/datum/disease2/effectholder
var/name = "Holder"
var/datum/disease2/effect/effect
var/chance = 0 //Chance in percentage each tick
var/cure = "" //Type of cure it requires
var/happensonce = 0
var/multiplier = 1 //The chance the effects are WORSE
var/stage = 0
/datum/disease2/effectholder/proc/runeffect(var/mob/living/carbon/human/mob,var/stage)
if(happensonce > -1 && effect.stage <= stage && prob(chance))
effect.activate(mob, multiplier)
if(happensonce == 1)
happensonce = -1
/datum/disease2/effectholder/proc/getrandomeffect(var/badness = 1, exclude_types=list())
var/list/datum/disease2/effect/list = list()
for(var/e in (typesof(/datum/disease2/effect) - /datum/disease2/effect))
var/datum/disease2/effect/f = e
if(e in exclude_types)
continue
if(initial(f.badness) > badness) //we don't want such strong effects
continue
if(initial(f.stage) <= src.stage)
list += f
var/type = pick(list)
effect = new type()
effect.generate()
chance = rand(0,effect.chance_maxm)
multiplier = rand(1,effect.maxm)
/datum/disease2/effectholder/proc/minormutate()
switch(pick(1,2,3,4,5))
if(1)
chance = rand(0,effect.chance_maxm)
if(2)
multiplier = rand(1,effect.maxm)
/datum/disease2/effectholder/proc/majormutate(exclude_types=list())
getrandomeffect(3, exclude_types)
////////////////////////////////////////////////////////////////
////////////////////////EFFECTS/////////////////////////////////
////////////////////////////////////////////////////////////////
/datum/disease2/effect
var/chance_maxm = 50 //note that disease effects only proc once every 3 ticks for humans
var/name = "Blanking effect"
var/stage = 4
var/maxm = 1
var/badness = 1
var/data = null // For semi-procedural effects; this should be generated in generate() if used
proc/activate(var/mob/living/carbon/mob,var/multiplier)
proc/deactivate(var/mob/living/carbon/mob)
proc/generate(copy_data) // copy_data will be non-null if this is a copy; it should be used to initialise the data for this effect if present
/datum/disease2/effect/invisible
name = "Waiting Syndrome"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
return
////////////////////////STAGE 4/////////////////////////////////
/datum/disease2/effect/nothing
name = "Nil Syndrome"
stage = 4
badness = 1
chance_maxm = 0
/datum/disease2/effect/gibbingtons
name = "Gibbingtons Syndrome"
stage = 4
badness = 3
activate(var/mob/living/carbon/mob,var/multiplier)
// Probabilities have been tweaked to kill in ~2-3 minutes, giving 5-10 messages.
// Probably needs more balancing, but it's better than LOL U GIBBED NOW, especially now that viruses can potentially have no signs up until Gibbingtons.
mob.adjustBruteLoss(10*multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/obj/item/organ/external/O = pick(H.organs)
if(prob(25))
mob << "Your [O.name] feels as if it might burst!"
if(prob(10))
spawn(50)
if(O)
O.droplimb(0,DROPLIMB_BLUNT)
else
if(prob(75))
mob << "Your whole body feels like it might fall apart!"
if(prob(10))
mob.adjustBruteLoss(25*multiplier)
/datum/disease2/effect/radian
name = "Radian's Syndrome"
stage = 4
maxm = 3
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.apply_effect(2*multiplier, IRRADIATE, check_protection = 0)
/datum/disease2/effect/deaf
name = "Dead Ear Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf += 20
/datum/disease2/effect/monkey
name = "Monkism Syndrome"
stage = 4
badness = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob,/mob/living/carbon/human))
var/mob/living/carbon/human/h = mob
h.monkeyize()
/datum/disease2/effect/suicide
name = "Suicidal Syndrome"
stage = 4
badness = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.suiciding = 30
//instead of killing them instantly, just put them at -175 health and let 'em gasp for a while
viewers(mob) << "[mob.name] is holding \his breath. It looks like \he's trying to commit suicide."
mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss())
mob.updatehealth()
/datum/disease2/effect/killertoxins
name = "Toxification Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss(15*multiplier)
/datum/disease2/effect/dna
name = "Reverse Pattern Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.bodytemperature = max(mob.bodytemperature, 350)
scramble(0,mob,10)
mob.apply_damage(10, CLONE)
/datum/disease2/effect/organs
name = "Shutdown Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/organ = pick(list("r_arm","l_arm","r_leg","r_leg"))
var/obj/item/organ/external/E = H.organs_by_name[organ]
if (!(E.status & ORGAN_DEAD))
E.status |= ORGAN_DEAD
H << "You can't feel your [E.name] anymore..."
for (var/obj/item/organ/external/C in E.children)
C.status |= ORGAN_DEAD
H.update_body(1)
mob.adjustToxLoss(15*multiplier)
deactivate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
E.status &= ~ORGAN_DEAD
for (var/obj/item/organ/external/C in E.children)
C.status &= ~ORGAN_DEAD
H.update_body(1)
/datum/disease2/effect/immortal
name = "Longevity Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
if (E.status & ORGAN_BROKEN && prob(30))
E.status ^= ORGAN_BROKEN
var/heal_amt = -5*multiplier
mob.apply_damages(heal_amt,heal_amt,heal_amt,heal_amt)
deactivate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
H << "You suddenly feel hurt and old..."
H.age += 8
var/backlash_amt = 5*multiplier
mob.apply_damages(backlash_amt,backlash_amt,backlash_amt,backlash_amt)
/datum/disease2/effect/bones
name = "Fragile Bones Syndrome"
stage = 4
badness = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
E.min_broken_damage = max(5, E.min_broken_damage - 30)
deactivate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
for (var/obj/item/organ/external/E in H.organs)
E.min_broken_damage = initial(E.min_broken_damage)
////////////////////////STAGE 3/////////////////////////////////
/datum/disease2/effect/toxins
name = "Hyperacidity"
stage = 3
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.adjustToxLoss((2*multiplier))
/datum/disease2/effect/shakey
name = "World Shaking Syndrome"
stage = 3
maxm = 3
activate(var/mob/living/carbon/mob,var/multiplier)
shake_camera(mob,5*multiplier)
/datum/disease2/effect/telepathic
name = "Telepathy Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.dna.SetSEState(REMOTETALKBLOCK,1)
domutcheck(mob, null, MUTCHK_FORCED)
/datum/disease2/effect/mind
name = "Lazy Mind Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
var/obj/item/organ/internal/brain/B = H.internal_organs_by_name["brain"]
if (B && B.damage < B.min_broken_damage)
B.take_damage(5)
else
mob.setBrainLoss(10)
/datum/disease2/effect/hallucinations
name = "Hallucinational Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.hallucination += 25
/datum/disease2/effect/deaf
name = "Hard of Hearing Syndrome"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.ear_deaf = 5
/datum/disease2/effect/giggle
name = "Uncontrolled Laughter Effect"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*giggle")
/datum/disease2/effect/confusion
name = "Topographical Cretinism"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "You have trouble telling right and left apart all of a sudden."
mob.Confuse(10)
/datum/disease2/effect/mutation
name = "DNA Degradation"
stage = 3
activate(var/mob/living/carbon/mob,var/multiplier)
mob.apply_damage(2, CLONE)
/datum/disease2/effect/groan
name = "Groaning Syndrome"
stage = 3
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*groan")
/datum/disease2/effect/chem_synthesis
name = "Chemical Synthesis"
stage = 3
chance_maxm = 25
generate(c_data)
if(c_data)
data = c_data
else
data = pick("bicaridine", "kelotane", "anti_toxin", "inaprovaline", "space_drugs", "sugar",
"tramadol", "dexalin", "cryptobiolin", "impedrezene", "hyperzine", "ethylredoxrazine",
"mindbreaker", "glucose")
var/datum/reagent/R = chemical_reagents_list[data]
name = "[initial(name)] ([initial(R.name)])"
activate(var/mob/living/carbon/mob,var/multiplier)
if (mob.reagents.get_reagent_amount(data) < 5)
mob.reagents.add_reagent(data, 2)
////////////////////////STAGE 2/////////////////////////////////
/datum/disease2/effect/scream
name = "Loudness Syndrome"
stage = 2
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*scream")
/datum/disease2/effect/drowsness
name = "Automated Sleeping Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.drowsyness += 10
/datum/disease2/effect/sleepy
name = "Resting Syndrome"
stage = 2
chance_maxm = 15
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*collapse")
/datum/disease2/effect/blind
name = "Blackout Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.eye_blind = max(mob.eye_blind, 4)
/datum/disease2/effect/cough
name = "Anima Syndrome"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*cough")
for(var/mob/living/carbon/M in oview(2,mob))
mob.spread_disease_to(M)
/datum/disease2/effect/hungry
name = "Appetiser Effect"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob.nutrition = max(0, mob.nutrition - 200)
/datum/disease2/effect/fridge
name = "Refridgerator Syndrome"
stage = 2
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*shiver")
/datum/disease2/effect/hair
name = "Hair Loss"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
if(istype(mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = mob
if(H.species.name == "Human" && !(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
H << "Your hair starts to fall out in clumps..."
spawn(50)
H.h_style = "Balding Hair"
H.update_hair()
/datum/disease2/effect/stimulant
name = "Adrenaline Extra"
stage = 2
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "You feel a rush of energy inside you!"
if (mob.reagents.get_reagent_amount("hyperzine") < 10)
mob.reagents.add_reagent("hyperzine", 4)
if (prob(30))
mob.jitteriness += 10
////////////////////////STAGE 1/////////////////////////////////
/datum/disease2/effect/sneeze
name = "Coldingtons Effect"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
if (prob(30))
mob << "You feel like you are about to sneeze!"
sleep(5)
mob.say("*sneeze")
for(var/mob/living/carbon/M in get_step(mob,mob.dir))
mob.spread_disease_to(M)
if (prob(50))
var/obj/effect/decal/cleanable/mucus/M = new(get_turf(mob))
M.virus2 = virus_copylist(mob.virus2)
/datum/disease2/effect/gunck
name = "Flemmingtons"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "Mucous runs down the back of your throat."
/datum/disease2/effect/drool
name = "Saliva Effect"
stage = 1
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*drool")
/datum/disease2/effect/twitch
name = "Twitcher"
stage = 1
chance_maxm = 25
activate(var/mob/living/carbon/mob,var/multiplier)
mob.say("*twitch")
/datum/disease2/effect/headache
name = "Headache"
stage = 1
activate(var/mob/living/carbon/mob,var/multiplier)
mob << "Your head hurts a bit."