/* TUTORIAL "icon" is the file with the HUD/ground icon for the item "icon_state" is the iconstate in this file for the item "icon_override" is the file with the on-mob icons, can be the same file "item_state" is the iconstate for the on-mob icons: item_state_s is used for worn uniforms on mobs item_state_r and item_state_l are for being held in each hand "item_state_slots" can replace "item_state", it is a list: item_state_slots["slotname1"] = "item state for that slot" item_state_slots["slotname2"] = "item state for that slot" */ /* TEMPLATE //ckey:Character Name /obj/item/weapon/fluff/charactername name = "" desc = "" icon = 'icons/vore/custom_items_vr.dmi' icon_state = "myicon" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "myicon" */ //For general use /obj/item/device/modkit_conversion name = "modification kit" desc = "A kit containing all the needed tools and parts to modify a suit and helmet." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "modkit" var/parts = 3 var/from_helmet = /obj/item/clothing/head/helmet/space/void var/from_suit = /obj/item/clothing/suit/space/void var/to_helmet = /obj/item/clothing/head/cardborg var/to_suit = /obj/item/clothing/suit/cardborg //Conversion proc afterattack(obj/O, mob/user as mob) var/flag var/to_type if(istype(O,from_helmet)) flag = 1 to_type = to_helmet else if(istype(O,from_suit)) flag = 2 to_type = to_suit else return if(!(parts & flag)) user << "This kit has no parts for this modification left." return if(istype(O,to_type)) user << "[O] is already modified." return if(!isturf(O.loc)) user << "[O] must be safely placed on the ground for modification." return playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1) var/N = new to_type(O.loc) user.visible_message("[user] opens \the [src] and modifies \the [O] into \the [N].","You open \the [src] and modify \the [O] into \the [N].") qdel(O) parts &= ~flag if(!parts) qdel(src) //JoanRisu:Joan Risu /obj/item/weapon/flame/lighter/zippo/fluff/joan name = "Federation Zippo Lighter" desc = "A red zippo lighter with the United Federation Logo on it." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "joanzip" //JoanRisu:Joan Risu /obj/item/weapon/claymore/fluff/joanaria name = "Aria" desc = "A beautifully crafted rapier owned by Joan Risu. It has a thin blade and is used for quick attacks." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "joanaria" origin_tech = "materials=7" //john.wayne9392:Harmony Prechtl /obj/item/weapon/twohanded/fireaxe/fluff/mjollnir name = "Mjollnir" desc = "Large hammer that looks like it can do a great deal of damage if properly used." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "harmonymjollnir" origin_tech = "materials=7" attack_verb = list("attacked", "hammered", "smashed", "slammed", "crushed") //JoanRisu:Joan Risu /obj/item/weapon/card/id/gold/fluff/joanbadge name = "Faded Badge" desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "joanbadge" attack_self(mob/user as mob) if(isliving(user)) user.visible_message("[user] flashes their golden security badge.\nIt reads:NT Security.","You display the faded badge.\nIt reads: NT Security.") attack(mob/living/carbon/human/M, mob/living/user) if(isliving(user)) user.visible_message("[user] invades [M]'s personal space, thrusting [src] into their face insistently.","You invade [M]'s personal space, thrusting [src] into their face insistently.") //JoanRisu:Joan Risu /obj/item/device/pda/heads/hos/fluff/joanpda icon = 'icons/vore/custom_items_vr.dmi' icon_state = "pda-joan" //john.wayne9392:Harmony Prechtl /obj/item/device/modkit_conversion/fluff/harmonyspace name = "Harmony's captain space suit modkit" desc = "A kit containing all the needed tools and parts to modify a Captain's hardsuit. It has green and yellow parts inside." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "harmony_kit" from_helmet = /obj/item/clothing/head/helmet/space/capspace from_suit = /obj/item/clothing/suit/armor/captain to_helmet = /obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm to_suit = /obj/item/clothing/suit/armor/captain/fluff/harmsuit //john.wayne9392:Harmony Prechtl /obj/item/device/modkit_conversion/fluff/harmonysuit name = "Harmony's captain suit modkit" desc = "A sewing kit containing all the needed tools and fabric to modify a Captain's suit and hat. It has green and yellow fabrics inside." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "harmony_kit" from_helmet = /obj/item/clothing/head/caphat from_suit = /obj/item/clothing/under/rank/captain to_helmet = /obj/item/clothing/head/centhat/fluff/harmhat to_suit = /obj/item/clothing/under/rank/captain/fluff/harmuniform //scree:Scree /obj/item/device/modkit_conversion/fluff/screekit name = "Scree's hardsuit modification kit" desc = "A kit containing all the needed tools and parts to modify a hardsuit for a specific user. This one looks like it's fitted for a winged creature." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "modkit" from_helmet = /obj/item/clothing/head/helmet/space/void/engineering from_suit = /obj/item/clothing/suit/space/void/engineering to_helmet = /obj/item/clothing/head/helmet/space/void/engineering/fluff/screehelm to_suit = /obj/item/clothing/suit/space/void/engineering/fluff/screespess //General Use /obj/item/weapon/flag name = "Nanotrasen Banner" desc = "I pledge allegiance to the flag of a megacorporation in space." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "Flag_Nanotrasen" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "Flag_Nanotrasen" attack_self(mob/user as mob) if(isliving(user)) user.visible_message("[user] waves their Banner around!","You wave your Banner around.") attack(mob/living/carbon/human/M, mob/living/user) if(isliving(user)) user.visible_message("[user] invades [M]'s personal space, thrusting [src] into their face insistently.","You invade [M]'s personal space, thrusting [src] into their face insistently.") federation name = "Federation Banner" desc = "Space, The Final Frontier. Sorta. Just go with it and say the damn oath." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "flag_federation" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "flag_federation" //zodiacshadow: ? /obj/item/device/radio/headset/fluff/zodiacshadow name = "Nehi's 'phones" desc = "A pair of old-fashioned purple headphones for listening to music that also double as an NT-approved headset; they connect nicely to any standard PDA. One side is engraved with the letters NEHI, the other having an elaborate inscription of the words \"My voice is my weapon of choice\" in a fancy font. A modern polymer allows switching between modes to either allow one to hear one's surroundings or to completely block them out." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "headphones" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "headphones_mob" // OrbisA: Richard D'angelo /obj/item/weapon/melee/fluff/holochain name = "Holographic Chain" desc = "A High Tech solution to simple perversions. It has a red leather handle and the initials R.D. on the silver base." icon = 'icons/vore/custom_items_vr.dmi' icon_state = "holochain" icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "holochain_mob" flags = CONDUCT | NOBLOODY no_attack_log = 1 //if you want to turn on the attack log for this, comment/delete this line. Orbis. slot_flags = SLOT_BELT force = 10 throwforce = 3 w_class = 3 damtype = HALLOSS attack_verb = list("flogged", "whipped", "lashed", "disciplined", "chastised", "flayed") // joey4298:Emoticon /obj/item/device/fluff/id_kit_mime name = "Mime ID reprinter" desc = "Stick your ID in one end and it'll print a new ID out the other!" icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler1" afterattack(obj/O, mob/user as mob) var/new_icon = "mime" if(istype(O,/obj/item/weapon/card/id) && O.icon_state != new_icon) //O.icon = src.icon // just in case we're using custom sprite paths with fluff items. O.icon_state = new_icon // Changes the icon without changing the access. playsound(user.loc, 'sound/items/polaroid2.ogg', 100, 1) user.visible_message(" [user] reprints their ID.") del(src) else if(O.icon_state == new_icon) user << "[O] already has been reprinted." return else user << "This isn't even an ID card you idiot." return