/* ** Holomap vars and procs on /area */ /area var/holomap_color = null // Color of this area on station holomap /area/rnd holomap_color = HOLOMAP_AREACOLOR_SCIENCE /area/outpost/research holomap_color = HOLOMAP_AREACOLOR_SCIENCE /area/server holomap_color = HOLOMAP_AREACOLOR_SCIENCE /area/assembly holomap_color = HOLOMAP_AREACOLOR_SCIENCE /area/bridge holomap_color = HOLOMAP_AREACOLOR_COMMAND /area/teleporter holomap_color = HOLOMAP_AREACOLOR_COMMAND /area/teleporter/departing holomap_color = null /area/security holomap_color = HOLOMAP_AREACOLOR_SECURITY /area/tether/surfacebase/security holomap_color = HOLOMAP_AREACOLOR_SECURITY /area/medical holomap_color = HOLOMAP_AREACOLOR_MEDICAL /area/tether/surfacebase/medical holomap_color = HOLOMAP_AREACOLOR_MEDICAL /area/engineering holomap_color = HOLOMAP_AREACOLOR_ENGINEERING /area/engineering/atmos_intake holomap_color = null /area/maintenance/substation/engineering holomap_color = HOLOMAP_AREACOLOR_ENGINEERING /area/storage/tech holomap_color = HOLOMAP_AREACOLOR_ENGINEERING /area/quartermaster holomap_color = HOLOMAP_AREACOLOR_CARGO /area/tether/surfacebase/mining_main holomap_color = HOLOMAP_AREACOLOR_CARGO /area/hallway holomap_color = HOLOMAP_AREACOLOR_HALLWAYS /area/bridge/hallway holomap_color = HOLOMAP_AREACOLOR_HALLWAYS /area/crew_quarters/sleep holomap_color = HOLOMAP_AREACOLOR_DORMS /area/crew_quarters/sleep/cryo holomap_color = null // Heads /area/crew_quarters/captain holomap_color = HOLOMAP_AREACOLOR_COMMAND /area/crew_quarters/heads/hop holomap_color = HOLOMAP_AREACOLOR_COMMAND /area/crew_quarters/heads/hor holomap_color = HOLOMAP_AREACOLOR_SCIENCE /area/crew_quarters/heads/chief holomap_color = HOLOMAP_AREACOLOR_ENGINEERING /area/crew_quarters/heads/hos holomap_color = HOLOMAP_AREACOLOR_SECURITY /area/crew_quarters/heads/cmo holomap_color = HOLOMAP_AREACOLOR_MEDICAL /area/crew_quarters/medbreak holomap_color = HOLOMAP_AREACOLOR_MEDICAL // ### PROCS ### // Whether the turfs in the area should be drawn onto the "base" holomap. /area/proc/holomapAlwaysDraw() return TRUE /area/shuttle/holomapAlwaysDraw() return FALSE