//////////////////////////////Construct Spells///////////////////////// proc/findNullRod(var/atom/target) if(istype(target,/obj/item/weapon/nullrod)) var/turf/T = get_turf(target) T.turf_animation('icons/effects/96x96.dmi',"nullding",-32,-32,MOB_LAYER+1,'sound/piano/Ab7.ogg') return 1 else if(target.contents) for(var/atom/A in target.contents) if(findNullRod(A)) return 1 return 0