/obj/item/weapon/hand_labeler name = "hand labeler" desc = "Label everything like you've always wanted to! Stuck to the side is a label reading \'Labeler\'. Seems you're too late for that one." icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler0" var/label = null var/labels_left = 30 var/mode = 0 //off or on. drop_sound = 'sound/items/drop/device.ogg' pickup_sound = 'sound/items/pickup/device.ogg' /obj/item/weapon/hand_labeler/attack() return /obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user as mob, proximity) if(!proximity) return if(!mode) //if it's off, give up. return if(A == loc) // if placing the labeller into something (e.g. backpack) return // don't set a label if(!labels_left) to_chat(user, SPAN_WARNING("\The [src] has no labels left.")) return if(!label || !length(label)) to_chat(user, SPAN_WARNING("\The [src] has no label text set.")) return if(length(A.name) + length(label) > 64) to_chat(user, SPAN_WARNING("\The [src]'s label too big.")) return if(istype(A, /mob/living/silicon/robot/platform)) var/mob/living/silicon/robot/platform/P = A if(!P.allowed(user)) to_chat(usr, SPAN_WARNING("Access denied.")) else if(P.client || P.key) to_chat(user, SPAN_NOTICE("You rename \the [P] to [label].")) to_chat(P, SPAN_NOTICE("\The [user] renames you to [label].")) P.custom_name = label P.SetName(P.custom_name) else to_chat(user, SPAN_WARNING("\The [src] is inactive and cannot be renamed.")) return if(ishuman(A)) to_chat(user, SPAN_WARNING("The label refuses to stick to [A.name].")) return if(issilicon(A)) to_chat(user, SPAN_WARNING("The label refuses to stick to [A.name].")) return if(isobserver(A)) to_chat(user, SPAN_WARNING("[src] passes through [A.name].")) return if(istype(A, /obj/item/weapon/reagent_containers/glass)) to_chat(user, SPAN_WARNING("The label can't stick to the [A.name] (Try using a pen).")) return if(istype(A, /obj/machinery/portable_atmospherics/hydroponics)) var/obj/machinery/portable_atmospherics/hydroponics/tray = A if(!tray.mechanical) to_chat(user, SPAN_WARNING("How are you going to label that?")) return tray.labelled = label spawn(1) tray.update_icon() user.visible_message( \ SPAN_NOTICE("\The [user] labels [A] as [label]."), \ SPAN_NOTICE("You label [A] as [label].")) A.name = "[A.name] ([label])" /obj/item/weapon/hand_labeler/attack_self(mob/user as mob) mode = !mode icon_state = "labeler[mode]" if(mode) to_chat(user, SPAN_NOTICE("You turn on \the [src].")) //Now let them chose the text. var/str = sanitizeSafe(input(user,"Label text?","Set label",""), MAX_NAME_LEN) if(!str || !length(str)) to_chat(user, SPAN_WARNING("Invalid text.")) return label = str to_chat(user, SPAN_NOTICE("You set the text to '[str]'.")) else to_chat(user, SPAN_NOTICE("You turn off \the [src]."))