/obj/machinery/embedded_controller var/datum/computer/file/embedded_program/program name = "Embedded Controller" anchored = 1 var/on = 1 /obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line) return 0 /obj/machinery/embedded_controller/receive_signal(datum/signal/signal, receive_method, receive_param) if(!signal || signal.encryption) return if(program) program.receive_signal(signal, receive_method, receive_param) //spawn(5) program.process() //no, program.process sends some signals and machines respond and we here again and we lag -rastaf0 /obj/machinery/embedded_controller/process() if(program) program.process() update_icon() src.updateDialog() /obj/machinery/embedded_controller/attack_ai(mob/user as mob) src.ui_interact(user) /obj/machinery/embedded_controller/attack_paw(mob/user as mob) user << "You do not have the dexterity to use this." return /obj/machinery/embedded_controller/attack_hand(mob/user as mob) src.ui_interact(user) /obj/machinery/embedded_controller/ui_interact() return /obj/machinery/embedded_controller/radio icon = 'icons/obj/airlock_machines.dmi' icon_state = "airlock_control_standby" power_channel = ENVIRON density = 0 var/id_tag var/frequency = 1379 var/datum/radio_frequency/radio_connection unacidable = 1 /obj/machinery/embedded_controller/radio/initialize() set_frequency(frequency) /obj/machinery/embedded_controller/radio/update_icon() if(on && program) if(program.memory["processing"]) icon_state = "airlock_control_process" else icon_state = "airlock_control_standby" else icon_state = "airlock_control_off" /obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal) signal.transmission_method = TRANSMISSION_RADIO if(radio_connection) return radio_connection.post_signal(src, signal) else del(signal) /obj/machinery/embedded_controller/radio/proc/set_frequency(new_frequency) radio_controller.remove_object(src, frequency) frequency = new_frequency radio_connection = radio_controller.add_object(src, frequency)