/obj/item/projectile/bullet name = "bullet" icon_state = "bullet" damage = 60 damage_type = BRUTE nodamage = 0 flag = "bullet" /obj/item/projectile/bullet/weakbullet damage = 10 stun = 5 weaken = 5 /obj/item/projectile/bullet/midbullet damage = 30 /* stun = 5 weaken = 5 // Nope, fuck you, nuke teams. eyeblur = 3 // Use the egun scrubs. */ /obj/item/projectile/bullet/suffocationbullet//How does this even work? name = "co bullet" damage = 20 damage_type = OXY /obj/item/projectile/bullet/cyanideround name = "poison bullet" damage = 40 damage_type = TOX /obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit name = "exploding bullet" damage = 20 /obj/item/projectile/bullet/stunshot name = "stunshot" damage = 5 stun = 10 weaken = 10 stutter = 10