/hook/startup/proc/createDatacore() data_core = new /datum/datacore() return 1 /datum/datacore var/name = "datacore" //For general station crew var/static/list/medical = list() var/static/list/general = list() var/static/list/security = list() //For offmap spawns so they can have records accessible by certain things var/static/list/hidden_medical = list() var/static/list/hidden_general = list() var/static/list/hidden_security = list() //This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character(). var/static/list/locked = list() /datum/datacore/proc/get_manifest(monochrome, OOC) var/list/heads = new() var/list/sec = new() var/list/eng = new() var/list/med = new() var/list/sci = new() var/list/car = new() var/list/pla = new() //VOREStation Edit var/list/civ = new() var/list/bot = new() var/list/off = new() var/list/misc = new() var/list/isactive = new() var/dat = {" "} var/even = 0 // sort mobs for(var/datum/data/record/t in data_core.general) var/name = t.fields["name"] var/rank = t.fields["rank"] var/real_rank = make_list_rank(t.fields["real_rank"]) if(OOC) var/active = 0 for(var/mob/M in player_list) if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES) active = 1 break isactive[name] = active ? "Active" : "Inactive" else isactive[name] = t.fields["p_stat"] //to_world("[name]: [rank]") //cael - to prevent multiple appearances of a player/job combination, add a continue after each line var/department = 0 if(SSjob.is_job_in_department(real_rank, DEPARTMENT_COMMAND)) heads[name] = rank department = 1 if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SECURITY)) sec[name] = rank department = 1 if(SSjob.is_job_in_department(real_rank, DEPARTMENT_ENGINEERING)) eng[name] = rank department = 1 if(SSjob.is_job_in_department(real_rank, DEPARTMENT_MEDICAL)) med[name] = rank department = 1 if(SSjob.is_job_in_department(real_rank, DEPARTMENT_RESEARCH)) sci[name] = rank department = 1 if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CARGO)) car[name] = rank department = 1 //VOREStation Add Begin if(SSjob.is_job_in_department(real_rank, DEPARTMENT_PLANET)) pla[name] = rank department = 1 //VOREStation Add End if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CIVILIAN)) civ[name] = rank department = 1 if(!department && !(name in heads)) misc[name] = rank //For the offmap spawns if(OOC) for(var/datum/data/record/t in hidden_general) var/name = t.fields["name"] var/rank = t.fields["rank"] var/real_rank = make_list_rank(t.fields["real_rank"]) var/active = 0 for(var/mob/M in player_list) if(M.real_name == name && M.client && M.client.inactivity <= 10 MINUTES) active = 1 break isactive[name] = active ? "Active" : "Inactive" var/datum/job/J = SSjob.get_job(real_rank) if(J?.offmap_spawn) off[name] = rank // Synthetics don't have actual records, so we will pull them from here. for(var/mob/living/silicon/ai/ai in mob_list) bot[ai.name] = "Artificial Intelligence" for(var/mob/living/silicon/robot/robot in mob_list) // No combat/syndicate cyborgs, no drones, and no AI shells. if(!robot.scrambledcodes && !robot.shell && !(robot.module && robot.module.hide_on_manifest)) bot[robot.name] = "[robot.modtype] [robot.braintype]" if(heads.len > 0) dat += "" for(name in heads) dat += "" even = !even if(sec.len > 0) dat += "" for(name in sec) dat += "" even = !even if(eng.len > 0) dat += "" for(name in eng) dat += "" even = !even if(med.len > 0) dat += "" for(name in med) dat += "" even = !even if(sci.len > 0) dat += "" for(name in sci) dat += "" even = !even if(car.len > 0) dat += "" for(name in car) dat += "" even = !even //VOREStation Edit Begin if(pla.len > 0) dat += "" for(name in pla) dat += "" even = !even //VOREStation Edit End if(civ.len > 0) dat += "" for(name in civ) dat += "" even = !even // in case somebody is insane and added them to the manifest, why not if(bot.len > 0) dat += "" for(name in bot) dat += "" even = !even // offmap spawners if(off.len > 0) dat += "" for(name in off) dat += "" even = !even // misc guys if(misc.len > 0) dat += "" for(name in misc) dat += "" even = !even dat += "
NameRankActivity
Heads
[name][heads[name]][isactive[name]]
Security
[name][sec[name]][isactive[name]]
Engineering
[name][eng[name]][isactive[name]]
Medical
[name][med[name]][isactive[name]]
Science
[name][sci[name]][isactive[name]]
Cargo
[name][car[name]][isactive[name]]
Exploration
[name][pla[name]][isactive[name]]
Civilian
[name][civ[name]][isactive[name]]
Silicon
[name][bot[name]][isactive[name]]
Offmap Spawns
[name][off[name]][isactive[name]]
Miscellaneous
[name][misc[name]][isactive[name]]
" dat = replacetext(dat, "\n", "") // so it can be placed on paper correctly dat = replacetext(dat, "\t", "") return dat /* We can't just insert in HTML into the nanoUI so we need the raw data to play with. Instead of creating this list over and over when someone leaves their PDA open to the page we'll only update it when it changes. The PDA_Manifest global list is zeroed out upon any change using /datum/datacore/proc/manifest_inject( ), or manifest_insert( ) */ var/global/list/PDA_Manifest = list() /datum/datacore/proc/get_manifest_list() if(PDA_Manifest.len) return var/list/heads = list() var/list/sec = list() var/list/eng = list() var/list/med = list() var/list/sci = list() var/list/car = list() var/list/pla = list() // Planetside crew: Explorers, Pilots, S&S var/list/civ = list() var/list/bot = list() var/list/misc = list() for(var/datum/data/record/t in data_core.general) var/name = sanitize(t.fields["name"]) var/rank = sanitize(t.fields["rank"]) var/real_rank = make_list_rank(t.fields["real_rank"]) var/isactive = t.fields["p_stat"] var/department = 0 var/depthead = 0 // Department Heads will be placed at the top of their lists. if(SSjob.is_job_in_department(real_rank, DEPARTMENT_COMMAND)) heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 depthead = 1 if(rank=="Colony Director" && heads.len != 1) heads.Swap(1,heads.len) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SECURITY)) sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 if(depthead && sec.len != 1) sec.Swap(1,sec.len) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_ENGINEERING)) eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 if(depthead && eng.len != 1) eng.Swap(1,eng.len) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_MEDICAL)) med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 if(depthead && med.len != 1) med.Swap(1,med.len) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_RESEARCH)) sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 if(depthead && sci.len != 1) sci.Swap(1,sci.len) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_PLANET)) pla[++pla.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CARGO)) car[++car.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 if(depthead && car.len != 1) car.Swap(1,car.len) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_CIVILIAN)) civ[++civ.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 if(depthead && civ.len != 1) civ.Swap(1,civ.len) if(SSjob.is_job_in_department(real_rank, DEPARTMENT_SYNTHETIC)) bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive) department = 1 if(!department && !(name in heads)) misc[++misc.len] = list("name" = name, "rank" = rank, "active" = isactive) // Synthetics don't have actual records, so we will pull them from here. // Synths don't have records, which is the means by which isactive is retrieved, so I'm hardcoding it to active, don't really have any better means for(var/mob/living/silicon/ai/ai in mob_list) bot[++bot.len] = list("name" = ai.real_name, "rank" = "Artificial Intelligence", "active" = "Active") for(var/mob/living/silicon/robot/robot in mob_list) // No combat/syndicate cyborgs, no drones, and no AI shells. if(robot.scrambledcodes || robot.shell || (robot.module && robot.module.hide_on_manifest)) continue bot[++bot.len] = list("name" = robot.real_name, "rank" = "[robot.modtype] [robot.braintype]", "active" = "Active") PDA_Manifest = list( list("cat" = "Command", "elems" = heads), list("cat" = "Security", "elems" = sec), list("cat" = "Engineering", "elems" = eng), list("cat" = "Medical", "elems" = med), list("cat" = "Science", "elems" = sci), list("cat" = "Cargo", "elems" = car), list("cat" = "Exploration", "elems" = pla), // VOREStation Edit list("cat" = "Civilian", "elems" = civ), list("cat" = "Silicon", "elems" = bot), list("cat" = "Miscellaneous", "elems" = misc) ) return /datum/datacore/proc/manifest() spawn() for(var/mob/living/carbon/human/H in player_list) manifest_inject(H) return /datum/datacore/proc/manifest_modify(var/name, var/assignment) ResetPDAManifest() var/datum/data/record/foundrecord var/real_title = assignment for(var/datum/data/record/t in data_core.general) if (t) if(t.fields["name"] == name) foundrecord = t break var/list/all_jobs = get_job_datums() for(var/datum/job/J in all_jobs) var/list/alttitles = get_alternate_titles(J.title) if(!J) continue if(assignment in alttitles) real_title = J.title break if(foundrecord) foundrecord.fields["rank"] = assignment foundrecord.fields["real_rank"] = real_title /datum/datacore/proc/manifest_inject(var/mob/living/carbon/human/H) if(H.mind && !player_is_antag(H.mind, only_offstation_roles = 1)) var/assignment = GetAssignment(H) var/hidden var/datum/job/J = SSjob.get_job(assignment) hidden = J?.offmap_spawn /* Note: Due to cached_character_icon, a number of emergent properties occur due to the initialization * order of readied-up vs latejoiners. Namely, latejoiners will get a uniform in their datacore picture, but readied-up will * not. This is due to the fact that SSticker calls data_core.manifest_inject() inside of ticker/proc/create_characters(), * but does not equip them until ticker/proc/equip_characters(), which is called later. So, this proc is literally called before * they ever get their equipment, and so it can't get a picture of them in their equipment. * Latejoiners do not have this problem, because /mob/new_player/proc/AttemptLateSpawn calls EquipRank() before it calls * this proc, which means that they're already clothed by the time they get their picture taken here. * The COMPILE_OVERLAYS() here is just to bypass SSoverlays taking for-fucking-ever to update the mob, since we're about to * take a picture of them, we want all the overlays. */ COMPILE_OVERLAYS(H) SSoverlays.queue -= H var/id = generate_record_id() //General Record var/datum/data/record/G = CreateGeneralRecord(H, id, hidden) G.fields["name"] = H.real_name G.fields["real_rank"] = H.mind.assigned_role G.fields["rank"] = assignment G.fields["age"] = H.age if(H.get_FBP_type()) G.fields["brain_type"] = H.get_FBP_type() else G.fields["brain_type"] = "Organic" G.fields["fingerprint"] = md5(H.dna.uni_identity) G.fields["p_stat"] = "Active" G.fields["m_stat"] = "Stable" G.fields["sex"] = gender2text(H.gender) G.fields["species"] = H.get_species() G.fields["home_system"] = H.home_system G.fields["citizenship"] = H.citizenship G.fields["faction"] = H.personal_faction G.fields["religion"] = H.religion if(H.gen_record && !jobban_isbanned(H, "Records")) G.fields["notes"] = H.gen_record //Medical Record var/datum/data/record/M = CreateMedicalRecord(H.real_name, id, hidden) M.fields["b_type"] = H.b_type M.fields["b_dna"] = H.dna.unique_enzymes M.fields["id_gender"] = gender2text(H.identifying_gender) if(H.get_FBP_type()) M.fields["brain_type"] = H.get_FBP_type() else M.fields["brain_type"] = "Organic" if(H.med_record && !jobban_isbanned(H, "Records")) M.fields["notes"] = H.med_record //Security Record var/datum/data/record/S = CreateSecurityRecord(H.real_name, id, hidden) if(H.get_FBP_type()) S.fields["brain_type"] = H.get_FBP_type() else S.fields["brain_type"] = "Organic" if(H.sec_record && !jobban_isbanned(H, "Records")) S.fields["notes"] = H.sec_record //Locked Record var/datum/data/record/L = new() L.fields["id"] = md5("[H.real_name][H.mind.assigned_role]") L.fields["name"] = H.real_name L.fields["rank"] = H.mind.assigned_role L.fields["age"] = H.age L.fields["fingerprint"] = md5(H.dna.uni_identity) L.fields["sex"] = gender2text(H.gender) L.fields["id_gender"] = gender2text(H.identifying_gender) if(H.get_FBP_type()) L.fields["brain_type"] = H.get_FBP_type() else L.fields["brain_type"] = "Organic" L.fields["b_type"] = H.b_type L.fields["b_dna"] = H.dna.unique_enzymes L.fields["enzymes"] = H.dna.SE // Used in respawning L.fields["identity"] = H.dna.UI // " L.fields["species"] = H.get_species() L.fields["home_system"] = H.home_system L.fields["citizenship"] = H.citizenship L.fields["faction"] = H.personal_faction L.fields["religion"] = H.religion L.fields["image"] = icon(cached_character_icon(H), dir = SOUTH) L.fields["antagfac"] = H.antag_faction L.fields["antagvis"] = H.antag_vis L.fields["offmap"] = hidden if(H.exploit_record && !jobban_isbanned(H, "Records")) L.fields["exploit_record"] = H.exploit_record else L.fields["exploit_record"] = "No additional information acquired." locked += L return /proc/generate_record_id() return add_zero(num2hex(rand(1, 65535)), 4) //no point generating higher numbers because of the limitations of num2hex /datum/datacore/proc/CreateGeneralRecord(var/mob/living/carbon/human/H, var/id, var/hidden) ResetPDAManifest() var/icon/front var/icon/side if(H) var/icon/charicon = cached_character_icon(H) front = icon(charicon, dir = SOUTH, frame = 1) side = icon(charicon, dir = WEST, frame = 1) else // Sending null things through browse_rsc() makes a runtime and breaks the console trying to view the record. front = icon('html/images/no_image32.png') side = icon('html/images/no_image32.png') if(!id) id = text("[]", add_zero(num2hex(rand(1, 65536)), 4)) var/datum/data/record/G = new /datum/data/record() G.name = "Employee Record #[id]" G.fields["name"] = "New Record" G.fields["id"] = id G.fields["rank"] = "Unassigned" G.fields["real_rank"] = "Unassigned" G.fields["sex"] = "Unknown" G.fields["age"] = "Unknown" G.fields["brain_type"] = "Unknown" G.fields["fingerprint"] = "Unknown" G.fields["p_stat"] = "Active" G.fields["m_stat"] = "Stable" G.fields["species"] = SPECIES_HUMAN G.fields["home_system"] = "Unknown" G.fields["citizenship"] = "Unknown" G.fields["faction"] = "Unknown" G.fields["religion"] = "Unknown" G.fields["photo_front"] = front G.fields["photo_side"] = side G.fields["photo-south"] = "'data:image/png;base64,[icon2base64(front)]'" G.fields["photo-west"] = "'data:image/png;base64,[icon2base64(side)]'" G.fields["notes"] = "No notes found." if(hidden) hidden_general += G else general += G return G /datum/datacore/proc/CreateSecurityRecord(var/name, var/id, var/hidden) ResetPDAManifest() var/datum/data/record/R = new /datum/data/record() R.name = "Security Record #[id]" R.fields["name"] = name R.fields["id"] = id R.fields["brain_type"] = "Unknown" R.fields["criminal"] = "None" R.fields["mi_crim"] = "None" R.fields["mi_crim_d"] = "No minor crime convictions." R.fields["ma_crim"] = "None" R.fields["ma_crim_d"] = "No major crime convictions." R.fields["notes"] = "No notes." R.fields["notes"] = "No notes." if(hidden) hidden_security += R else security += R return R /datum/datacore/proc/CreateMedicalRecord(var/name, var/id, var/hidden) ResetPDAManifest() var/datum/data/record/M = new() M.name = "Medical Record #[id]" M.fields["id"] = id M.fields["name"] = name M.fields["b_type"] = "AB+" M.fields["b_dna"] = md5(name) M.fields["id_gender"] = "Unknown" M.fields["brain_type"] = "Unknown" M.fields["mi_dis"] = "None" M.fields["mi_dis_d"] = "No minor disabilities have been declared." M.fields["ma_dis"] = "None" M.fields["ma_dis_d"] = "No major disabilities have been diagnosed." M.fields["alg"] = "None" M.fields["alg_d"] = "No allergies have been detected in this patient." M.fields["cdi"] = "None" M.fields["cdi_d"] = "No diseases have been diagnosed at the moment." M.fields["notes"] = "No notes found." if(hidden) hidden_medical += M else medical += M return M /datum/datacore/proc/ResetPDAManifest() if(PDA_Manifest.len) PDA_Manifest.Cut() /proc/find_general_record(field, value) return find_record(field, value, data_core.general) /proc/find_medical_record(field, value) return find_record(field, value, data_core.medical) /proc/find_security_record(field, value) return find_record(field, value, data_core.security) /proc/find_record(field, value, list/L) for(var/datum/data/record/R in L) if(R.fields[field] == value) return R /proc/GetAssignment(var/mob/living/carbon/human/H) if(H.mind.role_alt_title) return H.mind.role_alt_title else if(H.mind.assigned_role) return H.mind.assigned_role else if(H.job) return H.job else return "Unassigned"