/obj/item/mecha_parts/component/hull name = "mecha hull" icon = 'icons/mecha/mech_component.dmi' icon_state = "hull" w_class = ITEMSIZE_HUGE origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2) component_type = MECH_HULL emp_resistance = 0 // Amount of emp 'levels' removed. required_type = null // List, if it exists. Exosuits meant to use the component. integrity_danger_mod = 0.5 // Multiplier for comparison to max_integrity before problems start. max_integrity = 50 internal_damage_flag = MECHA_INT_FIRE step_delay = 2 /obj/item/mecha_parts/component/hull/durable name = "durable mecha hull" step_delay = 4 integrity_danger_mod = 0.3 max_integrity = 100 /obj/item/mecha_parts/component/hull/lightweight name = "lightweight mecha hull" step_delay = 1 integrity_danger_mod = 0.3 /obj/item/mecha_parts/component/hull/fighter name = "fighter hull" step_delay = 0 integrity_danger_mod = 0.5 required_type = list(/obj/mecha/combat/fighter)