//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /********************************************************************** Cyborg Spec Items ***********************************************************************/ //Might want to move this into several files later but for now it works here // Consider changing this to a child of the stun baton class. ~Z /obj/item/borg/stun name = "electrified arm" icon = 'icons/obj/decals.dmi' icon_state = "shock" /obj/item/borg/stun/apply_hit_effect(mob/living/M, mob/living/silicon/robot/user, var/hit_zone) // How the Hell. if(!istype(user)) var/mob/living/temp = user if(istype(temp)) temp.removeItem(src, force = 1) qdel(src) return user.visible_message("\The [user] has prodded \the [M] with \a [src]!") if(!user.cell || !user.cell.checked_use(1250)) //Slightly more than a baton. return playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) M.apply_effect(5, STUTTER) M.stun_effect_act(0, 70, check_zone(hit_zone), src) if(ishuman(M)) var/mob/living/carbon/human/H = M H.forcesay(hit_appends) /obj/item/borg/overdrive name = "overdrive" icon = 'icons/obj/decals.dmi' icon_state = "shock" /********************************************************************** HUD/SIGHT things ***********************************************************************/ /obj/item/borg/sight icon = 'icons/obj/decals.dmi' icon_state = "securearea" var/sight_mode = null /obj/item/borg/sight/xray name = "\proper x-ray vision" sight_mode = BORGXRAY /obj/item/borg/sight/thermal name = "\proper thermal vision" sight_mode = BORGTHERM icon_state = "thermal" icon = 'icons/obj/clothing/glasses.dmi' /obj/item/borg/sight/meson name = "\proper meson vision" sight_mode = BORGMESON icon_state = "meson" icon = 'icons/obj/clothing/glasses.dmi' /obj/item/borg/sight/material name = "\proper material scanner vision" sight_mode = BORGMATERIAL /obj/item/borg/sight/hud name = "hud" var/obj/item/clothing/glasses/hud/hud = null /obj/item/borg/sight/hud/med name = "medical hud" icon_state = "healthhud" icon = 'icons/obj/clothing/glasses.dmi' New() ..() hud = new /obj/item/clothing/glasses/hud/health(src) return /obj/item/borg/sight/hud/sec name = "security hud" icon_state = "securityhud" icon = 'icons/obj/clothing/glasses.dmi' New() ..() hud = new /obj/item/clothing/glasses/hud/security(src) return