//TODO: rewrite and standardise all controller datums to the datum/controller type //TODO: allow all controllers to be deleted for clean restarts (see WIP master controller stuff) - MC done - lighting done // Clickable stat() button. /obj/effect/statclick name = "Initializing..." blocks_emissive = FALSE var/target /obj/effect/statclick/New(loc, text, target) //Don't port this to Initialize it's too critical ..() name = text src.target = target /obj/effect/statclick/proc/update(text) name = text return src /obj/effect/statclick/debug var/class /obj/effect/statclick/debug/Click() if(!usr.client.holder || !target) return if(!class) if(istype(target, /datum/controller/subsystem)) class = "subsystem" else if(istype(target, /datum/controller)) class = "controller" else if(istype(target, /datum)) class = "datum" else class = "unknown" usr.client.debug_variables(target) message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].") // Debug verbs. /client/proc/restart_controller(controller in list("Master", "Failsafe")) set category = "Debug" set name = "Restart Controller" set desc = "Restart one of the various periodic loop controllers for the game (be careful!)" if(!holder) return switch(controller) if("Master") Recreate_MC() feedback_add_details("admin_verb","RMC") if("Failsafe") new /datum/controller/failsafe() feedback_add_details("admin_verb","RFailsafe") message_admins("Admin [key_name_admin(usr)] has restarted the [controller] controller.") /client/proc/debug_antagonist_template(antag_type in all_antag_types) set category = "Debug" set name = "Debug Antagonist" set desc = "Debug an antagonist template." var/datum/antagonist/antag = all_antag_types[antag_type] if(antag) usr.client.debug_variables(antag) message_admins("Admin [key_name_admin(usr)] is debugging the [antag.role_text] template.") /client/proc/debug_controller() set category = "Debug" set name = "Debug Controller" set desc = "Debug the various subsystems/controllers for the game (be careful!)" if(!holder) return var/list/options = list() options["MC"] = Master options["Failsafe"] = Failsafe options["Configuration"] = config for(var/datum/controller/subsystem/S as anything in Master.subsystems) if(!istype(S)) //Eh, we're a debug verb, let's have typechecking. continue var/strtype = "SS[get_end_section_of_type(S.type)]" if(options[strtype]) var/offset = 2 while(istype(options["[strtype]_[offset] - DUPE ERROR"], /datum/controller/subsystem)) offset++ options["[strtype]_[offset] - DUPE ERROR"] = S //Something is very, very wrong. else options[strtype] = S //Goon PS stuff, and other yet-to-be-subsystem things. options["LEGACY: master_controller"] = master_controller options["LEGACY: air_master"] = air_master options["LEGACY: job_master"] = job_master options["LEGACY: radio_controller"] = radio_controller options["LEGACY: emergency_shuttle"] = emergency_shuttle options["LEGACY: paiController"] = paiController options["LEGACY: cameranet"] = cameranet options["LEGACY: transfer_controller"] = transfer_controller options["LEGACY: gas_data"] = gas_data var/pick = input(mob, "Choose a controller to debug/view variables of.", "VV controller:") as null|anything in options // Leaving as input() due to debug tool if(!pick) return var/datum/D = options[pick] if(!istype(D)) return feedback_add_details("admin_verb", "DebugController") message_admins("Admin [key_name_admin(mob)] is debugging the [pick] controller.") debug_variables(D)