/proc/getbrokeninhands() var/icon/IL = new('icons/mob/items/lefthand.dmi') var/list/Lstates = IL.IconStates() var/icon/IR = new('icons/mob/items/righthand.dmi') var/list/Rstates = IR.IconStates() var/text for(var/A in typesof(/obj/item)) var/obj/item/O = new A( locate(1,1,1) ) if(!O) continue var/icon/J = new(O.icon) var/list/istates = J.IconStates() if(!Lstates.Find(O.icon_state) && !Lstates.Find(O.item_state)) if(O.icon_state) text += "[O.type] is missing left hand icon called \"[O.icon_state]\".\n" if(!Rstates.Find(O.icon_state) && !Rstates.Find(O.item_state)) if(O.icon_state) text += "[O.type] is missing right hand icon called \"[O.icon_state]\".\n" if(O.icon_state) if(!istates.Find(O.icon_state)) text += "[O.type] is missing normal icon called \"[O.icon_state]\" in \"[O.icon]\".\n" //if(O.item_state) // if(!istates.Find(O.item_state)) // text += "[O.type] MISSING NORMAL ICON CALLED\n\"[O.item_state]\" IN \"[O.icon]\"\n" //text+="\n" qdel(O) if(text) var/F = file("broken_icons.txt") fdel(F) F << text to_world(span_filter_system("Completeled successfully and written to [F]"))