tgui_physical_state)) data_to_write = new_data to_chat(user, "You set \the [src]'s memory to \"[new_data]\".") if("number") accepting_refs = 0 new_data = tgui_input_number(usr, "Now type in a number.","[src] number writing") if(isnum(new_data) && CanInteract(user, GLOB.tgui_physical_state)) data_to_write = new_data to_chat(user, "You set \the [src]'s memory to [new_data].") if("ref") accepting_refs = 1 to_chat(user, "You turn \the [src]'s ref scanner on. Slide it across \ an object for a ref of that object to save it in memory.") if("null") data_to_write = null to_chat(user, "You set \the [src]'s memory to absolutely nothing.") /obj/item/device/integrated_electronics/debugger/afterattack(atom/target, mob/living/user, proximity) if(accepting_refs && proximity) data_to_write = WEAKREF(target) visible_message("[user] slides \a [src]'s over \the [target].") to_chat(user, "You set \the [src]'s memory to a reference to [target.name] \[Ref\]. The ref scanner is \ now off.") accepting_refs = 0 /obj/item/device/integrated_electronics/debugger/proc/write_data(var/datum/integrated_io/io, mob/user) if(io.io_type == DATA_CHANNEL) io.write_data_to_pin(data_to_write) var/data_to_show = data_to_write if(isweakref(data_to_write)) var/datum/weakref/w = data_to_write var/atom/A = w.resolve() data_to_show = A.name to_chat(user, "You write '[data_to_write ? data_to_show : "NULL"]' to the '[io]' pin of \the [io.holder].") else if(io.io_type == PULSE_CHANNEL) io.holder.check_then_do_work(ignore_power = TRUE) to_chat(user, "You pulse \the [io.holder]'s [io].") io.holder.interact(user) // This is to update the UI. /obj/item/device/multitool var/accepting_refs var/datum/integrated_io/selected_io = null var/mode = 0 /obj/item/device/multitool/attack_self(mob/user) if(selected_io) selected_io = null to_chat(user, "You clear the wired connection from the multitool.") else ..() update_icon() /obj/item/device/multitool/update_icon() if(selected_io) if(buffer || connecting || connectable) icon_state = "multitool_tracking" else icon_state = "multitool_red" else if(buffer || connecting || connectable) icon_state = "multitool_tracking_fail" else if(accepting_refs) icon_state = "multitool_ref_scan" else if(weakref_wiring) icon_state = "multitool_no_camera" else icon_state = "multitool" /obj/item/device/multitool/proc/wire(var/datum/integrated_io/io, mob/user) if(!io.holder.assembly) to_chat(user, "\The [io.holder] needs to be secured inside an assembly first.") return if(selected_io) if(io == selected_io) to_chat(user, "Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.") return if(io.io_type != selected_io.io_type) to_chat(user, "Those two types of channels are incompatible. The first is a [selected_io.io_type], \ while the second is a [io.io_type].") return if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly) to_chat(user, "Both \the [io.holder] and \the [selected_io.holder] need to be inside the same assembly.") return selected_io.linked |= io io.linked |= selected_io to_chat(user, "You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].") selected_io.holder.interact(user) // This is to update the UI. selected_io = null else selected_io = io to_chat(user, "You link \the multitool to \the [selected_io.holder]'s [selected_io.name] data channel.") update_icon() /obj/item/device/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user) if(!io1.linked.len || !io2.linked.len) to_chat(user, "There is nothing connected to the data channel.") return if(!(io1 in io2.linked) || !(io2 in io1.linked) ) to_chat(user, "These data pins aren't connected!") return else io1.linked.Remove(io2) io2.linked.Remove(io1) to_chat(user, "You clip the data connection between the [io1.holder.displayed_name]'s \ [io1.name] and the [io2.holder.displayed_name]'s [io2.name].") io1.holder.interact(user) // This is to update the UI. update_icon() /obj/item/device/multitool/afterattack(atom/target, mob/living/user, proximity) if(accepting_refs && toolmode == MULTITOOL_MODE_INTCIRCUITS && proximity) weakref_wiring = WEAKREF(target) visible_message("[user] slides \a [src]'s over \the [target].") to_chat(user, "You set \the [src]'s memory to a reference to [target.name] \[Ref\]. The ref scanner is \ now off.") accepting_refs = 0 /obj/item/weapon/storage/bag/circuits name = "circuit kit" desc = "This kit's essential for any circuitry projects." icon = 'icons/obj/integrated_electronics/electronic_misc.dmi' icon_state = "circuit_kit" w_class = 3 display_contents_with_number = 0 can_hold = list( /obj/item/integrated_circuit, /obj/item/weapon/storage/bag/circuits/mini, /obj/item/device/electronic_assembly, /obj/item/device/integrated_electronics, /obj/item/weapon/tool/crowbar, /obj/item/weapon/tool/screwdriver, /obj/item/device/multitool, /obj/item/device/integrated_electronics/wirer, //CHOMP Edit, /obj/item/device/integrated_electronics/debugger, //CHOMP Edit, /obj/item/device/integrated_electronics/detailer, //CHOMP Edit, ) cant_hold = list(/obj/item/weapon/tool/screwdriver/power) //CHOMPAdd, this whole proc. Emp'ing this one bag causes a recursion loop of over 700 emp_act's, //Which is enough to trigger byond's recursion level protection /obj/item/weapon/storage/bag/circuits/emp_act() return //No /obj/item/weapon/storage/bag/circuits/basic/Initialize() //. = ..() CHOMPEdit new /obj/item/weapon/storage/bag/circuits/mini/arithmetic(src) new /obj/item/weapon/storage/bag/circuits/mini/trig(src) new /obj/item/weapon/storage/bag/circuits/mini/input(src) new /obj/item/weapon/storage/bag/circuits/mini/output(src) new /obj/item/weapon/storage/bag/circuits/mini/memory(src) new /obj/item/weapon/storage/bag/circuits/mini/logic(src) new /obj/item/weapon/storage/bag/circuits/mini/time(src) new /obj/item/weapon/storage/bag/circuits/mini/reagents(src) new /obj/item/weapon/storage/bag/circuits/mini/transfer(src) new /obj/item/weapon/storage/bag/circuits/mini/converter(src) new /obj/item/weapon/storage/bag/circuits/mini/power(src) new /obj/item/device/electronic_assembly(src) new /obj/item/device/assembly/electronic_assembly(src) new /obj/item/device/assembly/electronic_assembly(src) new /obj/item/device/multitool(src) new /obj/item/weapon/tool/screwdriver(src) new /obj/item/weapon/tool/crowbar(src) new /obj/item/device/integrated_electronics/wirer(src) //CHOMPEdit new /obj/item/device/integrated_electronics/debugger(src) //CHOMPEdit new /obj/item/device/integrated_electronics/detailer(src) //CHOMPEdit make_exact_fit() . = ..() //CHOMPEdit /obj/item/weapon/storage/bag/circuits/all/Initialize() //. = ..() CHOMPEdit new /obj/item/weapon/storage/bag/circuits/mini/arithmetic/all(src) new /obj/item/weapon/storage/bag/circuits/mini/trig/all(src) new /obj/item/weapon/storage/bag/circuits/mini/input/all(src) new /obj/item/weapon/storage/bag/circuits/mini/output/all(src) new /obj/item/weapon/storage/bag/circuits/mini/memory/all(src) new /obj/item/weapon/storage/bag/circuits/mini/logic/all(src) new /obj/item/weapon/storage/bag/circuits/mini/smart/all(src) new /obj/item/weapon/storage/bag/circuits/mini/manipulation/all(src) new /obj/item/weapon/storage/bag/circuits/mini/time/all(src) new /obj/item/weapon/storage/bag/circuits/mini/reagents/all(src) new /obj/item/weapon/storage/bag/circuits/mini/transfer/all(src) new /obj/item/weapon/storage/bag/circuits/mini/converter/all(src) new /obj/item/weapon/storage/bag/circuits/mini/power/all(src) new /obj/item/device/electronic_assembly(src) new /obj/item/device/electronic_assembly/medium(src) new /obj/item/device/electronic_assembly/large(src) new /obj/item/device/electronic_assembly/drone(src) new /obj/item/device/integrated_electronics/wirer(src) new /obj/item/device/integrated_electronics/debugger(src) new /obj/item/device/integrated_electronics/detailer(src) //CHOMPEdit new /obj/item/weapon/tool/crowbar(src) make_exact_fit() . = ..() //CHOMPEdit /obj/item/weapon/storage/bag/circuits/mini name = "circuit box" desc = "Used to partition categories of circuits, for a neater workspace." w_class = 2 display_contents_with_number = 1 can_hold = list(/obj/item/integrated_circuit) var/spawn_flags_to_use = IC_SPAWN_DEFAULT /obj/item/weapon/storage/bag/circuits/mini/arithmetic name = "arithmetic circuit box" desc = "Warning: Contains math." icon_state = "box_arithmetic" /obj/item/weapon/storage/bag/circuits/mini/arithmetic/all // Don't believe this will ever be needed. spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/arithmetic/Initialize() for(var/obj/item/integrated_circuit/arithmetic/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/trig name = "trig circuit box" desc = "Danger: Contains more math." icon_state = "box_trig" /obj/item/weapon/storage/bag/circuits/mini/trig/all // Ditto spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/trig/Initialize() for(var/obj/item/integrated_circuit/trig/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/input name = "input circuit box" desc = "Tell these circuits everything you know." icon_state = "box_input" /obj/item/weapon/storage/bag/circuits/mini/input/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/input/Initialize() for(var/obj/item/integrated_circuit/input/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/output name = "output circuit box" desc = "Circuits to interface with the world beyond itself." icon_state = "box_output" /obj/item/weapon/storage/bag/circuits/mini/output/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/output/Initialize() for(var/obj/item/integrated_circuit/output/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/memory name = "memory circuit box" desc = "Machines can be quite forgetful without these." icon_state = "box_memory" /obj/item/weapon/storage/bag/circuits/mini/memory/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/memory/Initialize() for(var/obj/item/integrated_circuit/memory/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/logic name = "logic circuit box" desc = "May or may not be Turing complete." icon_state = "box_logic" /obj/item/weapon/storage/bag/circuits/mini/logic/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/logic/Initialize() for(var/obj/item/integrated_circuit/logic/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/time name = "time circuit box" desc = "No time machine parts, sadly." icon_state = "box_time" /obj/item/weapon/storage/bag/circuits/mini/time/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/time/Initialize() for(var/obj/item/integrated_circuit/time/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/reagents name = "reagent circuit box" desc = "Unlike most electronics, these circuits are supposed to come in contact with liquids." icon_state = "box_reagents" /obj/item/weapon/storage/bag/circuits/mini/reagents/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/reagents/Initialize() for(var/obj/item/integrated_circuit/reagent/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/transfer name = "transfer circuit box" desc = "Useful for moving data representing something arbitrary to another arbitrary virtual place." icon_state = "box_transfer" /obj/item/weapon/storage/bag/circuits/mini/transfer/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/transfer/Initialize() for(var/obj/item/integrated_circuit/transfer/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/converter name = "converter circuit box" desc = "Transform one piece of data to another type of data with these." icon_state = "box_converter" /obj/item/weapon/storage/bag/circuits/mini/converter/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/converter/Initialize() for(var/obj/item/integrated_circuit/converter/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/smart name = "smart box" desc = "Sentience not included." icon_state = "box_ai" /obj/item/weapon/storage/bag/circuits/mini/smart/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/smart/Initialize() for(var/obj/item/integrated_circuit/smart/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/manipulation name = "manipulation box" desc = "Make your machines actually useful with these." icon_state = "box_manipulation" /obj/item/weapon/storage/bag/circuits/mini/manipulation/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/manipulation/Initialize() for(var/obj/item/integrated_circuit/manipulation/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..() /obj/item/weapon/storage/bag/circuits/mini/power name = "power circuit box" desc = "Electronics generally require electricity." icon_state = "box_power" /obj/item/weapon/storage/bag/circuits/mini/power/all spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH /obj/item/weapon/storage/bag/circuits/mini/power/Initialize() for(var/obj/item/integrated_circuit/passive/power/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) for(var/obj/item/integrated_circuit/power/IC in all_integrated_circuits) if(IC.spawn_flags & spawn_flags_to_use) for(var/i = 1 to 4) new IC.type(src) make_exact_fit() . = ..()