/datum/design/item/prosfab build_type = PROSFAB category = list("Misc") req_tech = list(TECH_MATERIAL = 1) /datum/design/item/prosfab/pros category = list("Prosthetics") // Make new external organs and make 'em robotish /datum/design/item/prosfab/pros/Fabricate(var/newloc, var/fabricator) if(istype(fabricator, /obj/machinery/mecha_part_fabricator/pros)) var/obj/machinery/mecha_part_fabricator/pros/prosfab = fabricator var/obj/item/organ/O = new build_path(newloc) if(prosfab.manufacturer) var/datum/robolimb/manf = all_robolimbs[prosfab.manufacturer] if(!(O.organ_tag in manf.parts)) // Make sure we're using an actually present icon. manf = all_robolimbs["Unbranded"] if(prosfab.species in manf.species_alternates) // If the prosthetics fab is set to say, Unbranded, and species set to 'Tajaran', it will make the Taj variant of Unbranded, if it exists. manf = manf.species_alternates[prosfab.species] if(!prosfab.species || (prosfab.species in manf.species_cannot_use)) // Fabricator ensures the manufacturer can make parts for the species we're set to. O.species = GLOB.all_species["[manf.suggested_species]"] else O.species = GLOB.all_species[prosfab.species] else O.species = GLOB.all_species["Human"] O.robotize(prosfab.manufacturer) qdel_swap(O.dna, new/datum/dna()) //Uuughhhh... why do I have to do this? O.dna.ResetUI() O.dna.ResetSE() return O return ..() // Deep Magic for the torso since it needs to be a new mob /datum/design/item/prosfab/pros/torso/Fabricate(var/newloc, var/fabricator) if(istype(fabricator, /obj/machinery/mecha_part_fabricator/pros)) var/obj/machinery/mecha_part_fabricator/pros/prosfab = fabricator var/newspecies = "Human" var/datum/robolimb/manf = all_robolimbs[prosfab.manufacturer] if(manf) if(prosfab.species in manf.species_alternates) // If the prosthetics fab is set to say, Unbranded, and species set to 'Tajaran', it will make the Taj variant of Unbranded, if it exists. manf = manf.species_alternates[prosfab.species] if(!prosfab.species || (prosfab.species in manf.species_cannot_use)) newspecies = manf.suggested_species else newspecies = prosfab.species var/mob/living/carbon/human/H = new(newloc,newspecies) H.set_stat(DEAD) H.gender = gender for(var/obj/item/organ/external/EO in H.organs) if(EO.organ_tag == BP_TORSO || EO.organ_tag == BP_GROIN) continue //Roboticizing a torso does all the children and wastes time, do it later else EO.remove_rejuv() for(var/obj/item/organ/external/O in H.organs) O.species = GLOB.all_species[newspecies] if(!(O.organ_tag in manf.parts)) // Make sure we're using an actually present icon. manf = all_robolimbs["Unbranded"] O.robotize(manf.company) qdel_swap(O.dna, new/datum/dna()) O.dna.ResetUI() O.dna.ResetSE() // Skincolor weirdness. O.s_col[1] = 255 // CHOMP Edit O.s_col[2] = 255 // CHOMP Edit O.s_col[3] = 255 // CHOMP Edit // Resetting the UI does strange things for the skin of a non-human robot, which should be controlled by a whole different thing. H.r_skin = 255 // CHOMP Edit H.g_skin = 255 // CHOMP Edit H.b_skin = 255 // CHOMP Edit H.dna.ResetUIFrom(H) H.allow_spontaneous_tf = TRUE // Allows vore customization of synthmorphs H.real_name = "Synthmorph #[rand(100,999)]" H.name = H.real_name H.dir = 2 H.add_language(LANGUAGE_EAL) return H //////////////////// Prosthetics //////////////////// /datum/design/item/prosfab/pros/torso time = 35 materials = list(MAT_STEEL = 30000, MAT_GLASS = 7500) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case var/gender = MALE /datum/design/item/prosfab/pros/torso/male name = "FBP Torso (M)" id = "pros_torso_m" build_path = /obj/item/organ/external/chest gender = MALE /obj/item/organ/external/chest/f //To satisfy CI. :| /datum/design/item/prosfab/pros/torso/female name = "FBP Torso (F)" id = "pros_torso_f" build_path = /obj/item/organ/external/chest/f gender = FEMALE /datum/design/item/prosfab/pros/head name = "Prosthetic Head" id = "pros_head" build_path = /obj/item/organ/external/head time = 30 materials = list(MAT_STEEL = 18750, MAT_GLASS = 3750) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_DATA = 3) //Saving the values just in case /datum/design/item/prosfab/pros/l_arm name = "Prosthetic Left Arm" id = "pros_l_arm" build_path = /obj/item/organ/external/arm time = 20 materials = list(MAT_STEEL = 10125) /datum/design/item/prosfab/pros/l_hand name = "Prosthetic Left Hand" id = "pros_l_hand" build_path = /obj/item/organ/external/hand time = 15 materials = list(MAT_STEEL = 3375) /datum/design/item/prosfab/pros/r_arm name = "Prosthetic Right Arm" id = "pros_r_arm" build_path = /obj/item/organ/external/arm/right time = 20 materials = list(MAT_STEEL = 10125) /datum/design/item/prosfab/pros/r_hand name = "Prosthetic Right Hand" id = "pros_r_hand" build_path = /obj/item/organ/external/hand/right time = 15 materials = list(MAT_STEEL = 3375) /datum/design/item/prosfab/pros/l_leg name = "Prosthetic Left Leg" id = "pros_l_leg" build_path = /obj/item/organ/external/leg time = 20 materials = list(MAT_STEEL = 8437) /datum/design/item/prosfab/pros/l_foot name = "Prosthetic Left Foot" id = "pros_l_foot" build_path = /obj/item/organ/external/foot time = 15 materials = list(MAT_STEEL = 2813) /datum/design/item/prosfab/pros/r_leg name = "Prosthetic Right Leg" id = "pros_r_leg" build_path = /obj/item/organ/external/leg/right time = 20 materials = list(MAT_STEEL = 8437) /datum/design/item/prosfab/pros/r_foot name = "Prosthetic Right Foot" id = "pros_r_foot" build_path = /obj/item/organ/external/foot/right time = 15 materials = list(MAT_STEEL = 2813) /datum/design/item/prosfab/pros/internal category = list("Prosthetics, Internal") /datum/design/item/prosfab/pros/internal/cell name = "Prosthetic Powercell" id = "pros_cell" build_path = /obj/item/organ/internal/cell time = 15 materials = list(MAT_STEEL = 7500, MAT_GLASS = 3000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/eyes name = "Prosthetic Eyes" id = "pros_eyes" build_path = /obj/item/organ/internal/eyes/robot time = 15 materials = list(MAT_STEEL = 5625, MAT_GLASS = 5625) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/hydraulic name = "Hydraulic Hub" id = "pros_hydraulic" build_path = /obj/item/organ/internal/heart/machine time = 15 materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 3000) /datum/design/item/prosfab/pros/internal/reagcycler name = "Reagent Cycler" id = "pros_reagcycler" build_path = /obj/item/organ/internal/stomach/machine time = 15 materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 3000) /datum/design/item/prosfab/pros/internal/heatsink name = "Heatsink" id = "pros_heatsink" build_path = /obj/item/organ/internal/robotic/heatsink time = 15 materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 3000) /datum/design/item/prosfab/pros/internal/diagnostic name = "Diagnostic Controller" id = "pros_diagnostic" build_path = /obj/item/organ/internal/robotic/diagnostic time = 15 materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 3000) /datum/design/item/prosfab/pros/internal/heart name = "Prosthetic Heart" id = "pros_heart" build_path = /obj/item/organ/internal/heart time = 15 materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/lungs name = "Prosthetic Lungs" id = "pros_lung" build_path = /obj/item/organ/internal/lungs time = 15 materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/liver name = "Prosthetic Liver" id = "pros_liver" build_path = /obj/item/organ/internal/liver time = 15 materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/kidneys name = "Prosthetic Kidneys" id = "pros_kidney" build_path = /obj/item/organ/internal/kidneys time = 15 materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/spleen name = "Prosthetic Spleen" id = "pros_spleen" build_path = /obj/item/organ/internal/spleen time = 15 materials = list(MAT_STEEL = 3000, MAT_GLASS = 750) // req_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2) /datum/design/item/prosfab/pros/internal/larynx name = "Prosthetic Larynx" id = "pros_larynx" build_path = /obj/item/organ/internal/voicebox time = 15 materials = list(MAT_STEEL = 2000, MAT_GLASS = 750, MAT_PLASTIC = 500) /datum/design/item/prosfab/pros/internal/stomach name = "Prosthetic Stomach" id = "pros_stomach" build_path = /obj/item/organ/internal/stomach time = 15 materials = list(MAT_STEEL = 5625, MAT_GLASS = 1000) //////////////////// Cyborg Parts //////////////////// /datum/design/item/prosfab/cyborg category = list("Cyborg Parts") time = 20 materials = list(MAT_STEEL = 3750) /datum/design/item/prosfab/cyborg/exoskeleton name = "Robot Exoskeleton" id = "robot_exoskeleton" build_path = /obj/item/robot_parts/robot_suit time = 50 materials = list(MAT_STEEL = 37500) /datum/design/item/prosfab/cyborg/torso name = "Robot Torso" id = "robot_torso" build_path = /obj/item/robot_parts/chest time = 35 materials = list(MAT_STEEL = 30000) /datum/design/item/prosfab/cyborg/head name = "Robot Head" id = "robot_head" build_path = /obj/item/robot_parts/head time = 35 materials = list(MAT_STEEL = 18750) /datum/design/item/prosfab/cyborg/l_arm name = "Robot Left Arm" id = "robot_l_arm" build_path = /obj/item/robot_parts/l_arm time = 20 materials = list(MAT_STEEL = 13500) /datum/design/item/prosfab/cyborg/r_arm name = "Robot Right Arm" id = "robot_r_arm" build_path = /obj/item/robot_parts/r_arm time = 20 materials = list(MAT_STEEL = 13500) /datum/design/item/prosfab/cyborg/l_leg name = "Robot Left Leg" id = "robot_l_leg" build_path = /obj/item/robot_parts/l_leg time = 20 materials = list(MAT_STEEL = 11250) /datum/design/item/prosfab/cyborg/r_leg name = "Robot Right Leg" id = "robot_r_leg" build_path = /obj/item/robot_parts/r_leg time = 20 materials = list(MAT_STEEL = 11250) //////////////////// Cyborg Internals //////////////////// /datum/design/item/prosfab/cyborg/component category = list("Cyborg Internals") build_type = PROSFAB time = 12 materials = list(MAT_STEEL = 7500) /datum/design/item/prosfab/cyborg/component/binary_communication_device name = "Binary Communication Device" id = "binary_communication_device" build_path = /obj/item/robot_parts/robot_component/binary_communication_device /datum/design/item/prosfab/cyborg/component/radio name = "Radio" id = "radio" build_path = /obj/item/robot_parts/robot_component/radio /datum/design/item/prosfab/cyborg/component/actuator name = "Actuator" id = "actuator" build_path = /obj/item/robot_parts/robot_component/actuator /datum/design/item/prosfab/cyborg/component/diagnosis_unit name = "Diagnosis Unit" id = "diagnosis_unit" build_path = /obj/item/robot_parts/robot_component/diagnosis_unit /datum/design/item/prosfab/cyborg/component/camera name = "Camera" id = "camera" build_path = /obj/item/robot_parts/robot_component/camera /datum/design/item/prosfab/cyborg/component/armour name = "Armour Plating (Robot)" id = "armour" build_path = /obj/item/robot_parts/robot_component/armour /datum/design/item/prosfab/cyborg/component/armour_heavy name = "Armour Plating (Platform)" id = "platform_armour" build_path = /obj/item/robot_parts/robot_component/armour_platform /datum/design/item/prosfab/cyborg/component/ai_shell name = "AI Remote Interface" id = "mmi_ai_shell" build_path = /obj/item/mmi/inert/ai_remote //////////////////// Advanced Components //////////////////// /datum/design/item/prosfab/cyborg/component/radio_upgraded name = "Improved Radio" id = "improved_radio" build_path = /obj/item/robot_parts/robot_component/radio/upgraded req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 5, TECH_PRECURSOR = 1) materials = list(MAT_STEEL = 10000, MAT_DIAMOND = 2000, MAT_PLASTEEL = 3000, MAT_GLASS = 6500, MAT_SILVER = 3000, MAT_MORPHIUM = 560, MAT_DURASTEEL = 800) /datum/design/item/prosfab/cyborg/component/actuator_upgraded name = "Improved Actuator" id = "improved_actuator" build_path = /obj/item/robot_parts/robot_component/actuator/upgraded req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 5, TECH_PRECURSOR = 1) materials = list(MAT_STEEL = 10000, MAT_PLASTEEL = 2500, MAT_MORPHIUM = 500, MAT_DURASTEEL = 500) /datum/design/item/prosfab/cyborg/component/diagnosis_unit_upgraded name = "Improved Diagnosis Unit" id = "improved_diagnosis_unit" build_path = /obj/item/robot_parts/robot_component/diagnosis_unit/upgraded req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 5, TECH_PRECURSOR = 1) materials = list(MAT_STEEL = 10000, MAT_DIAMOND = 2000, MAT_URANIUM = 4000, MAT_PLASTEEL = 1000, MAT_GLASS = 400, MAT_SILVER = 1000, MAT_MORPHIUM = 420, MAT_DURASTEEL = 600) /datum/design/item/prosfab/cyborg/component/camera_upgraded name = "Improved Camera" id = "improved_camera" build_path = /obj/item/robot_parts/robot_component/camera/upgraded req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 5, TECH_PRECURSOR = 1) materials = list(MAT_STEEL = 10000, MAT_DIAMOND = 2000, MAT_PLASTEEL = 3000, MAT_GLASS = 6500, MAT_SILVER = 3000, MAT_MORPHIUM = 560, MAT_DURASTEEL = 800) /datum/design/item/prosfab/cyborg/component/binary_communication_device/upgraded name = "Improved Binary Communication Device" id = "improved_binary_communication_device" build_path = /obj/item/robot_parts/robot_component/binary_communication_device/upgraded req_tech = list(TECH_MAGNET = 7, TECH_MATERIAL = 5, TECH_PRECURSOR = 1) materials = list(MAT_STEEL = 10000, MAT_DIAMOND = 2000, MAT_PLASTEEL = 3000, MAT_GLASS = 6500, MAT_GOLD = 3000, MAT_DURASTEEL = 800) /datum/design/item/prosfab/cyborg/component/armour_very_heavy name = "Armour Plating (Prototype)" id = "titan_armour" build_path = /obj/item/robot_parts/robot_component/armour/armour_titan req_tech = list(TECH_MATERIAL = 9, TECH_PRECURSOR = 3) materials = list(MAT_STEEL = 12000, MAT_MORPHIUM = 3000, MAT_DURASTEEL = 5000) //////////////////// Cyborg Modules //////////////////// /datum/design/item/prosfab/robot_upgrade category = list("Cyborg Modules") build_type = PROSFAB time = 12 materials = list(MAT_STEEL = 7500) // Section for utility upgrades /datum/design/item/prosfab/robot_upgrade/utility/rename name = "Rename Module" desc = "Used to rename a cyborg." id = "borg_rename_module" build_path = /obj/item/borg/upgrade/utility/rename /datum/design/item/prosfab/robot_upgrade/utility/reset name = "Reset Module" desc = "Used to reset a cyborg's module. Destroys any other upgrades applied to the robot." id = "borg_reset_module" build_path = /obj/item/borg/upgrade/utility/reset /datum/design/item/prosfab/robot_upgrade/utility/restart name = "Emergency Restart Module" desc = "Used to force a restart of a disabled-but-repaired robot, bringing it back online." id = "borg_restart_module" materials = list(MAT_STEEL = 45000, MAT_GLASS = 3750) build_path = /obj/item/borg/upgrade/utility/restart // Section for basic upgrades for all cyborgs /datum/design/item/prosfab/robot_upgrade/basic/sizeshift name = "Size Alteration Module" id = "borg_sizeshift_module" req_tech = list(TECH_BLUESPACE = 3, TECH_MATERIAL = 3, TECH_POWER = 2) materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000) build_path = /obj/item/borg/upgrade/basic/sizeshift /datum/design/item/prosfab/robot_upgrade/basic/vtec name = "VTEC Module" desc = "Used to kick in a robot's VTEC systems, increasing their speed." id = "borg_vtec_module" materials = list(MAT_STEEL = 60000, MAT_GLASS = 4500, MAT_GOLD = 3750) build_path = /obj/item/borg/upgrade/basic/vtec /datum/design/item/prosfab/robot_upgrade/basic/syndicate name = "Scrambled Equipment Module" desc = "Allows for the construction of lethal upgrades for cyborgs." id = "borg_syndicate_module" req_tech = list(TECH_COMBAT = 4, TECH_ILLEGAL = 3) materials = list(MAT_STEEL = 7500, MAT_GLASS = 11250, MAT_DIAMOND = 7500) build_path = /obj/item/borg/upgrade/basic/syndicate /datum/design/item/prosfab/robot_upgrade/basic/language name = "Language Module" desc = "Used to let cyborgs other than clerical or service speak a variety of languages." id = "borg_language_module" req_tech = list(TECH_DATA = 6, TECH_MATERIAL = 6) materials = list(MAT_STEEL = 25000, MAT_GLASS = 3000, MAT_GOLD = 350) build_path = /obj/item/borg/upgrade/basic/language // Section for advanced upgrades for all cyborgs /datum/design/item/prosfab/robot_upgrade/advanced/bellysizeupgrade name = "Robohound Capacity Expansion Module" id = "borg_hound_capacity_module" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2) materials = list(MAT_STEEL = 4000, MAT_GLASS = 4000) build_path = /obj/item/borg/upgrade/advanced/bellysizeupgrade /datum/design/item/prosfab/robot_upgrade/advanced/sizegun name = "Size Gun Module" id = "borg_sizegun_module" req_tech = list(TECH_COMBAT = 3, TECH_BLUESPACE = 3, TECH_MATERIAL = 3, TECH_POWER = 2) materials = list(MAT_STEEL = 6000, MAT_GLASS = 4000) build_path = /obj/item/borg/upgrade/advanced/sizegun /datum/design/item/prosfab/robot_upgrade/advanced/jetpack name = "Jetpack Module" desc = "A carbon dioxide jetpack suitable for low-gravity mining operations." id = "borg_jetpack_module" materials = list(MAT_STEEL = 7500, MAT_PHORON = 11250, MAT_URANIUM = 15000) build_path = /obj/item/borg/upgrade/advanced/jetpack /datum/design/item/prosfab/robot_upgrade/advanced/advhealth name = "Advanced Health Analyzer Module" desc = "An advanced health analyzer suitable for diagnosing more serious injuries." id = "borg_advhealth_module" materials = list(MAT_STEEL = 10000, MAT_GLASS = 6500, MAT_DIAMOND = 350) build_path = /obj/item/borg/upgrade/advanced/advhealth /* Some job related borg upgrade modules, adding useful items for puppers. */ /datum/design/item/prosfab/robot_upgrade/restricted/bellycapupgrade name = "Robohound Capability Expansion Module" id = "borg_hound_capability_module" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4) materials = list(MAT_STEEL = 8000, MAT_GLASS = 6000) build_path = /obj/item/borg/upgrade/restricted/bellycapupgrade /datum/design/item/prosfab/robot_upgrade/restricted/advrped name = "Advanced Rapid Part Exchange Device" desc = "Exactly the same as a standard Advanced RPED, but this one has mounting hardware for a Science Borg." id = "borg_advrped_module" req_tech = list(TECH_ENGINEERING = 6, TECH_MATERIAL = 6) materials = list(MAT_STEEL = 30000, MAT_GLASS = 10000) build_path = /obj/item/borg/upgrade/restricted/advrped /datum/design/item/prosfab/robot_upgrade/restricted/diamonddrill name = "Diamond Drill" desc = "A mining drill with a diamond tip, made for use by Mining Borgs." id = "borg_ddrill_module" req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 5, TECH_ENGINEERING = 5) materials = list(MAT_STEEL = 3000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) build_path = /obj/item/borg/upgrade/restricted/diamonddrill /datum/design/item/prosfab/robot_upgrade/restricted/pka name = "Proto-Kinetic Accelerator" desc = "A mining weapon designed for clearing rocks and hostile wildlife. This model is equiped with a self upgrade system, allowing it to attach modules hands free." id = "borg_pka_module" req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 5000, MAT_GLASS = 1000, MAT_URANIUM = 500, MAT_PLATINUM = 350) build_path = /obj/item/borg/upgrade/restricted/pka /datum/design/item/prosfab/robot_upgrade/restricted/tasercooler name = "Rapid Taser Cooling Module" desc = "Used to cool a mounted taser, increasing the potential current in it and thus its recharge rate." id = "borg_taser_module" materials = list(MAT_STEEL = 60000, MAT_GLASS = 4500, MAT_GOLD = 1500, MAT_DIAMOND = 375) build_path = /obj/item/borg/upgrade/restricted/tasercooler // Section for quick access for admins, events and such, but can't be produced. /datum/design/item/prosfab/robot_upgrade/no_prod category = list() // We simply do not sort them in /datum/design/item/prosfab/robot_upgrade/no_prod/cyborgtoy name = "Donk-Soft Cyborg Blaster" id = "borg_hound_cyborg_blaster" build_path = /obj/item/borg/upgrade/no_prod/toygun /datum/design/item/prosfab/robot_upgrade/no_prod/vision_xray name = "X-ray vision" id = "borg_hound_vision_xray" build_path = /obj/item/borg/upgrade/no_prod/vision_xray /datum/design/item/prosfab/robot_upgrade/no_prod/vision_thermal name = "Thermal vision" id = "borg_hound_vision_thermal" build_path = /obj/item/borg/upgrade/no_prod/vision_thermal /datum/design/item/prosfab/robot_upgrade/no_prod/vision_meson name = "Meson vision" id = "borg_hound_vision_meson" build_path = /obj/item/borg/upgrade/no_prod/vision_meson /datum/design/item/prosfab/robot_upgrade/no_prod/vision_material name = "Material vision" id = "borg_hound_vision_material" build_path = /obj/item/borg/upgrade/no_prod/vision_material /* //ChompEDIT START - disable for now /datum/design/item/prosfab/robot_upgrade/no_prod/vision_anomalous name = "Anomalous vision" id = "borg_hound_vision_anomalous" build_path = /obj/item/borg/upgrade/no_prod/vision_anomalous */ //ChompEDIT END // Synthmorph Bags. /datum/design/item/prosfab/synthmorphbag name = "Synthmorph Storage Bag" desc = "Used to store or slowly defragment an FBP." id = "misc_synth_bag" materials = list(MAT_STEEL = 250, MAT_GLASS = 250, MAT_PLASTIC = 2000) build_path = /obj/item/bodybag/cryobag/robobag /datum/design/item/prosfab/badge_nt name = "NanoTrasen Tag" desc = "Used to identify an empty NanoTrasen FBP." id = "misc_synth_bag_tag_nt" materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag /datum/design/item/prosfab/badge_morph name = "Morpheus Tag" desc = "Used to identify an empty Morpheus FBP." id = "misc_synth_bag_tag_morph" materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/morpheus /datum/design/item/prosfab/badge_wardtaka name = "Ward-Takahashi Tag" desc = "Used to identify an empty Ward-Takahashi FBP." id = "misc_synth_bag_tag_wardtaka" materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/wardtaka /datum/design/item/prosfab/badge_zenghu name = "Zeng-Hu Tag" desc = "Used to identify an empty Zeng-Hu FBP." id = "misc_synth_bag_tag_zenghu" materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/zenghu /datum/design/item/prosfab/badge_gilthari name = "Gilthari Tag" desc = "Used to identify an empty Gilthari FBP." id = "misc_synth_bag_tag_gilthari" materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_GOLD = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/gilthari req_tech = list(TECH_MATERIAL = 4, TECH_ILLEGAL = 2, TECH_PHORON = 2) /datum/design/item/prosfab/badge_veymed name = "Vey-Medical Tag" desc = "Used to identify an empty Vey-Medical FBP." id = "misc_synth_bag_tag_veymed" materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/veymed req_tech = list(TECH_MATERIAL = 3, TECH_ILLEGAL = 1, TECH_BIO = 4) /datum/design/item/prosfab/badge_hephaestus name = "Hephaestus Tag" desc = "Used to identify an empty Hephaestus FBP." id = "misc_synth_bag_tag_heph" materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/hephaestus /datum/design/item/prosfab/badge_grayson name = "Grayson Tag" desc = "Used to identify an empty Grayson FBP." id = "misc_synth_bag_tag_grayson" materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/grayson /datum/design/item/prosfab/badge_xion name = "Xion Tag" desc = "Used to identify an empty Xion FBP." id = "misc_synth_bag_tag_xion" materials = list(MAT_STEEL = 1000, MAT_GLASS = 500, MAT_PLASTIC = 1000) build_path = /obj/item/clothing/accessory/badge/corporate_tag/xion /datum/design/item/prosfab/badge_bishop name = "Bishop Tag" desc = "Used to identify an empty Bishop FBP." id = "misc_synth_bag_tag_bishop" materials = list(MAT_STEEL = 500, MAT_GLASS = 2000, MAT_PLASTIC = 500) build_path = /obj/item/clothing/accessory/badge/corporate_tag/bishop // Replacement protean bits /datum/design/item/prosfab/orchestrator name = "Protean Orchestrator" id = "prot_orch" build_path = /obj/item/organ/internal/nano/orchestrator time = 30 materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_GOLD = 2000) //req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5) /datum/design/item/prosfab/refactory name = "Protean Refactory" id = "prot_refact" build_path = /obj/item/organ/internal/nano/refactory time = 30 materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_GOLD = 2000) //req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5) ///// pAI parts!!! //////////////////// Cyborg Parts //////////////////// /datum/design/item/prosfab/paiparts category = list("pAI Parts") time = 20 materials = list(MAT_STEEL = 1000, MAT_GLASS = 1000) /datum/design/item/prosfab/paiparts/cell name = "pAI Cell" id = "pai_cell" build_path = /obj/item/paiparts/cell /datum/design/item/prosfab/paiparts/processor name = "pAI Processor" id = "pai_processor" build_path = /obj/item/paiparts/processor /datum/design/item/prosfab/paiparts/board name = "pAI Board" id = "pai_board" build_path = /obj/item/paiparts/board /datum/design/item/prosfab/paiparts/capacitor name = "pAI capacitor" id = "pai_capacitor" build_path = /obj/item/paiparts/capacitor /datum/design/item/prosfab/paiparts/projector name = "pAI Projector" id = "pai_projector" build_path = /obj/item/paiparts/projector /datum/design/item/prosfab/paiparts/emitter name = "pAI Emitter" id = "pai_emitter" build_path = /obj/item/paiparts/emitter /datum/design/item/prosfab/paiparts/speech_synthesizer name = "pAI Speech Synthesizer" id = "pai_speech_synthesizer" build_path = /obj/item/paiparts/speech_synthesizer