//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32 /obj/structure/closet/crate desc = "A crate." name = "Crate" icon = 'storage.dmi' icon_state = "crate" density = 1 icon_opened = "crateopen" icon_closed = "crate" req_access = null opened = 0 flags = FPRINT // mouse_drag_pointer = MOUSE_ACTIVE_POINTER //??? /obj/structure/closet/crate/internals desc = "A internals crate." name = "Internals crate" icon = 'storage.dmi' icon_state = "o2crate" density = 1 icon_opened = "o2crateopen" icon_closed = "o2crate" /obj/structure/closet/crate/trashcart desc = "A heavy, metal trashcart with wheels." name = "Trash Cart" icon = 'storage.dmi' icon_state = "trashcart" density = 1 icon_opened = "trashcartopen" icon_closed = "trashcart" /*these aren't needed anymore /obj/structure/closet/crate/hat desc = "A crate filled with Valuable Collector's Hats!." name = "Hat Crate" icon = 'storage.dmi' icon_state = "crate" density = 1 icon_opened = "crateopen" icon_closed = "crate" /obj/structure/closet/crate/contraband name = "Poster crate" desc = "A random assortment of posters manufactured by providers NOT listed under Nanotrasen's whitelist." icon = 'storage.dmi' icon_state = "crate" density = 1 icon_opened = "crateopen" icon_closed = "crate" */ /obj/structure/closet/crate/medical desc = "A medical crate." name = "Medical crate" icon = 'storage.dmi' icon_state = "medicalcrate" density = 1 icon_opened = "medicalcrateopen" icon_closed = "medicalcrate" /obj/structure/closet/crate/rcd desc = "A crate for the storage of the RCD." name = "RCD crate" icon = 'storage.dmi' icon_state = "crate" density = 1 icon_opened = "crateopen" icon_closed = "crate" /obj/structure/closet/crate/freezer desc = "A freezer." name = "Freezer" icon = 'storage.dmi' icon_state = "freezer" density = 1 icon_opened = "freezeropen" icon_closed = "freezer" var/target_temp = T0C - 40 var/cooling_power = 40 return_air() var/datum/gas_mixture/gas = (..()) if(!gas) return null var/datum/gas_mixture/newgas = new/datum/gas_mixture() newgas.oxygen = gas.oxygen newgas.carbon_dioxide = gas.carbon_dioxide newgas.nitrogen = gas.nitrogen newgas.toxins = gas.toxins newgas.volume = gas.volume newgas.temperature = gas.temperature if(newgas.temperature <= target_temp) return if((newgas.temperature - cooling_power) > target_temp) newgas.temperature -= cooling_power else newgas.temperature = target_temp return newgas /obj/structure/closet/crate/bin desc = "A large bin." name = "Large bin" icon = 'storage.dmi' icon_state = "largebin" density = 1 icon_opened = "largebinopen" icon_closed = "largebin" /obj/structure/closet/crate/radiation desc = "A crate with a radiation sign on it." name = "Radioactive gear crate" icon = 'storage.dmi' icon_state = "radiation" density = 1 icon_opened = "radiationopen" icon_closed = "radiation" /obj/structure/closet/crate/secure/weapon desc = "A secure weapons crate." name = "Weapons crate" icon = 'storage.dmi' icon_state = "weaponcrate" density = 1 icon_opened = "weaponcrateopen" icon_closed = "weaponcrate" /obj/structure/closet/crate/secure/plasma desc = "A secure plasma crate." name = "Plasma crate" icon = 'storage.dmi' icon_state = "plasmacrate" density = 1 icon_opened = "plasmacrateopen" icon_closed = "plasmacrate" /obj/structure/closet/crate/secure/gear desc = "A secure gear crate." name = "Gear crate" icon = 'storage.dmi' icon_state = "secgearcrate" density = 1 icon_opened = "secgearcrateopen" icon_closed = "secgearcrate" /obj/structure/closet/crate/secure/bin desc = "A secure bin." name = "Secure bin" icon_state = "largebins" icon_opened = "largebinsopen" icon_closed = "largebins" redlight = "largebinr" greenlight = "largebing" sparks = "largebinsparks" emag = "largebinemag" /obj/structure/closet/crate/secure desc = "A secure crate." name = "Secure crate" icon_state = "securecrate" icon_opened = "securecrateopen" icon_closed = "securecrate" var/redlight = "securecrater" var/greenlight = "securecrateg" var/sparks = "securecratesparks" var/emag = "securecrateemag" var/broken = 0 var/locked = 1 /obj/structure/closet/crate/hydroponics name = "Hydroponics crate" desc = "All you need to destroy those pesky weeds and pests." icon = 'storage.dmi' icon_state = "hydrocrate" icon_opened = "hydrocrateopen" icon_closed = "hydrocrate" density = 1 /obj/structure/closet/crate/hydroponics/prespawned //This exists so the prespawned hydro crates spawn with their contents. /* name = "Hydroponics crate" desc = "All you need to destroy those pesky weeds and pests." icon = 'storage.dmi' icon_state = "hydrocrate" icon_opened = "hydrocrateopen" icon_closed = "hydrocrate" density = 1*/ New() ..() new /obj/item/weapon/plantbgone(src) new /obj/item/weapon/plantbgone(src) new /obj/item/weapon/minihoe(src) // new /obj/item/weapon/weedspray(src) // new /obj/item/weapon/weedspray(src) // new /obj/item/weapon/pestspray(src) // new /obj/item/weapon/pestspray(src) // new /obj/item/weapon/pestspray(src) /obj/structure/closet/crate/New() ..() spawn(1) if(!opened) // if closed, any item at the crate's loc is put in the contents for(var/obj/item/I in src.loc) if(I.density || I.anchored || I == src) continue I.loc = src /obj/structure/closet/crate/secure/New() ..() if(locked) overlays = null overlays += redlight else overlays = null overlays += greenlight /obj/structure/closet/crate/rcd/New() ..() new /obj/item/weapon/rcd_ammo(src) new /obj/item/weapon/rcd_ammo(src) new /obj/item/weapon/rcd_ammo(src) new /obj/item/weapon/rcd(src) /obj/structure/closet/crate/radiation/New() ..() new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) new /obj/item/clothing/suit/radiation(src) new /obj/item/clothing/head/radiation(src) /obj/structure/closet/crate/open() playsound(src.loc, 'click.ogg', 15, 1, -3) for(var/obj/O in src) O.loc = get_turf(src) for(var/mob/M in src) M.loc = get_turf(src) icon_state = icon_opened src.opened = 1 /obj/structure/closet/crate/close() playsound(src.loc, 'click.ogg', 15, 1, -3) for(var/obj/O in get_turf(src)) if(O.density || O.anchored || O == src) continue O.loc = src icon_state = icon_closed src.opened = 0 /obj/structure/closet/crate/attack_hand(mob/user as mob) if(opened) close() else open() return /obj/structure/closet/crate/secure/attack_hand(mob/user as mob) if(locked && !broken) if (allowed(user)) user << "\blue You unlock the [src]." src.locked = 0 overlays = null overlays += greenlight return else user << "\red It's locked." return else ..() /obj/structure/closet/crate/secure/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/card) && src.allowed(user) && !locked && !opened && !broken) user << "\red You lock the [src]." src.locked = 1 overlays = null overlays += redlight return else if ( (istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && locked &&!broken) overlays = null overlays += emag overlays += sparks spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface* playsound(src.loc, "sparks", 60, 1) src.locked = 0 src.broken = 1 user << "\blue You unlock the [src]." return return ..() /obj/structure/closet/crate/attack_paw(mob/user as mob) return attack_hand(user) /obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob) if(opened) if(isrobot(user)) return user.drop_item() if(W) W.loc = src.loc else if(istype(W, /obj/item/weapon/packageWrap)) return else return attack_hand(user) /obj/structure/closet/crate/secure/emp_act(severity) for(var/obj/O in src) O.emp_act(severity) if(!broken && !opened && prob(50/severity)) if(!locked) src.locked = 1 overlays = null overlays += redlight else overlays = null overlays += emag overlays += sparks spawn(6) overlays -= sparks //Tried lots of stuff but nothing works right. so i have to use this *sadface* playsound(src.loc, 'sparks4.ogg', 75, 1) src.locked = 0 if(!opened && prob(20/severity)) if(!locked) open() else src.req_access = list() src.req_access += pick(get_all_accesses()) ..() /obj/structure/closet/crate/ex_act(severity) switch(severity) if(1.0) for(var/obj/O in src.contents) del(O) del(src) return if(2.0) for(var/obj/O in src.contents) if(prob(50)) del(O) del(src) return if(3.0) if (prob(50)) del(src) return else return