/obj/item/projectile/energy/mob icon = 'icons/obj/projectiles_impact.dmi' /obj/item/projectile/energy/mob/heavylaser name = "heavy laser" icon_state = "impact_beam_heavy" fire_sound = 'sound/weapons/lasercannonfire.ogg' pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 60 armor_penetration = 30 light_range = 3 light_power = 1 light_color = "#FF0D00" /obj/item/projectile/energy/mob/midlaser name = "laser" icon_state = "impact_laser" fire_sound = 'sound/weapons/Laser.ogg' pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 40 armor_penetration = 10 damage_type = BURN check_armour = "laser" /obj/item/projectile/energy/mob/drone name = "laser" icon_state = "impact_laser" fire_sound = 'sound/weapons/Laser.ogg' pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE damage = 10 damage_type = BURN check_armour = "laser"