//50-stacks as their own type was too buggy, we're doing it a different way /obj/fiftyspawner //this doesn't need to do anything but make the stack and die so it's light name = "50-stack spawner" desc = "This item spawns stack of 50 of a given material." icon = 'icons/misc/mark.dmi' icon_state = "x4" var/obj/item/stack/type_to_spawn = null /obj/fiftyspawner/Initialize(mapload) ..() var/turf/T = get_turf(src) var/obj/structure/closet/C = locate() in T var/obj/item/stack/M = new type_to_spawn(C || T, -1) M.update_icon() // Some stacks have different sprites depending on how full they are. return INITIALIZE_HINT_QDEL //Bye! /obj/fiftyspawner/rods name = "stack of rods" //this needs to be defined for cargo type_to_spawn = /obj/item/stack/rods