// All the procs that admins can use to view something like a global list in a cleaner manner than just View Variables are contained in this file.
/datum/admins/proc/list_bombers()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
var/data = "Bombing List
"
for(var/entry in GLOB.bombers)
data += "[entry]
"
usr << browse(data, "window=bombers;size=800x500")
/datum/admins/proc/list_signalers()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
var/data = "Showing last [length(GLOB.lastsignalers)] signalers.
"
for(var/entry in GLOB.lastsignalers)
data += "[entry]
"
usr << browse(data, "window=lastsignalers;size=800x500")
/datum/admins/proc/list_law_changes()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
var/data = "Showing last [length(GLOB.lawchanges)] law changes.
"
for(var/entry in GLOB.lawchanges)
data += "[entry]
"
var/datum/browser/browser = new(usr, "lawchanges", "Law Changes", 800, 500)
browser.set_content(data)
browser.open()
/datum/admins/proc/list_dna()
var/data = "Showing DNA from blood.
"
data += "| Name | DNA | Blood Type |
"
for(var/entry in mob_list)
var/mob/living/carbon/human/subject = entry
if(subject.ckey)
data += "| [subject] | [subject.dna?.unique_enzymes] | [subject.dna ? subject.dna.b_type : DEFAULT_BLOOD_TYPE] |
"
data += "
"
var/datum/browser/browser = new(usr, "DNA", "DNA Log", 440, 410)
browser.set_content(data)
browser.open()
/datum/admins/proc/list_fingerprints() //kid named fingerprints
var/data = "Showing Fingerprints.
"
data += "| Name | Fingerprints |
"
for(var/entry in mob_list)
var/mob/living/carbon/human/subject = entry
if(subject.ckey)
data += "| [subject] | [md5(subject.dna?.uni_identity)] |
"
data += "
"
var/datum/browser/browser = new(usr, "fingerprints", "Fingerprint Log", 440, 410)
browser.set_content(data)
browser.open()
/datum/admins/proc/show_manifest()
if(!SSticker.HasRoundStarted())
tgui_alert(usr, "The game hasn't started yet!")
return
//GLOB.manifest.ui_interact(usr)
var/dat
dat += "Crew Manifest
"
dat += GLOB.data_core.get_manifest()
var/datum/browser/popup = new(usr, "manifest", "Manifest", 370, 420)
popup.set_content(dat)
popup.open()
/datum/admins/proc/output_ai_laws()
var/ai_number = 0
for(var/mob/living/silicon/S in mob_list)
ai_number++
if(isAI(S))
to_chat(usr, span_bold("AI [key_name(S, usr)]'s laws:"))
else if(isrobot(S))
var/mob/living/silicon/robot/R = S
to_chat(usr, span_bold("CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [R.connected_ai])":"(Independent)"]: laws:"))
else if (ispAI(S))
to_chat(usr, span_bold("pAI [key_name(S, usr)]'s laws:"))
else
to_chat(usr, span_bold("SOMETHING SILICON [key_name(S, usr)]'s laws:"))
if (S.laws == null)
to_chat(usr, "[key_name(S, usr)]'s laws are null?? Contact a coder.")
else
S.laws.show_laws(usr)
if(!ai_number)
to_chat(usr, span_bold("No AIs located")) //Just so you know the thing is actually working and not just ignoring you.
/* This part would require an update of the ai laws datum, but is replacing the above if implemented
var/law_bound_entities = 0
for(var/mob/living/silicon/subject as anything in mob_list)
law_bound_entities++
var/message = ""
if(isAI(subject))
message += "AI [key_name(subject, usr)]'s laws:"
else if(isrobot(subject))
var/mob/living/silicon/robot/borg = subject
message += "CYBORG [key_name(subject, usr)] [borg.connected_ai?"(Slaved to: [key_name(borg.connected_ai)])":"(Independent)"]: laws:"
else if (ispAI(subject))
message += "pAI [key_name(subject, usr)]'s laws:"
else
message += "SOMETHING SILICON [key_name(subject, usr)]'s laws:"
message += "
"
if (!subject.laws)
message += "[key_name(subject, usr)]'s laws are null?? Contact a coder."
else
message += jointext(subject.laws.get_law_list(include_zeroth = TRUE), "
")
to_chat(usr, message, confidential = TRUE)
if(!law_bound_entities)
to_chat(usr, "No law bound entities located", confidential = TRUE)
*/