/obj/effect/proc_holder/spell/targeted/explosion name = "Explosion" desc = "This spell explodes an area." var/ex_severe = 1 var/ex_heavy = 2 var/ex_light = 3 var/ex_flash = 4 /obj/effect/proc_holder/spell/targeted/explosion/cast(list/targets) for(var/mob/living/target in targets) explosion(target.loc,ex_severe,ex_heavy,ex_light,ex_flash) return