//like orange but only checks north/south/east/west for one step /proc/cardinalrange(var/center) var/list/things = list() for(var/direction in GLOB.cardinal) var/turf/T = get_step(center, direction) if(!T) continue things += T.contents return things /obj/machinery/am_shielding name = "antimatter reactor section" desc = "This device was built using a phoron life-form that seems to increase phoron's natural ability to react with neutrinos while reducing the combustibility." icon = 'icons/obj/machines/antimatter.dmi' icon_state = "shield" anchored = TRUE density = TRUE dir = 1 use_power = USE_POWER_OFF //Living things generally dont use power idle_power_usage = 0 active_power_usage = 0 var/obj/machinery/power/am_control_unit/control_unit = null var/processing = 0//To track if we are in the update list or not, we need to be when we are damaged and if we ever var/stability = 100//If this gets low bad things tend to happen var/efficiency = 1//How many cores this core counts for when doing power processing, phoron in the air and stability could affect this /obj/machinery/am_shielding/Initialize(mapload) . = ..() if(!istype(loc, /turf)) return INITIALIZE_HINT_QDEL //Make sure we are the only one here for(var/obj/machinery/am_shielding/AMS in loc.contents) if(AMS == src) continue return INITIALIZE_HINT_QDEL scan_control_shield() if(!control_unit) // Failed to link return INITIALIZE_HINT_QDEL /obj/machinery/am_shielding/proc/controllerscan() //Make sure we are the only one here if(!istype(loc, /turf)) qdel(src) return for(var/obj/machinery/am_shielding/AMS in loc.contents) if(AMS == src) continue qdel(src) return scan_control_shield() if(!control_unit) // Failed to link qdel(src) /obj/machinery/am_shielding/proc/scan_control_shield() //Search for shielding first for(var/obj/machinery/am_shielding/AMS in cardinalrange(src)) if(AMS && AMS.control_unit && link_control(AMS.control_unit)) break if(!control_unit)//No other guys nearby look for a control unit for(var/obj/machinery/power/am_control_unit/AMC in cardinalrange(src)) if(AMC.add_shielding(src)) break /obj/machinery/am_shielding/Destroy() if(control_unit) control_unit.remove_shielding(src) if(processing) shutdown_core() visible_message(span_red("The [src.name] melts!")) //Might want to have it leave a mess on the floor but no sprites for now . = ..() /obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target) return FALSE /obj/machinery/am_shielding/process() if(!processing) . = PROCESS_KILL //TODO: core functions and stability //TODO: think about checking the airmix for phoron and increasing power output return /obj/machinery/am_shielding/emp_act()//Immune due to not really much in the way of electronics. return 0 /obj/machinery/am_shielding/ex_act(severity) switch(severity) if(1.0) stability -= 80 if(2.0) stability -= 40 if(3.0) stability -= 20 check_stability() return /obj/machinery/am_shielding/bullet_act(var/obj/item/projectile/Proj) if(Proj.check_armour != "bullet") stability -= Proj.force/2 return 0 /obj/machinery/am_shielding/update_icon() cut_overlays() for(var/direction in GLOB.alldirs) var/machine = locate(/obj/machinery, get_step(loc, direction)) if((istype(machine, /obj/machinery/am_shielding) && machine:control_unit == control_unit)||(istype(machine, /obj/machinery/power/am_control_unit) && machine == control_unit)) add_overlay("shield_[direction]") if(core_check()) add_overlay("core") if(!processing) setup_core() else if(processing) shutdown_core() /obj/machinery/am_shielding/attackby(obj/item/W, mob/user) if(!istype(W) || !user) return if(W.force > 10) stability -= W.force/2 check_stability() ..() return //Call this to link a detected shilding unit to the controller /obj/machinery/am_shielding/proc/link_control(var/obj/machinery/power/am_control_unit/AMC) if(!istype(AMC)) return 0 if(control_unit && control_unit != AMC) return 0//Already have one control_unit = AMC control_unit.add_shielding(src,1) return 1 //Scans cards for shields or the control unit and if all there it /obj/machinery/am_shielding/proc/core_check() for(var/direction in GLOB.alldirs) var/machine = locate(/obj/machinery, get_step(loc, direction)) if(!machine) return 0//Need all for a core if(!istype(machine, /obj/machinery/am_shielding) && !istype(machine, /obj/machinery/power/am_control_unit)) return 0 return 1 /obj/machinery/am_shielding/proc/setup_core() processing = 1 START_MACHINE_PROCESSING(src) if(!control_unit) return control_unit.linked_cores.Add(src) control_unit.reported_core_efficiency += efficiency return /obj/machinery/am_shielding/proc/shutdown_core() processing = 0 if(!control_unit) return control_unit.linked_cores.Remove(src) control_unit.reported_core_efficiency -= efficiency return /obj/machinery/am_shielding/proc/check_stability(var/injecting_fuel = 0) if(stability > 0) return if(injecting_fuel && control_unit) control_unit.exploding = 1 if(src) qdel(src) return /obj/machinery/am_shielding/proc/recalc_efficiency(var/new_efficiency)//tbh still not 100% sure how I want to deal with efficiency so this is likely temp if(!control_unit || !processing) return if(stability < 50) new_efficiency /= 2 control_unit.reported_core_efficiency += (new_efficiency - efficiency) efficiency = new_efficiency return /obj/item/am_shielding_container name = "packaged antimatter reactor section" desc = "A small storage unit containing an antimatter reactor section. To use place near an antimatter control unit or deployed antimatter reactor section and use a multitool to activate this package." icon = 'icons/obj/machines/antimatter.dmi' icon_state = "box" item_state = "electronic" w_class = ITEMSIZE_LARGE throwforce = 5 throw_speed = 1 throw_range = 2 matter = list(MAT_STEEL = 100) /obj/item/am_shielding_container/attackby(var/obj/item/I, var/mob/user) if(istype(I, /obj/item/multitool) && istype(src.loc,/turf)) new/obj/machinery/am_shielding(src.loc) qdel(src) return ..() return