/obj/structure/table/darkglass name = "darkglass table" desc = "Shiny!" icon = 'icons/obj/tables_vr.dmi' icon_state = "darkglass_table_preview" // flipped = -1 //CHOMPedit - KSC = So one can climb tables and walk on them. (Having this on -1 means you can climb this table but unable to walk over an other table tile of the same type) can_reinforce = FALSE can_plate = FALSE /obj/structure/table/darkglass/New() material = get_material_by_name("darkglass") verbs -= /obj/structure/table/verb/do_flip verbs -= /obj/structure/table/proc/do_put ..() /obj/structure/table/darkglass/dismantle(obj/item/weapon/tool/wrench/W, mob/user) to_chat(user, "You cannot dismantle \the [src].") return /obj/structure/table/alien/blue icon = 'icons/turf/shuttle_alien_blue.dmi' /obj/structure/table/fancyblack name = "fancy table" desc = "Cloth!" icon = 'icons/obj/tablesfancy_vr.dmi' icon_state = "fancyblack" // flipped = -1 //CHOMPedit - KSC = So one can climb tables and walk on them. (Having this on -1 means you can climb this table but unable to walk over an other table tile of the same type) can_reinforce = FALSE can_plate = FALSE /obj/structure/table/fancyblack/New() material = get_material_by_name("fancyblack") verbs -= /obj/structure/table/verb/do_flip verbs -= /obj/structure/table/proc/do_put ..() /obj/structure/table/fancyblack/dismantle(obj/item/weapon/tool/wrench/W, mob/user) to_chat(user, "You cannot dismantle \the [src].") return /obj/structure/table/gold icon_state = "plain_preview" color = "#FFFF00" /obj/structure/table/gold/New() material = get_material_by_name(MAT_GOLD) ..()