/datum/design/item/mechfab build_type = MECHFAB category = list("Other") req_tech = list(TECH_MATERIAL = 1) /datum/design/item/mechfab/ripley category = list("Ripley") /datum/design/item/mechfab/ripley/chassis name = "Ripley Chassis" id = "ripley_chassis" build_path = /obj/item/mecha_parts/chassis/ripley time = 10 materials = list(MAT_STEEL = 15000) /datum/design/item/mechfab/ripley/chassis/firefighter name = "Firefigher Chassis" id = "firefighter_chassis" build_path = /obj/item/mecha_parts/chassis/firefighter /datum/design/item/mechfab/ripley/torso name = "Ripley Torso" id = "ripley_torso" build_path = /obj/item/mecha_parts/part/ripley_torso time = 20 materials = list(MAT_STEEL = 30000, MAT_GLASS = 11250) /datum/design/item/mechfab/ripley/left_arm name = "Ripley Left Arm" id = "ripley_left_arm" build_path = /obj/item/mecha_parts/part/ripley_left_arm time = 15 materials = list(MAT_STEEL = 18750) /datum/design/item/mechfab/ripley/right_arm name = "Ripley Right Arm" id = "ripley_right_arm" build_path = /obj/item/mecha_parts/part/ripley_right_arm time = 15 materials = list(MAT_STEEL = 18750) /datum/design/item/mechfab/ripley/left_leg name = "Ripley Left Leg" id = "ripley_left_leg" build_path = /obj/item/mecha_parts/part/ripley_left_leg time = 15 materials = list(MAT_STEEL = 22500) /datum/design/item/mechfab/ripley/right_leg name = "Ripley Right Leg" id = "ripley_right_leg" build_path = /obj/item/mecha_parts/part/ripley_right_leg time = 15 materials = list(MAT_STEEL = 22500) /datum/design/item/mechfab/odysseus category = list("Odysseus") /datum/design/item/mechfab/odysseus/chassis name = "Odysseus Chassis" id = "odysseus_chassis" build_path = /obj/item/mecha_parts/chassis/odysseus time = 10 materials = list(MAT_STEEL = 15000) /datum/design/item/mechfab/odysseus/torso name = "Odysseus Torso" id = "odysseus_torso" build_path = /obj/item/mecha_parts/part/odysseus_torso time = 18 materials = list(MAT_STEEL = 18750) /datum/design/item/mechfab/odysseus/head name = "Odysseus Head" id = "odysseus_head" build_path = /obj/item/mecha_parts/part/odysseus_head time = 10 materials = list(MAT_STEEL = 1500, MAT_GLASS = 7500) /datum/design/item/mechfab/odysseus/left_arm name = "Odysseus Left Arm" id = "odysseus_left_arm" build_path = /obj/item/mecha_parts/part/odysseus_left_arm time = 12 materials = list(MAT_STEEL = 7500) /datum/design/item/mechfab/odysseus/right_arm name = "Odysseus Right Arm" id = "odysseus_right_arm" build_path = /obj/item/mecha_parts/part/odysseus_right_arm time = 12 materials = list(MAT_STEEL = 7500) /datum/design/item/mechfab/odysseus/left_leg name = "Odysseus Left Leg" id = "odysseus_left_leg" build_path = /obj/item/mecha_parts/part/odysseus_left_leg time = 13 materials = list(MAT_STEEL = 11250) /datum/design/item/mechfab/odysseus/right_leg name = "Odysseus Right Leg" id = "odysseus_right_leg" build_path = /obj/item/mecha_parts/part/odysseus_right_leg time = 13 materials = list(MAT_STEEL = 11250) /datum/design/item/mechfab/gygax category = list("Gygax") /datum/design/item/mechfab/gygax/chassis/serenity name = "Serenity Chassis" id = "serenity_chassis" build_path = /obj/item/mecha_parts/chassis/serenity materials = list(MAT_STEEL = 18750, MAT_PHORON = 4000) /datum/design/item/mechfab/gygax/chassis name = "Gygax Chassis" id = "gygax_chassis" build_path = /obj/item/mecha_parts/chassis/gygax time = 10 materials = list(MAT_STEEL = 18750) /datum/design/item/mechfab/gygax/torso name = "Gygax Torso" id = "gygax_torso" build_path = /obj/item/mecha_parts/part/gygax_torso time = 30 materials = list(MAT_STEEL = 37500, MAT_GLASS = 15000) /datum/design/item/mechfab/gygax/head name = "Gygax Head" id = "gygax_head" build_path = /obj/item/mecha_parts/part/gygax_head time = 20 materials = list(MAT_STEEL = 15000, MAT_GLASS = 7500) /datum/design/item/mechfab/gygax/left_arm name = "Gygax Left Arm" id = "gygax_left_arm" build_path = /obj/item/mecha_parts/part/gygax_left_arm time = 20 materials = list(MAT_STEEL = 22500) /datum/design/item/mechfab/gygax/right_arm name = "Gygax Right Arm" id = "gygax_right_arm" build_path = /obj/item/mecha_parts/part/gygax_right_arm time = 20 materials = list(MAT_STEEL = 22500) /datum/design/item/mechfab/gygax/left_leg name = "Gygax Left Leg" id = "gygax_left_leg" build_path = /obj/item/mecha_parts/part/gygax_left_leg time = 20 materials = list(MAT_STEEL = 26250) /datum/design/item/mechfab/gygax/right_leg name = "Gygax Right Leg" id = "gygax_right_leg" build_path = /obj/item/mecha_parts/part/gygax_right_leg time = 20 materials = list(MAT_STEEL = 26250) /datum/design/item/mechfab/gygax/armour name = "Gygax Armour Plates" id = "gygax_armour" build_path = /obj/item/mecha_parts/part/gygax_armour time = 60 materials = list(MAT_STEEL = 37500, MAT_DIAMOND = 7500) /datum/design/item/mechfab/durand category = list("Durand") /datum/design/item/mechfab/durand/chassis name = "Durand Chassis" id = "durand_chassis" build_path = /obj/item/mecha_parts/chassis/durand time = 20 materials = list(MAT_STEEL = 18750, MAT_PLASTEEL = 20000) /datum/design/item/mechfab/durand/torso name = "Durand Torso" id = "durand_torso" build_path = /obj/item/mecha_parts/part/durand_torso time = 30 materials = list(MAT_STEEL = 41250, MAT_PLASTEEL = 15000, MAT_SILVER = 7500) /datum/design/item/mechfab/durand/head name = "Durand Head" id = "durand_head" build_path = /obj/item/mecha_parts/part/durand_head time = 20 materials = list(MAT_STEEL = 18750, MAT_GLASS = 7500, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/left_arm name = "Durand Left Arm" id = "durand_left_arm" build_path = /obj/item/mecha_parts/part/durand_left_arm time = 20 materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/right_arm name = "Durand Right Arm" id = "durand_right_arm" build_path = /obj/item/mecha_parts/part/durand_right_arm time = 20 materials = list(MAT_STEEL = 26250, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/left_leg name = "Durand Left Leg" id = "durand_left_leg" build_path = /obj/item/mecha_parts/part/durand_left_leg time = 20 materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/right_leg name = "Durand Right Leg" id = "durand_right_leg" build_path = /obj/item/mecha_parts/part/durand_right_leg time = 20 materials = list(MAT_STEEL = 30000, MAT_SILVER = 2250) /datum/design/item/mechfab/durand/armour name = "Durand Armour Plates" id = "durand_armour" build_path = /obj/item/mecha_parts/part/durand_armour time = 60 materials = list(MAT_STEEL = 27500, MAT_PLASTEEL = 10000, MAT_URANIUM = 7500) /datum/design/item/mechfab/janus category = list("Janus") req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 2) /datum/design/item/mechfab/janus/chassis name = "Janus Chassis" id = "janus_chassis" build_path = /obj/item/mecha_parts/chassis/janus time = 100 materials = list(MAT_DURASTEEL = 19000, MAT_MORPHIUM = 10500, MAT_PLASTEEL = 5500, MAT_LEAD = 2500) req_tech = list(TECH_MATERIAL = 7, TECH_BLUESPACE = 5, TECH_MAGNET = 6, TECH_PHORON = 3, TECH_ARCANE = 1, TECH_PRECURSOR = 3) /datum/design/item/mechfab/janus/torso name = "Imperion Torso" id = "janus_torso" build_path = /obj/item/mecha_parts/part/janus_torso time = 300 materials = list(MAT_STEEL = 30000, MAT_DURASTEEL = 8000, MAT_MORPHIUM = 10000, MAT_GOLD = 5000, MAT_VERDANTIUM = 5000) /datum/design/item/mechfab/janus/head name = "Imperion Head" id = "janus_head" build_path = /obj/item/mecha_parts/part/janus_head time = 200 materials = list(MAT_STEEL = 30000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 6000, MAT_GOLD = 5000) /datum/design/item/mechfab/janus/left_arm name = "Prototype Gygax Left Arm" id = "janus_left_arm" build_path = /obj/item/mecha_parts/part/janus_left_arm time = 200 materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000) /datum/design/item/mechfab/janus/right_arm name = "Prototype Gygax Right Arm" id = "janus_right_arm" build_path = /obj/item/mecha_parts/part/janus_right_arm time = 200 materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_DIAMOND = 7000) /datum/design/item/mechfab/janus/left_leg name = "Prototype Durand Left Leg" id = "janus_left_leg" build_path = /obj/item/mecha_parts/part/janus_left_leg time = 200 materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000) /datum/design/item/mechfab/janus/right_leg name = "Prototype Durand Right Leg" id = "janus_right_leg" build_path = /obj/item/mecha_parts/part/janus_right_leg time = 200 materials = list(MAT_STEEL = 30000, MAT_METALHYDROGEN = 3000, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_URANIUM = 7000) /datum/design/item/mechfab/janus/phase_coil name = "Janus Phase Coil" id = "janus_coil" build_path = /obj/item/prop/alien/phasecoil time = 600 materials = list(MAT_SUPERMATTER = 2000, MAT_PLASTEEL = 60000, MAT_URANIUM = 3250, MAT_DURASTEEL = 2000, MAT_MORPHIUM = 3000, MAT_GOLD = 5000, MAT_VERDANTIUM = 5000, MAT_DIAMOND = 10000, MAT_LEAD = 15000) /datum/design/item/mecha build_type = MECHFAB category = list("Exosuit Equipment") time = 10 materials = list(MAT_STEEL = 7500) /datum/design/item/mecha/AssembleDesignDesc() if(!desc) desc = "Allows for the construction of \a '[item_name]' exosuit module." /datum/design/item/mecha/tracking name = "Exosuit Tracking Beacon" id = "mech_tracker" time = 5 materials = list(MAT_STEEL = 375) build_path = /obj/item/mecha_parts/mecha_tracking /datum/design/item/mecha/hydraulic_clamp name = "Hydraulic Clamp" id = "hydraulic_clamp" build_path = /obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp /datum/design/item/mecha/drill name = "Drill" id = "mech_drill" build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill /datum/design/item/mecha/extinguisher name = "Extinguisher" id = "extinguisher" build_path = /obj/item/mecha_parts/mecha_equipment/tool/extinguisher /datum/design/item/mecha/cable_layer name = "Cable Layer" id = "mech_cable_layer" build_path = /obj/item/mecha_parts/mecha_equipment/tool/cable_layer materials = list(MAT_STEEL = 7500, MAT_PLASTIC = 1000) /datum/design/item/mecha/flaregun name = "Flare Launcher" id = "mecha_flare_gun" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flare materials = list(MAT_STEEL = 9375) /datum/design/item/mecha/sleeper name = "Sleeper" id = "mech_sleeper" build_path = /obj/item/mecha_parts/mecha_equipment/tool/sleeper materials = list(MAT_STEEL = 3750, MAT_GLASS = 7500) /datum/design/item/mecha/syringe_gun name = "Syringe Gun" id = "mech_syringe_gun" build_path = /obj/item/mecha_parts/mecha_equipment/tool/syringe_gun time = 20 materials = list(MAT_STEEL = 2250, MAT_GLASS = 1500) /datum/design/item/mecha/passenger name = "Passenger Compartment" id = "mech_passenger" build_path = /obj/item/mecha_parts/mecha_equipment/tool/passenger materials = list(MAT_STEEL = 3750, MAT_GLASS = 3750) /datum/design/item/mecha/taser name = "PBT \"Pacifier\" Mounted Taser" id = "mech_taser" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser /datum/design/item/mecha/rigged_taser name = "Jury-Rigged Taser" id = "mech_taser-r" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser/rigged /datum/design/item/mecha/shocker name = "Exosuit Electrifier" desc = "A device to electrify the external portions of a mecha in order to increase its defensive capabilities." id = "mech_shocker" req_tech = list(TECH_COMBAT = 3, TECH_POWER = 6, TECH_MAGNET = 1) build_path = /obj/item/mecha_parts/mecha_equipment/shocker materials = list(MAT_STEEL = 3500, MAT_GOLD = 750, MAT_GLASS = 1000) /datum/design/item/mecha/lmg name = "Ultra AC 2" id = "mech_lmg" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg /datum/design/item/mecha/rigged_lmg name = "Jury-Rigged Machinegun" id = "mech_lmg-r" build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg/rigged /datum/design/item/mecha/weapon req_tech = list(TECH_COMBAT = 3) materials = list(MAT_STEEL = 8000, MAT_GLASS = 2000) // *** Weapon modules /datum/design/item/mecha/weapon/scattershot name = "LBX AC 10 \"Scattershot\"" id = "mech_scattershot" req_tech = list(TECH_COMBAT = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000, MAT_SILVER = 2500) /datum/design/item/mecha/weapon/rigged_scattershot name = "Jury-Rigged Shrapnel Cannon" id = "mech_scattershot-r" req_tech = list(TECH_COMBAT = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot/rigged materials = list(MAT_STEEL = 7000, MAT_GLASS = 2000, MAT_PLASTIC = 2000, MAT_SILVER = 2000) /datum/design/item/mecha/weapon/laser name = "CH-PS \"Immolator\" Laser" id = "mech_laser" req_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser materials = list(MAT_STEEL = 8000, MAT_GLASS = 3000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/laser_rigged name = "Jury-Rigged Welder-Laser" desc = "Allows for the construction of a welder-laser assembly package for non-combat exosuits." id = "mech_laser_rigged" req_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser /datum/design/item/mecha/weapon/laser_heavy name = "CH-LC \"Solaris\" Laser Cannon" id = "mech_laser_heavy" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy materials = list(MAT_STEEL = 10000, MAT_GLASS = 3000, MAT_DIAMOND = 2000, MAT_OSMIUM = 5000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/rigged_laser_heavy name = "Jury-Rigged Emitter Cannon" id = "mech_laser_heavy-r" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_ILLEGAL = 1) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/rigged materials = list(MAT_STEEL = 8000, MAT_GLASS = 4000, MAT_DIAMOND = 1500, MAT_OSMIUM = 4000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/laser_xray name = "CH-XS \"Penetrator\" Laser" id = "mech_laser_xray" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray materials = list(MAT_STEEL = 9000, MAT_GLASS = 3000, MAT_PHORON = 1000, MAT_SILVER = 1500, MAT_GOLD = 2500, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/laser_gamma //CHOMPedit begin : add Gamma Laser name = "GA-X \"Render\" Experimental Gamma Laser" id = "mech_laser_gamma" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_PHORON = 4, TECH_POWER = 5, TECH_ILLEGAL = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/gamma materials = list(DEFAULT_WALL_MATERIAL = 6000, MAT_GLASS = 4000, MAT_PHORON = 2500, MAT_SILVER = 1000, MAT_GOLD = 500, MAT_URANIUM = 3000) //CHOMPedit end /datum/design/item/mecha/weapon/rigged_laser_xray name = "Jury-Rigged Xray Rifle" id = "mech_laser_xray-r" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_POWER = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/xray/rigged materials = list(MAT_STEEL = 8500, MAT_GLASS = 2500, MAT_PHORON = 1000, MAT_SILVER = 1250, MAT_GOLD = 2000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/phase name = "NT-PE \"Scorpio\" Phase-Emitter" id = "mech_phase" req_tech = list(TECH_MATERIAL = 1, TECH_COMBAT = 2, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/phase materials = list(MAT_STEEL = 6000, MAT_GLASS = 3000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/ion name = "MK-IV Ion Heavy Cannon" id = "mech_ion" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion materials = list(MAT_STEEL = 15000, MAT_URANIUM = 2000, MAT_SILVER = 2000, MAT_OSMIUM = 4500, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/rigged_ion name = "Jury-Rigged Ion Cannon" id = "mech_ion-r" req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion/rigged materials = list(MAT_STEEL = 13000, MAT_URANIUM = 1000, MAT_SILVER = 1000, MAT_OSMIUM = 3000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/grenade_launcher name = "SGL-6 Grenade Launcher" id = "mech_grenade_launcher" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade materials = list(MAT_STEEL = 7000, MAT_GOLD = 2000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/rigged_grenade_launcher name = "Jury-Rigged Pneumatic Flashlauncher" id = "mech_grenade_launcher-rig" req_tech = list(TECH_COMBAT = 3) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/rigged materials = list(MAT_STEEL = 5000, MAT_GOLD = 2000, MAT_PLASTIC = 2000) /datum/design/item/mecha/weapon/clusterbang_launcher name = "SOP-6 Grenade Launcher" desc = "A weapon that violates the Geneva Convention at 6 rounds per minute." id = "clusterbang_launcher" req_tech = list(TECH_COMBAT= 5, TECH_MATERIAL = 5, TECH_ILLEGAL = 3) materials = list(MAT_STEEL = 15000, MAT_GOLD = 4500, MAT_URANIUM = 4500) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/clusterbang/limited /datum/design/item/mecha/weapon/conc_grenade_launcher name = "SGL-9 Grenade Launcher" id = "mech_grenade_launcher_conc" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 1) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/concussion materials = list(MAT_STEEL = 9000, MAT_GOLD = 1000, MAT_OSMIUM = 1000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/frag_grenade_launcher name = "HEP-MI 6 Grenade Launcher" id = "mech_grenade_launcher_frag" req_tech = list(TECH_COMBAT = 4, TECH_ENGINEERING = 2, TECH_MATERIAL = 3, TECH_ILLEGAL = 2) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/grenade/frag/mini materials = list(MAT_STEEL = 10000, MAT_GOLD = 2500, MAT_URANIUM = 3000, MAT_OSMIUM = 3000, MAT_PLASTIC = 3000) /datum/design/item/mecha/weapon/flamer name = "CR-3 Mark 8 Flamethrower" desc = "A weapon that violates the CCWC at two hundred gallons per minute." id = "mech_flamer_full" req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 6, TECH_PHORON = 4, TECH_ILLEGAL = 4) materials = list(MAT_STEEL = 10000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_PHORON = 8000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer /datum/design/item/mecha/weapon/flamer_rigged name = "AA-CR-1 Mark 4 Flamethrower" desc = "A weapon that accidentally violates the CCWC at one hundred gallons per minute." id = "mech_flamer_rigged" req_tech = list(TECH_MATERIAL = 3, TECH_COMBAT = 3, TECH_PHORON = 3, TECH_ILLEGAL = 2) materials = list(MAT_STEEL = 8000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_URANIUM = 2000, MAT_PHORON = 6000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/flamer/rigged /datum/design/item/mecha/weapon/flame_mg name = "DR-AC 3 Incendiary Rotary MG" desc = "A weapon that violates the CCWC at sixty rounds a minute." id = "mech_lmg_flamer" req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 5, TECH_PHORON = 2, TECH_ILLEGAL = 1) materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 1750, MAT_URANIUM = 1500, MAT_PHORON = 4000) build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/incendiary // *** Nonweapon modules /datum/design/item/mecha/wormhole_gen name = "Wormhole Generator" desc = "An exosuit module that can generate small quasi-stable wormholes." id = "mech_wormhole_gen" req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 2) build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator /datum/design/item/mecha/teleporter name = "Teleporter" desc = "An exosuit module that allows teleportation to any position in view." id = "mech_teleporter" req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5) build_path = /obj/item/mecha_parts/mecha_equipment/teleporter /datum/design/item/mecha/cloak name = "Cloaking Device" desc = "A device that renders the exosuit invisible to the naked eye, though not to thermal detection. Uses large amounts of energy." id = "mech_cloaking" req_tech = list(TECH_BLUESPACE = 10, TECH_MAGNET = 5) build_path = /obj/item/mecha_parts/mecha_equipment/cloak /datum/design/item/mecha/rcd name = "RCD" desc = "An exosuit-mounted rapid construction device." id = "mech_rcd" time = 120 materials = list(MAT_STEEL = 20000, MAT_PLASTIC = 10000, MAT_PHORON = 18750, MAT_SILVER = 15000, MAT_GOLD = 15000) req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4) build_path = /obj/item/mecha_parts/mecha_equipment/tool/rcd /datum/design/item/mecha/gravcatapult name = "Gravitational Catapult" desc = "An exosuit-mounted gravitational catapult." id = "mech_gravcatapult" req_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 3, TECH_ENGINEERING = 3) build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult /datum/design/item/mecha/repair_droid name = "Repair Droid" desc = "Automated repair droid, exosuits' best companion. BEEP BOOP" id = "mech_repair_droid" req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_ENGINEERING = 3) materials = list(MAT_STEEL = 7500, MAT_GOLD = 750, MAT_SILVER = 1500, MAT_GLASS = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid /* These are way too OP to be buildable */ //CHOMPEdit upstream whines too much. /datum/design/item/mecha/combat_shield name = "linear combat shield" desc = "Linear shield projector. Deploys a large, familiar, and rectangular shield in one direction at a time." id = "mech_shield_droid" req_tech = list(TECH_PHORON = 5, TECH_MAGNET = 7, TECH_ILLEGAL = 5) //Chompedit bumped up a little materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_VERDANTIUM = 2000, MAT_GLASS = 3750) //Chompedit Also bumped up a little build_path = /obj/item/mecha_parts/mecha_equipment/combat_shield /datum/design/item/mecha/omni_shield name = "Omni Shield" desc = "Integral shield projector. Can only protect the exosuit, but has no weak angles." id = "mech_shield_omni" req_tech = list(TECH_PHORON = 5, TECH_MAGNET = 7, TECH_ILLEGAL = 5) //Chompedit bumped up a little materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_PHORON = 5000, MAT_VERDANTIUM = 2000, MAT_GLASS = 3750) //Chompedit Also bumped up a little build_path = /obj/item/mecha_parts/mecha_equipment/omni_shield /* //CHOMPEdit closing comment. */ /datum/design/item/mecha/crisis_drone name = "Crisis Drone" desc = "Deploys a small medical drone capable of patching small wounds in order to stabilize nearby patients." id = "mech_med_droid" req_tech = list(TECH_PHORON = 3, TECH_MAGNET = 6, TECH_BIO = 5, TECH_DATA = 4, TECH_ARCANE = 1) materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_SILVER = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000) build_path = /obj/item/mecha_parts/mecha_equipment/crisis_drone /datum/design/item/mecha/rad_drone name = "Hazmat Drone" desc = "Deploys a small hazmat drone capable of purging minor radiation damage in order to stabilize nearby patients." id = "mech_rad_droid" req_tech = list(TECH_PHORON = 4, TECH_MAGNET = 5, TECH_BIO = 6, TECH_DATA = 4, TECH_ARCANE = 1) materials = list(MAT_STEEL = 8000, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_VERDANTIUM = 2500, MAT_GLASS = 3000) build_path = /obj/item/mecha_parts/mecha_equipment/crisis_drone/rad /datum/design/item/mecha/medanalyzer name = "Mounted Body Scanner" desc = "An advanced mech-mounted device that is not quite as powerful as a stationary body scanner, though still suitably powerful." id = "mech_med_analyzer" req_tech = list(TECH_PHORON = 4, TECH_MAGNET = 5, TECH_BIO = 5, TECH_DATA = 4) materials = list(MAT_PLASTEEL = 4500, MAT_GOLD = 2000, MAT_URANIUM = 3000, MAT_GLASS = 3000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/medanalyzer /datum/design/item/mecha/jetpack name = "Ion Jetpack" desc = "Using directed ion bursts and cunning solar wind reflection technique, this device enables controlled space flight." id = "mech_jetpack" req_tech = list(TECH_ENGINEERING = 3, TECH_MAGNET = 4) //One less magnet than the actual got-damn teleporter. build_path = /obj/item/mecha_parts/mecha_equipment/tool/jetpack materials = list(MAT_STEEL = 7500, MAT_SILVER = 300, MAT_GLASS = 600) /datum/design/item/mecha/phoron_generator desc = "Phoron Reactor" id = "mech_phoron_generator" req_tech = list(TECH_PHORON = 2, TECH_POWER= 2, TECH_ENGINEERING = 2) build_path = /obj/item/mecha_parts/mecha_equipment/generator materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750) /datum/design/item/mecha/energy_relay name = "Energy Relay" id = "mech_energy_relay" req_tech = list(TECH_MAGNET = 4, TECH_POWER = 3) materials = list(MAT_STEEL = 7500, MAT_GOLD = 1500, MAT_SILVER = 2250, MAT_GLASS = 1500) build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay /datum/design/item/mecha/ccw_armor name = "CCW Armor Booster" desc = "Exosuit close-combat armor booster." id = "mech_ccw_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 4) materials = list(MAT_STEEL = 11250, MAT_SILVER = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster /datum/design/item/mecha/proj_armor name = "Ranged Armor Booster" desc = "Exosuit projectile armor booster." id = "mech_proj_armor" req_tech = list(TECH_MATERIAL = 5, TECH_COMBAT = 5, TECH_ENGINEERING = 3) materials = list(MAT_STEEL = 15000, MAT_GOLD = 3750) build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster /datum/design/item/mecha/diamond_drill name = "Diamond Drill" desc = "A diamond version of the exosuit drill. It's harder, better, faster, stronger." id = "mech_diamond_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3) materials = list(MAT_STEEL = 7500, MAT_DIAMOND = 4875) build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/diamonddrill /datum/design/item/mecha/ground_drill name = "Surface Bore" desc = "A heavy duty bore. Bigger, better, stronger than the core sampler, but not quite as good as a large drill." id = "mech_ground_drill" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 2, TECH_PHORON = 1) materials = list(MAT_STEEL = 7000, MAT_SILVER = 3000, MAT_PHORON = 2000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/drill/bore /datum/design/item/mecha/orescanner name = "Ore Scanner" desc = "A hefty device used to scan for subterranean veins of ore." id = "mech_ore_scanner" req_tech = list(TECH_MATERIAL = 2, TECH_MAGNET = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 4000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner /datum/design/item/mecha/advorescanner name = "Advanced Ore Scanner" desc = "A hefty device used to scan for the exact volumes of subterranean veins of ore." id = "mech_ore_scanner_adv" req_tech = list(TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_POWER = 4, TECH_BLUESPACE = 2) materials = list(MAT_STEEL = 5000, MAT_OSMIUM = 3000, MAT_SILVER = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/orescanner/advanced /datum/design/item/mecha/runningboard name = "Powered Exosuit Running Board" desc = "A running board with a power-lifter attachment, to quickly catapult exosuit pilots into the cockpit. Only fits to working exosuits." id = "mech_runningboard" req_tech = list(TECH_MATERIAL = 6) materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/mecha_equipment/runningboard/limited /datum/design/item/mecha/powerwrench name = "hydraulic wrench" desc = "A large, hydraulic wrench." id = "mech_wrench" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 2000, MAT_GLASS = 1250) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool /datum/design/item/mecha/powercrowbar name = "hydraulic prybar" desc = "A large, hydraulic prybar." id = "mech_crowbar" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/prybar /datum/design/item/mecha/powercutters name = "hydraulic cable cutter" desc = "A large, hydraulic cablecutter." id = "mech_wirecutter" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/cutter /datum/design/item/mecha/powerscrewdriver name = "hydraulic screwdriver" desc = "A large, hydraulic screwdriver." id = "mech_screwdriver" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 4000, MAT_OSMIUM = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/screwdriver /datum/design/item/mecha/powerwelder name = "welding laser" desc = "A large welding laser." id = "mech_welder" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 4000, MAT_PHORON = 3000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/welding /datum/design/item/mecha/inflatables name = "inflatables deployer" desc = "A large pneumatic inflatable deployer." id = "mech_inflatables" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2, TECH_POWER = 2) materials = list(MAT_STEEL = 2000, MAT_PLASTIC = 4000, MAT_GLASS = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/tool/powertool/inflatables /datum/design/item/mecha/hardpoint_clamp name = "hardpoint actuator" desc = "A complex device used to commandeer equipment from the ground." id = "mech_hardpoint_clamp" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_POWER = 5, TECH_COMBAT = 2, TECH_MAGNET = 4) materials = list(MAT_PLASTEEL = 2500, MAT_PLASTIC = 3000, MAT_OSMIUM = 1500, MAT_SILVER = 2000) build_path = /obj/item/mecha_parts/mecha_equipment/hardpoint_actuator /datum/design/item/mecha/generator_nuclear name = "Nuclear Reactor" desc = "Exosuit-held nuclear reactor. Converts uranium and everyone's health to energy." id = "mech_generator_nuclear" req_tech = list(TECH_POWER= 3, TECH_ENGINEERING = 3, TECH_MATERIAL = 3) materials = list(MAT_STEEL = 7500, MAT_SILVER = 375, MAT_GLASS = 750) build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear /datum/design/item/mecha/speedboost_ripley name = "Ripley Leg Actuator Overdrive" desc = "System enhancements and overdrives to make a mech's legs move faster." id = "mech_speedboost_ripley" req_tech = list( TECH_POWER = 5, TECH_MATERIAL = 4, TECH_ENGINEERING = 4) materials = list(MAT_STEEL = 10000, MAT_SILVER = 1000, MAT_GOLD = 1000) build_path = /obj/item/mecha_parts/mecha_equipment/speedboost /datum/design/item/mecha/auxstorage name = "Auxillary Exosuit Storage Bay" desc = "An auxillary storage compartment, for attaching to exosuits." id = "mech_storage" req_tech = list(TECH_MATERIAL = 4) materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/mecha_equipment/storage /datum/design/item/mecha/bsauxstorage name = "Auxillary Exosuit Storage Wormhole" desc = "An auxillary storage wormhole, for attaching to exosuits." id = "mech_storage_bs" req_tech = list(TECH_MATERIAL = 4) materials = list(MAT_PLASTEEL = 10000, MAT_GRAPHITE = 8000, MAT_OSMIUM = 6000, MAT_PHORON = 6000, MAT_SILVER = 4000, MAT_GOLD = 4000) build_path = /obj/item/mecha_parts/mecha_equipment/storage/bluespace /datum/design/item/synthetic_flash name = "Synthetic Flash" id = "sflash" req_tech = list(TECH_MAGNET = 3, TECH_COMBAT = 2) build_type = MECHFAB materials = list(MAT_STEEL = 562, MAT_GLASS = 562) build_path = /obj/item/flash/synthetic category = list("Misc") /* * Non-Mech Vehicles */ /datum/design/item/mechfab/vehicle build_type = MECHFAB category = list("Vehicle") req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6) /datum/design/item/mechfab/vehicle/spacebike_chassis name = "Spacebike Chassis" desc = "A space-bike's un-assembled frame." id = "vehicle_chassis_spacebike" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_BLUESPACE = 3, TECH_PHORON = 3) materials = list(MAT_STEEL = 12000, MAT_SILVER = 3000, MAT_PHORON = 3000, MAT_OSMIUM = 1000) build_path = /obj/item/vehicle_assembly/spacebike /datum/design/item/mechfab/vehicle/quadbike_chassis name = "Quad bike Chassis" desc = "A quad bike's un-assembled frame." id = "vehicle_chassis_quadbike" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2) materials = list(MAT_STEEL = 15000, MAT_SILVER = 3000, MAT_PLASTIC = 3000, MAT_OSMIUM = 1000) build_path = /obj/item/vehicle_assembly/quadbike /datum/design/item/mechfab/vehicle/snowmobile_chassis name = "Snowmobile Chassis" desc = "A snowmobile's un-assembled frame." id = "vehicle_chassis_snowmobile" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 3, TECH_POWER = 2) materials = list(MAT_STEEL = 12000, MAT_SILVER = 3000, MAT_PLASTIC = 3000, MAT_OSMIUM = 1000) build_path = /obj/item/vehicle_assembly/snowmobile /* * Rigsuits */ /datum/design/item/mechfab/rigsuit category = list("Rigsuit") req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 6) /datum/design/item/mechfab/rigsuit/basic_belt name = "Advanced Suit Control Belt" desc = "A belt holding a compressed space-suit." id = "rigmodule_belt_basic" materials = list(MAT_PLASTEEL = 12000, MAT_GOLD = 3000, MAT_GRAPHITE = 3000, MAT_OSMIUM = 1000, MAT_PLASTIC = 5000) build_path = /obj/item/rig/robotics /datum/design/item/mechfab/rigsuit/jetpack name = "hardsuit maneuvering jets" desc = "A compact gas thruster system for a hardsuit." id = "rig_thrusters" materials = list(MAT_PLASTEEL = 1000, MAT_GOLD = 1000, MAT_GRAPHITE = 1000, MAT_PLASTIC = 500) build_path = /obj/item/rig_module/maneuvering_jets /datum/design/item/mechfab/rigsuit/powersink name = "hardsuit power siphon" desc = "A complex device used to pull power from machines." id = "rig_siphon" req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_PHORON = 4, TECH_MAGNET = 5, TECH_POWER = 6, TECH_ILLEGAL = 3) materials = list(MAT_PLASTEEL = 3000, MAT_METALHYDROGEN = 1000, MAT_GRAPHITE = 1000, MAT_PLASTIC = 5000, MAT_PHORON = 2000, MAT_VERDANTIUM = 1500) build_path = /obj/item/rig_module/power_sink /datum/design/item/mechfab/rigsuit/flash name = "hardsuit mounted flash" desc = "A suit-mounted flash." id = "rig_device_flash" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 2000, MAT_PLASTIC = 3000, MAT_METALHYDROGEN = 200, MAT_GRAPHITE = 500) build_path = /obj/item/rig_module/device/flash /datum/design/item/mechfab/rigsuit/plasmacutter name = "hardsuit mounted plasmacutter" desc = "A suit-mounted plasmacutter." id = "rig_device_plasmacutter" req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 3000, MAT_PLASTIC = 3000, MAT_PHORON = 2500, MAT_GRAPHITE = 500) build_path = /obj/item/rig_module/device/plasmacutter /datum/design/item/mechfab/rigsuit/healthanalyzer name = "hardsuit health analyzer" desc = "A hardsuit mounted health analyzer." id = "rig_device_healthanalyzer" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_BIO = 4, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 1000, MAT_SILVER = 1000, MAT_GRAPHITE = 1000, MAT_PLASTIC = 500) build_path = /obj/item/rig_module/device/healthscanner /datum/design/item/mechfab/rigsuit/drill name = "hardsuit mounted drill" desc = "A hardsuit mounted drill." id = "rig_device_drill" req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 1500, MAT_DIAMOND = 2500, MAT_GRAPHITE = 1000, MAT_PLASTIC = 500) build_path = /obj/item/rig_module/device/drill /datum/design/item/mechfab/rigsuit/excdrill name = "hardsuit mounted excavation drill" desc = "A hardsuit mounted excavation drill." id = "rig_device_excdrill" req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 6, TECH_MAGNET = 5, TECH_POWER = 5, TECH_ARCANE = 1) materials = list(MAT_PLASTEEL = 1500, MAT_DIAMOND = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 1000) build_path = /obj/item/rig_module/device/arch_drill /datum/design/item/mechfab/rigsuit/anomscanner name = "hardsuit mounted anomaly scanner" desc = "A suit-mounted anomaly scanner." id = "rig_device_anomscanner" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 2000, MAT_PLASTIC = 3000, MAT_METALHYDROGEN = 200, MAT_GRAPHITE = 500) build_path = /obj/item/rig_module/device/anomaly_scanner /datum/design/item/mechfab/rigsuit/orescanner name = "hardsuit mounted ore scanner" desc = "A suit-mounted ore scanner." id = "rig_device_orescanner" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 3) materials = list(MAT_PLASTEEL = 2000, MAT_PLASTIC = 2000, MAT_GRAPHITE = 500) build_path = /obj/item/rig_module/device/orescanner /datum/design/item/mechfab/rigsuit/rcd name = "hardsuit mounted rcd" desc = "A suit-mounted rcd." id = "rig_device_rcd" req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_PHORON = 3, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 5000, MAT_URANIUM = 3000, MAT_PHORON = 2000, MAT_GRAPHITE = 1500) build_path = /obj/item/rig_module/device/rcd /datum/design/item/mechfab/rigsuit/paperdispenser name = "hardsuit mounted paper dispenser" desc = "A suit-mounted paper dispenser." id = "rig_device_paperdispenser" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_MAGNET = 2, TECH_BIO = 2, TECH_POWER = 2) materials = list(MAT_PLASTEEL = 1000, MAT_PLASTIC = 500, MAT_PHORON = 500, MAT_GRAPHITE = 100) build_path = /obj/item/rig_module/device/paperdispenser /datum/design/item/mechfab/rigsuit/pen name = "hardsuit mounted pen" desc = "A suit-mounted pen." id = "rig_device_pen" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2, TECH_MAGNET = 2, TECH_BIO = 2, TECH_POWER = 2) materials = list(MAT_PLASTEEL = 1000, MAT_PLASTIC = 500, MAT_PHORON = 500, MAT_GRAPHITE = 100) build_path = /obj/item/rig_module/device/pen /datum/design/item/mechfab/rigsuit/grenade_metalfoam name = "hardsuit metalfoam-bomb launcher" desc = "A compact metalfoam grenade system for a hardsuit." id = "rig_grenade_metalfoam" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 2, TECH_POWER = 3) materials = list(MAT_PLASTEEL = 2000, MAT_OSMIUM = 1000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500) build_path = /obj/item/rig_module/grenade_launcher/metalfoam /datum/design/item/mechfab/rigsuit/grenade_flash name = "hardsuit flashbang launcher" desc = "A compact flashbang grenade system for a hardsuit." id = "rig_grenade_flashbang" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 5, TECH_COMBAT = 4) materials = list(MAT_PLASTEEL = 2000, MAT_OSMIUM = 1500, MAT_GRAPHITE = 1000, MAT_PLASTIC = 1000) build_path = /obj/item/rig_module/grenade_launcher/flash /datum/design/item/mechfab/rigsuit/grenade_cleanfoam name = "hardsuit cleaning-foam-bomb launcher" desc = "A compact cleaning-foam grenade system for a hardsuit." id = "rig_grenade_cleanfoam" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2, TECH_POWER = 2) materials = list(MAT_PLASTEEL = 2000, MAT_GLASS = 1000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 750) build_path = /obj/item/rig_module/cleaner_launcher /datum/design/item/mechfab/rigsuit/taser name = "hardsuit taser" desc = "A compact taser system for a hardsuit." id = "rig_gun_taser" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 2, TECH_POWER = 3, TECH_COMBAT = 2) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500) build_path = /obj/item/rig_module/mounted/taser /datum/design/item/mechfab/rigsuit/egun name = "hardsuit egun" desc = "A compact egun system for a hardsuit." id = "rig_gun_egun" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_MAGNET = 3, TECH_POWER = 4, TECH_COMBAT = 4) materials = list(MAT_PLASTEEL = 2000, MAT_GOLD = 1250, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500) build_path = /obj/item/rig_module/mounted/egun /datum/design/item/mechfab/rigsuit/mop name = "hardsuit intense cleaning device" desc = "An advanced cleaning device." id = "rig_gun_tempgun" req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4, TECH_MAGNET = 5, TECH_POWER = 4, TECH_COMBAT = 6) materials = list(MAT_PLASTEEL = 2000, MAT_GOLD = 1750, MAT_URANIUM = 1500, MAT_GRAPHITE = 1500, MAT_PLASTIC = 1000) build_path = /obj/item/rig_module/mounted/mop /datum/design/item/mechfab/rigsuit/sprinter name = "hardsuit overclocker" desc = "A compact overclocking system for a hardsuit." id = "rig_component_sprinter" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_BIO = 4, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500, MAT_VERDANTIUM = 1000) build_path = /obj/item/rig_module/sprinter /datum/design/item/mechfab/rigsuit/meson name = "hardsuit meson visor" desc = "A compact meson visor for a hardsuit." id = "rig_component_meson" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 5, TECH_MAGNET = 3, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_OSMIUM = 500) build_path = /obj/item/rig_module/vision/meson /datum/design/item/mechfab/rigsuit/material name = "hardsuit material visor" desc = "A compact material visor for a hardsuit." id = "rig_component_material" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 5, TECH_MAGNET = 3, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_OSMIUM = 500) build_path = /obj/item/rig_module/vision/material /datum/design/item/mechfab/rigsuit/nvg name = "hardsuit night-vision visor" desc = "A compact night-vision visor for a hardsuit." id = "rig_component_nvg" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 6, TECH_MAGNET = 4, TECH_POWER = 5) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_OSMIUM = 500, MAT_URANIUM = 1000) build_path = /obj/item/rig_module/vision/nvg /datum/design/item/mechfab/rigsuit/sechud name = "hardsuit security visor" desc = "A compact security visor for a hardsuit." id = "rig_component_sechud" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_POWER = 2) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500, MAT_SILVER = 500) build_path = /obj/item/rig_module/vision/sechud /datum/design/item/mechfab/rigsuit/medhud name = "hardsuit medical visor" desc = "A compact medical visor for a hardsuit." id = "rig_component_medhud" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3, TECH_MAGNET = 3, TECH_BIO = 2) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 500, MAT_SILVER = 500) build_path = /obj/item/rig_module/vision/medhud /datum/design/item/mechfab/rigsuit/voice name = "hardsuit voice-changer" desc = "A compact voice-changer for a hardsuit." id = "rig_component_voice" req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4, TECH_MAGNET = 4, TECH_BIO = 4, TECH_ILLEGAL = 3) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_PLASTIC = 1000, MAT_SILVER = 500, MAT_PHORON = 1000) build_path = /obj/item/rig_module/voice /datum/design/item/mechfab/rigsuit/aicontainer name = "hardsuit intelligence storage system" desc = "A compact AI network system for a hardsuit." id = "rig_component_aicontainer" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_BIO = 4, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_DIAMOND = 1000, MAT_GOLD = 500, MAT_SILVER = 750, MAT_VERDANTIUM = 1000) build_path = /obj/item/rig_module/ai_container /datum/design/item/mechfab/rigsuit/datajack name = "hardsuit datajack" desc = "A compact datajack for a hardsuit." id = "rig_component_datajack" req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 5) materials = list(MAT_PLASTEEL = 2000, MAT_GRAPHITE = 1500, MAT_METALHYDROGEN = 1000, MAT_GOLD = 500, MAT_SILVER = 750, MAT_VERDANTIUM = 1000) build_path = /obj/item/rig_module/datajack /datum/design/item/mechfab/rigsuit/cheminjector name = "hardsuit chemical injector" desc = "A compact chemical injector network for a hardsuit." id = "rig_component_chemicals" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_BIO = 4) materials = list(MAT_PLASTEEL = 3000, MAT_GRAPHITE = 2000, MAT_PLASTIC = 3500, MAT_SILVER = 1750, MAT_GOLD = 1250) build_path = /obj/item/rig_module/chem_dispenser/injector/advanced/empty /datum/design/item/mechfab/rigsuit/teleporter name = "hardsuit teleporter system" desc = "An enigmatic teleporter system for a hardsuit." id = "rig_component_teleport" req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 6, TECH_ILLEGAL = 3, TECH_BLUESPACE = 4, TECH_ARCANE = 2, TECH_PRECURSOR = 3) materials = list(MAT_DURASTEEL = 5000, MAT_GRAPHITE = 3000, MAT_MORPHIUM = 1500, MAT_OSMIUM = 1500, MAT_PHORON = 1750, MAT_VERDANTIUM = 3000, MAT_SUPERMATTER = 2000) build_path = /obj/item/rig_module/teleporter /datum/design/item/mechfab/rigsuit/radshield name = "hardsuit radiation absorption device" desc = "A miniaturized radiation absorption array, for use in hardsuits and providing full radiation protection." id = "rig_component_radshield" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 3, TECH_MAGNET = 4, TECH_POWER = 3, TECH_BLUESPACE = 4) materials = list(MAT_STEEL = 8000, MAT_GRAPHITE = 3000, MAT_OSMIUM = 1500, MAT_PHORON = 2250, MAT_SILVER = 1500, MAT_GOLD = 1500) build_path = /obj/item/rig_module/rad_shield /datum/design/item/mechfab/rigsuit/radshield_adv name = "hardsuit advanced radiation absorption device" desc = "An optimized, miniaturized radiation absorption array, for use in hardsuits and providing full radiation protection. Reduced power draw." id = "rig_component_radshield_adv" req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 6, TECH_BLUESPACE = 4) materials = list(MAT_PLASTEEL = 8000, MAT_GRAPHITE = 4000, MAT_OSMIUM = 2000, MAT_PHORON = 3250, MAT_SILVER = 2250, MAT_GOLD = 2250) build_path = /obj/item/rig_module/rad_shield/advanced /datum/design/item/mechfab/rigsuit/atmosshield name = "hardsuit atmospheric protection enhancement suite" desc = "An advanced atmospheric protection suite, providing protection against both pressure and heat. At the cost of concerningly high power draw." id = "rig_component_atmosshield" req_tech = list(TECH_MATERIAL = 7, TECH_ENGINEERING = 5, TECH_MAGNET = 5, TECH_POWER = 6, TECH_BLUESPACE = 4) materials = list(MAT_PLASTEEL = 8000, MAT_DURASTEEL = 4000, MAT_GRAPHITE = 8000, MAT_OSMIUM = 6000, MAT_PHORON = 6000, MAT_SILVER = 4000, MAT_GOLD = 4000) build_path = /obj/item/rig_module/atmos_shield /datum/design/item/mechfab/uav/basic name = "UAV - Recon Skimmer" id = "recon_skimmer" build_path = /obj/item/uav time = 20 req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_PHORON = 3, TECH_MAGNET = 4, TECH_POWER = 6) materials = list(MAT_STEEL = 10000, MAT_GLASS = 6000, MAT_SILVER = 4000) // Exosuit Internals /datum/design/item/mechfab/exointernal category = list("Exosuit Internals") time = 30 req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3) /datum/design/item/mechfab/exointernal/stan_armor name = "Armor Plate (Standard)" category = list("Exosuit Internals") id = "exo_int_armor_standard" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/component/armor /datum/design/item/mechfab/exointernal/light_armor name = "Armor Plate (Lightweight)" category = list("Exosuit Internals") id = "exo_int_armor_lightweight" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 3) materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 3000) build_path = /obj/item/mecha_parts/component/armor/lightweight /datum/design/item/mechfab/exointernal/reinf_armor name = "Armor Plate (Reinforced)" category = list("Exosuit Internals") id = "exo_int_armor_reinforced" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4) materials = list(MAT_STEEL = 20000, MAT_PLASTEEL = 10000) build_path = /obj/item/mecha_parts/component/armor/reinforced /datum/design/item/mechfab/exointernal/mining_armor name = "Armor Plate (Blast)" category = list("Exosuit Internals") id = "exo_int_armor_blast" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4) materials = list(MAT_STEEL = 20000, MAT_PLASTEEL = 10000) build_path = /obj/item/mecha_parts/component/armor/mining /datum/design/item/mechfab/exointernal/gygax_armor name = "Armor Plate (Marshal)" category = list("Exosuit Internals") id = "exo_int_armor_gygax" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_COMBAT = 2) materials = list(MAT_STEEL = 40000, MAT_DIAMOND = 8000) build_path = /obj/item/mecha_parts/component/armor/marshal /datum/design/item/mechfab/exointernal/darkgygax_armor name = "Armor Plate (Blackops)" category = list("Exosuit Internals") id = "exo_int_armor_dgygax" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_COMBAT = 4, TECH_ILLEGAL = 2) materials = list(MAT_PLASTEEL = 20000, MAT_DIAMOND = 10000, MAT_GRAPHITE = 20000) build_path = /obj/item/mecha_parts/component/armor/marshal/reinforced /datum/design/item/mechfab/exointernal/durand_armour name = "Armor Plate (Military)" id = "exo_int_armor_durand" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_COMBAT = 2) materials = list(MAT_STEEL = 40000, MAT_PLASTEEL = 9525, MAT_URANIUM = 8000) build_path = /obj/item/mecha_parts/component/armor/military /datum/design/item/mechfab/exointernal/marauder_armour name = "Armor Plate (Cutting Edge)" id = "exo_int_armor_marauder" req_tech = list(TECH_MATERIAL = 8, TECH_ENGINEERING = 7, TECH_COMBAT = 6, TECH_ILLEGAL = 4) materials = list(MAT_DURASTEEL = 40000, MAT_GRAPHITE = 8000, MAT_OSMIUM = 8000) build_path = /obj/item/mecha_parts/component/armor/military/marauder /datum/design/item/mechfab/exointernal/phazon_armour name = "Armor Plate (Janus)" id = "exo_int_armor_phazon" req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 6, TECH_COMBAT = 6, TECH_ILLEGAL = 4) materials = list(MAT_MORPHIUM = 40000, MAT_DURASTEEL = 8000, MAT_OSMIUM = 8000) build_path = /obj/item/mecha_parts/component/armor/alien /datum/design/item/mechfab/exointernal/stan_hull name = "Hull (Standard)" category = list("Exosuit Internals") id = "exo_int_hull_standard" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/component/hull /datum/design/item/mechfab/exointernal/durable_hull name = "Hull (Durable)" category = list("Exosuit Internals") id = "exo_int_hull_durable" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) materials = list(MAT_STEEL = 8000, MAT_PLASTEEL = 5000) build_path = /obj/item/mecha_parts/component/hull/durable /datum/design/item/mechfab/exointernal/light_hull name = "Hull (Lightweight)" category = list("Exosuit Internals") id = "exo_int_hull_light" req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 4) materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 3000) build_path = /obj/item/mecha_parts/component/hull/lightweight /datum/design/item/mechfab/exointernal/stan_gas name = "Life-Support (Standard)" category = list("Exosuit Internals") id = "exo_int_lifesup_standard" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/component/gas /datum/design/item/mechfab/exointernal/reinf_gas name = "Life-Support (Reinforced)" category = list("Exosuit Internals") id = "exo_int_lifesup_reinforced" req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 4) materials = list(MAT_STEEL = 8000, MAT_PLASTEEL = 8000, MAT_GRAPHITE = 1000) build_path = /obj/item/mecha_parts/component/gas/reinforced /datum/design/item/mechfab/exointernal/stan_electric name = "Electrical Harness (Standard)" category = list("Exosuit Internals") id = "exo_int_electric_standard" req_tech = list(TECH_POWER = 2, TECH_ENGINEERING = 2) materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 1000) build_path = /obj/item/mecha_parts/component/electrical /datum/design/item/mechfab/exointernal/efficient_electric name = "Electrical Harness (High)" category = list("Exosuit Internals") id = "exo_int_electric_efficient" req_tech = list(TECH_POWER = 4, TECH_ENGINEERING = 4, TECH_DATA = 2) materials = list(MAT_STEEL = 5000, MAT_PLASTIC = 3000, MAT_SILVER = 3000) build_path = /obj/item/mecha_parts/component/electrical/high_current /datum/design/item/mechfab/exointernal/stan_actuator name = "Actuator Lattice (Standard)" category = list("Exosuit Internals") id = "exo_int_actuator_standard" req_tech = list(TECH_MATERIAL = 2, TECH_ENGINEERING = 2) materials = list(MAT_STEEL = 10000) build_path = /obj/item/mecha_parts/component/actuator /datum/design/item/mechfab/exointernal/hispeed_actuator name = "Actuator Lattice (Overclocked)" category = list("Exosuit Internals") id = "exo_int_actuator_overclock" req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4, TECH_POWER = 4) materials = list(MAT_PLASTEEL = 10000, MAT_OSMIUM = 3000, MAT_GOLD = 5000) build_path = /obj/item/mecha_parts/component/actuator/hispeed ///--------/// ///Fighters/// ///--------/// ///Pinnace/// /datum/design/item/mechfab/fighter/pinnace category = list("Pinnace") /datum/design/item/mechfab/fighter/pinnace/chassis name = "Pinnace Chassis" id = "pinnace_chassis" build_path = /obj/item/mecha_parts/fighter/chassis/pinnace time = 30 materials = list(MAT_STEEL = 25000, MAT_GLASS = 10000, MAT_PLASTEEL = 10000) /datum/design/item/mechfab/fighter/pinnace/core name = "Pinnace Core" id = "pinnace_core" build_path = /obj/item/mecha_parts/fighter/part/pinnace_core time = 60 materials = list(MAT_STEEL = 25000, MAT_GLASS = 7000, MAT_PLASTEEL = 7000) /datum/design/item/mechfab/fighter/pinnace/cockpit name = "Pinnace Cockpit" id = "pinnace_cockpit" build_path = /obj/item/mecha_parts/fighter/part/pinnace_cockpit time = 15 materials = list(MAT_STEEL = 2500, MAT_PLASTEEL = 2500, MAT_GLASS = 7500, MAT_PLASTIC = 2500) /datum/design/item/mechfab/fighter/pinnace/main_engine name = "Pinnace Main Engine" id = "pinnace_main_engine" build_path = /obj/item/mecha_parts/fighter/part/pinnace_main_engine time = 25 materials = list(MAT_STEEL = 15000, MAT_PLASTEEL = 5000) /datum/design/item/mechfab/fighter/pinnace/left_engine name = "Pinnace Left Engine" id = "pinnace_left_engine" build_path = /obj/item/mecha_parts/fighter/part/pinnace_left_engine time = 25 materials = list(MAT_STEEL = 10000, MAT_PLASTEEL = 2500) /datum/design/item/mechfab/fighter/pinnace/right_engine name = "Pinnace Right Engine" id = "pinnace_right_engine" build_path = /obj/item/mecha_parts/fighter/part/pinnace_right_engine time = 25 materials = list(MAT_STEEL = 10000, MAT_PLASTEEL = 2500) /datum/design/item/mechfab/fighter/pinnace/left_wing name = "Pinnace Left Wing" id = "pinnace_left_wing" build_path = /obj/item/mecha_parts/fighter/part/pinnace_left_wing time = 20 materials = list(MAT_STEEL = 7000, MAT_PLASTIC = 3000, MAT_PLASTEEL = 5000) /datum/design/item/mechfab/fighter/pinnace/right_wing name = "Pinnace Right Wing" id = "pinnace_right_wing" build_path = /obj/item/mecha_parts/fighter/part/pinnace_right_wing time = 20 materials = list(MAT_STEEL = 7000, MAT_PLASTIC = 3000, MAT_PLASTEEL = 5000) ///Baron/// /datum/design/item/mechfab/fighter/baron category = list("Baron") /datum/design/item/mechfab/fighter/baron/chassis name = "Baron Chassis" id = "baron_chassis" build_path = /obj/item/mecha_parts/fighter/chassis/baron time = 30 materials = list(MAT_STEEL = 37500, MAT_GLASS = 15000, MAT_PLASTEEL = 15000) /datum/design/item/mechfab/fighter/baron/core name = "Baron Core" id = "baron_core" build_path = /obj/item/mecha_parts/fighter/part/baron_core time = 60 materials = list(MAT_STEEL = 37500, MAT_GLASS = 15000, MAT_PLASTEEL = 15000) /datum/design/item/mechfab/fighter/baron/cockpit name = "Baron Cockpit" id = "baron_cockpit" build_path = /obj/item/mecha_parts/fighter/part/baron_cockpit time = 15 materials = list(MAT_STEEL = 5000, MAT_PLASTEEL = 5000, MAT_GLASS = 10000, MAT_PLASTIC = 5000) /datum/design/item/mechfab/fighter/baron/main_engine name = "Baron Main Engine" id = "baron_main_engine" build_path = /obj/item/mecha_parts/fighter/part/baron_main_engine time = 25 materials = list(MAT_STEEL = 25000, MAT_PLASTEEL = 10000) /datum/design/item/mechfab/fighter/baron/left_engine name = "Baron Left Engine" id = "baron_left_engine" build_path = /obj/item/mecha_parts/fighter/part/baron_left_engine time = 25 materials = list(MAT_STEEL = 20000, MAT_PLASTEEL = 5000) /datum/design/item/mechfab/fighter/baron/right_engine name = "Baron Right Engine" id = "baron_right_engine" build_path = /obj/item/mecha_parts/fighter/part/baron_right_engine time = 25 materials = list(MAT_STEEL = 20000, MAT_PLASTEEL = 5000) /datum/design/item/mechfab/fighter/baron/left_wing name = "Baron Left Wing" id = "baron_left_wing" build_path = /obj/item/mecha_parts/fighter/part/baron_left_wing time = 20 materials = list(MAT_STEEL = 15000, MAT_PLASTIC = 6000, MAT_PLASTEEL = 10000) /datum/design/item/mechfab/fighter/baron/right_wing name = "Baron Right Wing" id = "baron_right_wing" build_path = /obj/item/mecha_parts/fighter/part/baron_right_wing time = 20 materials = list(MAT_STEEL = 15000, MAT_PLASTIC = 6000, MAT_PLASTEEL = 10000)