/obj/machinery/power name = null icon = 'icons/obj/power.dmi' anchored = 1.0 var/datum/powernet/powernet = null var/netnum = 0 var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf // if set to 0, requires a 0-X cable on this turf use_power = 0 idle_power_usage = 0 active_power_usage = 0 // common helper procs for all power machines /obj/machinery/power/proc/add_avail(var/amount) if(powernet) powernet.newavail += amount /obj/machinery/power/proc/add_load(var/amount) if(powernet) powernet.newload += amount /obj/machinery/power/proc/surplus() if(powernet) return powernet.avail-powernet.load else return 0 /obj/machinery/power/proc/avail() if(powernet) return powernet.avail else return 0 // returns true if the area has power on given channel (or doesn't require power). // defaults to equipment channel /obj/machinery/proc/powered(var/chan = EQUIP) if(!src.loc) return 0 var/area/A = src.loc.loc // make sure it's in an area if(!A || !isarea(A) || !A.master) return 0 // if not, then not powered return A.master.powered(chan) // return power status of the area // increment the power usage stats for an area /obj/machinery/proc/use_power(var/amount, var/chan=EQUIP) // defaults to Equipment channel var/area/A = src.loc.loc // make sure it's in an area if(!A || !isarea(A) || !A.master) return A.master.use_power(amount, chan) /obj/machinery/proc/power_change() // called whenever the power settings of the containing area change // by default, check equipment channel & set flag // can override if needed if(powered(power_channel)) stat &= ~NOPOWER else stat |= NOPOWER return // the powernet datum // each contiguous network of cables & nodes // rebuild all power networks from scratch /proc/makepowernets() var/netcount = 0 powernets = list() for(var/obj/structure/cable/PC in cable_list) PC.netnum = 0 for(var/obj/machinery/power/M in machines) if(M.netnum >=0) M.netnum = 0 for(var/obj/structure/cable/PC in cable_list) if(!PC.netnum) PC.netnum = ++netcount if(Debug) world.log << "Starting mpn at [PC.x],[PC.y] ([PC.d1]/[PC.d2]) #[netcount]" powernet_nextlink(PC, PC.netnum) if(Debug) world.log << "[netcount] powernets found" for(var/L = 1 to netcount) var/datum/powernet/PN = new() //PN.tag = "powernet #[L]" powernets += PN PN.number = L for(var/obj/structure/cable/C in cable_list) var/datum/powernet/PN = powernets[C.netnum] PN.cables += C for(var/obj/machinery/power/M in machines) if(M.netnum<=0) // APCs have netnum=-1 so they don't count as network nodes directly continue M.powernet = powernets[M.netnum] M.powernet.nodes += M // returns a list of all power-related objects (nodes, cable, junctions) in turf, // excluding source, that match the direction d // if unmarked==1, only return those with netnum==0 /proc/power_list(var/turf/T, var/source, var/d, var/unmarked=0) var/list/result = list() var/fdir = (!d)? 0 : turn(d, 180) // the opposite direction to d (or 0 if d==0) for(var/obj/machinery/power/P in T) if(P.netnum < 0) // exclude APCs continue if(P.directwired) // true if this machine covers the whole turf (so can be joined to a cable on neighbour turf) if(!unmarked || !P.netnum) result += P else if(d == 0) // otherwise, need a 0-X cable on same turf to connect if(!unmarked || !P.netnum) result += P for(var/obj/structure/cable/C in T) if(C.d1 == fdir || C.d2 == fdir) if(!unmarked || !C.netnum) result += C result -= source return result /obj/structure/cable/proc/get_connections() var/list/res = list() // this will be a list of all connected power objects var/turf/T if(!d1) T = src.loc // if d1=0, same turf as src else T = get_step(src, d1) res += power_list(T, src , d1, 1) T = get_step(src, d2) res += power_list(T, src, d2, 1) return res /obj/machinery/power/proc/get_connections() if(!directwired) return get_indirect_connections() var/list/res = list() var/cdir for(var/turf/T in orange(1, src)) cdir = get_dir(T, src) for(var/obj/structure/cable/C in T) if(C.netnum) continue if(C.d1 == cdir || C.d2 == cdir) res += C return res /obj/machinery/power/proc/get_indirect_connections() var/list/res = list() for(var/obj/structure/cable/C in src.loc) if(C.netnum) continue if(C.d1 == 0) res += C return res /proc/powernet_nextlink(var/obj/O, var/num) var/list/P //world.log << "start: [O] at [O.x].[O.y]" while(1) if( istype(O, /obj/structure/cable) ) var/obj/structure/cable/C = O C.netnum = num P = C.get_connections() else if( istype(O, /obj/machinery/power) ) var/obj/machinery/power/M = O M.netnum = num P = M.get_connections() if(P.len == 0) //world.log << "end1" return O = P[1] for(var/L = 2 to P.len) powernet_nextlink(P[L], num) //world.log << "next: [O] at [O.x].[O.y]" // cut a powernet at this cable object /datum/powernet/proc/cut_cable(var/obj/structure/cable/C) var/turf/T1 = C.loc if(C.d1) T1 = get_step(C, C.d1) var/turf/T2 = get_step(C, C.d2) var/list/P1 = power_list(T1, C, C.d1) // what joins on to cut cable in dir1 var/list/P2 = power_list(T2, C, C.d2) // what joins on to cut cable in dir2 if(Debug) for(var/obj/O in P1) world.log << "P1: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] " for(var/obj/O in P2) world.log << "P2: [O] at [O.x] [O.y] : [istype(O, /obj/structure/cable) ? "[O:d1]/[O:d2]" : null] " if(P1.len == 0 || P2.len ==0) // if nothing in either list, then the cable was an endpoint // no need to rebuild the powernet, just remove cut cable from the list cables -= C if(Debug) world.log << "Was end of cable" return // zero the netnum of all cables & nodes in this powernet for(var/obj/structure/cable/OC in cables) OC.netnum = 0 for(var/obj/machinery/power/OM in nodes) OM.netnum = 0 // remove the cut cable from the network C.netnum = -1 C.loc = null cables -= C powernet_nextlink(P1[1], number) // propagate network from 1st side of cable, using current netnum // now test to see if propagation reached to the other side // if so, then there's a loop in the network var/notlooped = 0 for(var/obj/O in P2) if( istype(O, /obj/machinery/power) ) var/obj/machinery/power/OM = O if(OM.netnum != number) notlooped = 1 break else if( istype(O, /obj/structure/cable) ) var/obj/structure/cable/OC = O if(OC.netnum != number) notlooped = 1 break if(notlooped) // not looped, so make a new powernet var/datum/powernet/PN = new() //PN.tag = "powernet #[L]" powernets += PN PN.number = powernets.len if(Debug) world.log << "Was not looped: spliting PN#[number] ([cables.len];[nodes.len])" for(var/obj/structure/cable/OC in cables) if(!OC.netnum) // non-connected cables will have netnum==0, since they weren't reached by propagation OC.netnum = PN.number cables -= OC PN.cables += OC // remove from old network & add to new one for(var/obj/machinery/power/OM in nodes) if(!OM.netnum) OM.netnum = PN.number OM.powernet = PN nodes -= OM PN.nodes += OM // same for power machines if(Debug) world.log << "Old PN#[number] : ([cables.len];[nodes.len])" world.log << "New PN#[PN.number] : ([PN.cables.len];[PN.nodes.len])" else if(Debug) world.log << "Was looped." //there is a loop, so nothing to be done return return /datum/powernet/proc/reset() load = newload newload = 0 avail = newavail newavail = 0 viewload = 0.8*viewload + 0.2*load viewload = round(viewload) var/numapc = 0 if(nodes) // Added to fix a bad list bug -- TLE for(var/obj/machinery/power/terminal/term in nodes) if( istype( term.master, /obj/machinery/power/apc ) ) numapc++ if(numapc) perapc = avail/numapc netexcess = avail - load if( netexcess > 100) // if there was excess power last cycle for(var/obj/machinery/power/smes/S in nodes) // find the SMESes in the network S.restore() // and restore some of the power that was used /datum/powernet/proc/get_electrocute_damage() switch(avail)/* if (1300000 to INFINITY) return min(rand(70,150),rand(70,150)) if (750000 to 1300000) return min(rand(50,115),rand(50,115)) if (100000 to 750000-1) return min(rand(35,101),rand(35,101)) if (75000 to 100000-1) return min(rand(30,95),rand(30,95)) if (50000 to 75000-1) return min(rand(25,80),rand(25,80)) if (25000 to 50000-1) return min(rand(20,70),rand(20,70)) if (10000 to 25000-1) return min(rand(20,65),rand(20,65)) if (1000 to 10000-1) return min(rand(10,20),rand(10,20))*/ if (1000000 to INFINITY) return min(rand(50,160),rand(50,160)) if (200000 to 1000000-1) return min(rand(25,80),rand(25,80)) if (100000 to 200000-1)//Ave powernet return min(rand(20,60),rand(20,60)) if (50000 to 100000-1) return min(rand(15,40),rand(15,40)) if (1000 to 50000-1) return min(rand(10,20),rand(10,20)) else return 0 /datum/powernet/proc/merge_powernets(var/datum/powernet/P) // The powernet that calls this proc will consume the other powernet - Rockdtben if(src == P) return if(nodes.len >= P.nodes.len) nodes += P.nodes else P.nodes += nodes nodes = P.nodes for(var/obj/machinery/power/M in nodes) M.netnum = number M.powernet = powernets[M.netnum] // Thanks to Derp__ if(cables.len >= P.cables.len) cables += P.cables else P.cables += cables cables = P.cables for(var/obj/structure/cable/C in cables) C.netnum = number del P /obj/machinery/power/proc/connect_to_network() var/turf/T = src.loc var/obj/structure/cable/C = T.get_cable_node() if (!C || !C.netnum) return makepowernets() //TODO: find fast way /obj/machinery/power/proc/disconnect_from_network() //TODO: dunno how to do that return /turf/proc/get_cable_node() if(!istype(src, /turf/simulated/floor)) return null for(var/obj/structure/cable/C in src) if(C.d1 == 0) return C return null /area/proc/get_apc() for(var/area/RA in src.related) var/obj/machinery/power/apc/FINDME = locate() in RA if (FINDME) return FINDME //Determines how strong could be shock, deals damage to mob, uses power. //M is a mob who touched wire/whatever //power_source is a source of electricity, can be powercell, area, apc, cable, powernet or null //source is an object caused electrocuting (airlock, grille, etc) //No animations will be performed by this proc. /proc/electrocute_mob(mob/living/carbon/M as mob, var/power_source, var/obj/source, var/siemens_coeff = 1.0) if(istype(M.loc,/obj/mecha)) return 0 if(istype(M,/mob/living/carbon/human)) var/mob/living/carbon/human/H = M if(H.gloves) var/obj/item/clothing/gloves/G = H.gloves var/siem_coef = G.siemens_coefficient if(siem_coef == 0) //to avoid spamming with insulated glvoes on return 0 var/area/source_area if (istype(power_source,/area)) source_area = power_source power_source = source_area.get_apc() if (istype(power_source,/obj/structure/cable)) var/obj/structure/cable/tmp = power_source power_source = powernets[tmp.netnum] var/datum/powernet/PN var/obj/item/weapon/cell/cell if (istype(power_source,/datum/powernet)) PN = power_source else if (istype(power_source,/obj/item/weapon/cell)) cell = power_source else if (istype(power_source,/obj/machinery/power/apc)) var/obj/machinery/power/apc/apc = power_source cell = apc.cell if (apc.terminal) PN = apc.terminal.powernet else if (!power_source) return 0 else log_admin("ERROR: /proc/electrocute_mob([M], [power_source], [source]): wrong power_source") return 0 if (!cell && !PN) return 0 var/PN_damage = 0 var/cell_damage = 0 if (PN) PN_damage = PN.get_electrocute_damage() if (cell) cell_damage = cell.get_electrocute_damage() var/shock_damage = 0 if (PN_damage>=cell_damage) power_source = PN shock_damage = PN_damage else power_source = cell shock_damage = cell_damage var/drained_hp = M.electrocute_act(shock_damage, source, siemens_coeff) //zzzzzzap! var/drained_energy = drained_hp*20 if (source_area) source_area.use_power(drained_energy/CELLRATE) else if (istype(power_source,/datum/powernet)) var/drained_power = drained_energy/CELLRATE //convert from "joules" to "watts" PN.newload+=drained_power else if (istype(power_source, /obj/item/weapon/cell)) cell.use(drained_energy) return drained_energy