// Default species get default sprites, VR species get VR sprites, CH species get CH sprites. #define CH_SPECIES_SPRITE_SHEETS_SUIT_MOB list(\ SPECIES_HUMAN = 'icons/inventory/suit/mob.dmi',\ SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',\ SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',\ SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',\ SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi',\ SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_unathi.dmi',\ SPECIES_AKULA = 'icons/inventory/suit/mob_vr_akula.dmi',\ SPECIES_SERGAL = 'icons/inventory/suit/mob_vr_sergal.dmi',\ SPECIES_NEVREAN = 'icons/inventory/suit/mob_vr_sergal.dmi',\ SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',\ SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',\ SPECIES_FENNEC = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',\ SPECIES_ALTEVIAN = 'icons/inventory/suit/mob_vr_altevian.dmi',\ SPECIES_XENOMORPH_HYBRID = 'modular_chomp/icons/inventory/suit/mob_xenomorph_hybrid.dmi')