/obj/item/kinetic_crusher/glaive name = "kinetic glaive" icon_state = "crusher-glaive" force = 20 detonation_damage = 20 // 40 backstab_bonus = 30 // 60 reach = 2 slot_flags = SLOT_BELT w_class = ITEMSIZE_NORMAL requires_wield = FALSE /obj/item/pickaxe/anamolous name = "strange pickaxe" icon_state = "ppickaxe" item_state = "ppickaxe" digspeed = 2 throwforce = 25.0 origin_tech = list(TECH_MATERIAL = 3) desc = "This oddly lightweight pickaxe seems rather sturdy." /obj/item/kinetic_crusher requires_wield = FALSE