// Navigation beacon for AI robots // Functions as a transponder: looks for incoming signal matching /obj/machinery/navbeacon icon = 'icons/obj/objects.dmi' icon_state = "navbeacon0-f" name = "navigation beacon" desc = "A radio beacon used for bot navigation." level = 1 // underfloor layer = 2.5 anchored = 1 var/open = 0 // true if cover is open var/locked = 1 // true if controls are locked var/freq = 1445 // radio frequency var/location = "" // location response text var/list/codes // assoc. list of transponder codes var/codes_txt = "" // codes as set on map: "tag1;tag2" or "tag1=value;tag2=value" req_access = list(access_engine) New() ..() set_codes() var/turf/T = loc hide(T.intact) spawn(5) // must wait for map loading to finish if(radio_controller) radio_controller.add_object(src, freq, RADIO_NAVBEACONS) // set the transponder codes assoc list from codes_txt proc/set_codes() if(!codes_txt) return codes = new() var/list/entries = text2list(codes_txt, ";") // entries are separated by semicolons for(var/e in entries) var/index = findtext(e, "=") // format is "key=value" if(index) var/key = copytext(e, 1, index) var/val = copytext(e, index+1) codes[key] = val else codes[e] = "1" // called when turf state changes // hide the object if turf is intact hide(var/intact) invisibility = intact ? 101 : 0 updateicon() // update the icon_state proc/updateicon() var/state="navbeacon[open]" if(invisibility) icon_state = "[state]-f" // if invisible, set icon to faded version // in case revealed by T-scanner else icon_state = "[state]" // look for a signal of the form "findbeacon=X" // where X is any // or the location // or one of the set transponder keys // if found, return a signal receive_signal(datum/signal/signal) var/request = signal.data["findbeacon"] if(request && ((request in codes) || request == "any" || request == location)) spawn(1) post_signal() // return a signal giving location and transponder codes proc/post_signal() var/datum/radio_frequency/frequency = radio_controller.return_frequency(freq) if(!frequency) return var/datum/signal/signal = new() signal.source = src signal.transmission_method = 1 signal.data["beacon"] = location for(var/key in codes) signal.data[key] = codes[key] frequency.post_signal(src, signal, filter = RADIO_NAVBEACONS) attackby(var/obj/item/I, var/mob/user) var/turf/T = loc if(T.intact) return // prevent intraction when T-scanner revealed if(istype(I, /obj/item/weapon/screwdriver)) open = !open user.visible_message("[user] [open ? "opens" : "closes"] the beacon's cover.", "You [open ? "open" : "close"] the beacon's cover.") updateicon() else if (istype(I, /obj/item/weapon/card/id)||istype(I, /obj/item/device/pda)) if(open) if (src.allowed(user)) src.locked = !src.locked user << "Controls are now [src.locked ? "locked." : "unlocked."]" else user << "\red Access denied." updateDialog() else user << "You must open the cover first!" return attack_ai(var/mob/user) interact(user, 1) attack_hand(var/mob/user) if(!user.IsAdvancedToolUser()) return 0 interact(user, 0) interact(var/mob/user, var/ai = 0) var/turf/T = loc if(T.intact) return // prevent intraction when T-scanner revealed if(!open && !ai) // can't alter controls if not open, unless you're an AI user << "The beacon's control cover is closed." return var/t if(locked && !ai) t = {"Navigation Beacon

(swipe card to unlock controls)
Frequency: [format_frequency(freq)]

Location: [location ? location : "(none)"]
Transponder Codes: