/obj/item/multitool/hacktool var/is_hacking = 0 var/max_known_targets var/hackspeed = 1 var/max_level = 4 //what's the max door security_level we can handle? var/full_override = FALSE //can we override door bolts too? defaults to false for event/safety reasons var/in_hack_mode = 0 var/list/known_targets var/list/supported_types var/datum/tgui_state/default/must_hack/hack_state pickup_sound = 'sound/items/pickup/device.ogg' drop_sound = 'sound/items/drop/device.ogg' /obj/item/multitool/hacktool/override hackspeed = 0.75 max_level = 5 full_override = TRUE /obj/item/multitool/hacktool/New() ..() known_targets = list() max_known_targets = 5 + rand(1,3) supported_types = list(/obj/machinery/door/airlock,/obj/structure/closet/crate/secure,/obj/structure/closet/secure_closet) hack_state = new(src) /obj/item/multitool/hacktool/Destroy() for(var/atom/target as anything in known_targets) target.unregister(OBSERVER_EVENT_DESTROY, src) known_targets.Cut() qdel(hack_state) hack_state = null return ..() /obj/item/multitool/hacktool/attackby(var/obj/item/W, var/mob/user) if(W.has_tool_quality(TOOL_SCREWDRIVER)) in_hack_mode = !in_hack_mode playsound(src, W.usesound, 50, 1) else ..() /obj/item/multitool/hacktool/afterattack(atom/A, mob/user) sanity_check() if(!in_hack_mode) return ..() if(!attempt_hack(user, A)) return 0 // Note, if you ever want to expand supported_types, you must manually add the custom state argument to their tgui_interact // DISABLED: too fancy, too high-effort // A.tgui_interact(user, custom_state = hack_state) // Just brute-force it if(istype(A, /obj/machinery/door/airlock)) var/obj/machinery/door/airlock/D = A if(!D.arePowerSystemsOn()) to_chat(user, span_warning("No response from remote, check door power.")) else if(D.locked == TRUE && full_override == FALSE) to_chat(user, span_warning("Unable to override door bolts!")) else if(D.locked == TRUE && full_override == TRUE && D.arePowerSystemsOn()) to_chat(user, span_notice("Door bolts overridden.")) D.unlock() else if(D.density == TRUE && D.locked == FALSE) to_chat(user, span_notice("Overriding access. Door opening.")) D.open() else if(D.density == FALSE && D.locked == FALSE) to_chat(user, span_notice("Overriding access. Door closing.")) D.close() return 1 /obj/item/multitool/hacktool/proc/attempt_hack(var/mob/user, var/atom/target) if(is_hacking) to_chat(user, span_warning("You are already hacking!")) return 0 if(!is_type_in_list(target, supported_types)) to_chat(user, "[icon2html(src, user.client)] " + span_warning("Unable to hack this target, invalid target type.")) return 0 if(istype(target, /obj/structure/closet/crate/secure)) var/obj/structure/closet/crate/secure/A = target if(A.locked) to_chat(user, span_notice("Overriding access. Stand by.")) if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed)))) to_chat(user, span_notice("Override successful!")) A.locked = FALSE A.update_icon() playsound(A, 'sound/machines/click.ogg', 15, 1, -3) else return if(istype(target, /obj/structure/closet/secure_closet)) var/obj/structure/closet/secure_closet/A = target if(A.locked) to_chat(user, span_notice("Overriding access. Stand by.")) if(do_after(user, (((5 SECONDS + rand(0, 5 SECONDS) + rand(0, 5 SECONDS))*hackspeed)))) to_chat(user, span_notice("Override successful!")) A.locked = FALSE A.update_icon() playsound(A, 'sound/machines/click.ogg', 15, 1, -3) else return if(istype(target, /obj/machinery/door/airlock)) var/obj/machinery/door/airlock/D = target if(D.security_level > max_level) to_chat(user, "[icon2html(src, user.client)] " + span_warning("Target's electronic security is too complex.")) return 0 var/found = known_targets.Find(D) if(found) known_targets.Swap(1, found) // Move the last hacked item first return 1 to_chat(user, span_notice("You begin hacking \the [D]...")) is_hacking = 1 // On average hackin takes ~15 seconds. Fairly small random span to discourage people from simply aborting and trying again // Reduced hack duration to compensate for the reduced functionality, multiplied by door sec level var/hack_result = do_after(user, (((10 SECONDS + rand(0, 10 SECONDS) + rand(0, 10 SECONDS))*hackspeed)*D.security_level)) is_hacking = 0 if(hack_result && in_hack_mode) to_chat(user, span_notice("Your hacking attempt was succesful!")) user.playsound_local(get_turf(src), 'sound/instruments/piano/An6.ogg', 50) else to_chat(user, span_warning("Your hacking attempt failed!")) return 0 known_targets.Insert(1, D) // Insert the newly hacked target first, D.register(OBSERVER_EVENT_DESTROY, src, /obj/item/multitool/hacktool/proc/on_target_destroy) return 1 /obj/item/multitool/hacktool/proc/sanity_check() if(max_known_targets < 1) max_known_targets = 1 // Cut away the oldest items if the capacity has been reached if(known_targets.len > max_known_targets) for(var/i = (max_known_targets + 1) to known_targets.len) var/atom/A = known_targets[i] A.unregister(OBSERVER_EVENT_DESTROY, src) known_targets.Cut(max_known_targets + 1) /obj/item/multitool/hacktool/proc/on_target_destroy(var/target) known_targets -= target /datum/tgui_state/default/must_hack var/obj/item/multitool/hacktool/hacktool /datum/tgui_state/default/must_hack/New(var/hacktool) src.hacktool = hacktool ..() /datum/tgui_state/default/must_hack/Destroy() hacktool = null return ..() /datum/tgui_state/default/must_hack/can_use_topic(src_object, mob/user) if(!hacktool || !hacktool.in_hack_mode || !(src_object in hacktool.known_targets)) return STATUS_CLOSE return ..()