//Misc weapons /datum/design/item/weapon/gun/launcher/confetti_cannon desc = "Stuff it with paper and shoot! You'll be a hit at every party." id = "confetti_cannon" req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2) materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 3000) build_path = /obj/item/weapon/gun/launcher/confetti_cannon sort_string = "MAAVD" //Phase weapon with lock safeties. /datum/design/item/weapon/phase/phase_pistol id = "phasepistol" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_COPPER = 30) build_path = /obj/item/weapon/gun/energy/locked/phasegun/pistol sort_string = "MACAA" /datum/design/item/weapon/phase/phase_carbine id = "phasecarbine" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500, MAT_COPPER = 40) build_path = /obj/item/weapon/gun/energy/locked/phasegun sort_string = "MACAB" /datum/design/item/weapon/phase/phase_rifle id = "phaserifle" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3) materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500) build_path = /obj/item/weapon/gun/energy/locked/phasegun/rifle sort_string = "MACAC" /datum/design/item/weapon/phase/phase_cannon id = "phasecannon" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4) materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750) build_path = /obj/item/weapon/gun/energy/locked/phasegun/cannon sort_string = "MACAD"