/obj/screen/proc/Click_vr(location, control, params) if(!usr) return 1 switch(name) //Shadekin if("darkness") var/turf/T = get_turf(usr) var/darkness = round(1 - T.get_lumcount(),0.1) to_chat(usr,span_notice(span_bold("Darkness:") + " [darkness]")) if("energy") var/mob/living/simple_mob/shadekin/SK = usr if(istype(SK)) to_chat(usr,span_notice(span_bold("Energy:") + " [SK.energy] ([SK.dark_gains])")) if("shadekin status") var/turf/T = get_turf(usr) if(T) var/darkness = round(1 - T.get_lumcount(),0.1) to_chat(usr,span_notice(span_bold("Darkness:") + " [darkness]")) var/mob/living/carbon/human/H = usr if(istype(H) && istype(H.species, /datum/species/shadekin)) to_chat(usr,span_notice(span_bold("Energy:") + " [H.shadekin_get_energy(H)]")) if("glamour") var/mob/living/carbon/human/H = usr if(istype(H)) to_chat(usr,span_notice(span_bold("Energy:") + " [H.species.lleill_energy]/[H.species.lleill_energy_max]")) if("danger level") var/mob/living/carbon/human/H = usr if(istype(H) && istype(H.species, /datum/species/xenochimera)) if(H.feral > 50) to_chat(usr, span_warning("You are currently completely feral.")) else if(H.feral > 10) to_chat(usr, span_warning("You are currently crazed and confused.")) else if(H.feral > 0) to_chat(usr, span_warning("You are currently acting on instinct.")) else to_chat(usr, span_notice("You are currently calm and collected.")) if(H.feral > 0) var/feral_passing = TRUE if(H.traumatic_shock > min(60, H.nutrition/10)) to_chat(usr, span_warning("Your pain prevents you from regaining focus.")) feral_passing = FALSE if(H.feral + H.nutrition < 150) to_chat(usr, span_warning("Your hunger prevents you from regaining focus.")) feral_passing = FALSE if(H.jitteriness >= 100) to_chat(usr, span_warning("Your jitterness prevents you from regaining focus.")) feral_passing = FALSE if(feral_passing) var/turf/T = get_turf(H) if(T.get_lumcount() <= 0.1) to_chat(usr, span_notice("You are slowly calming down in darkness' safety...")) else if(isbelly(H.loc)) // Safety message for if inside a belly. to_chat(usr, span_notice("You are slowly calming down within the darkness of something's belly, listening to their body as it moves around you. ...safe...")) else to_chat(usr, span_notice("You are slowly calming down... But safety of darkness is much preferred.")) else if(H.nutrition < 150) to_chat(usr, span_warning("Your hunger is slowly making you unstable.")) if("Reconstructing Form") // Allow Viewing Reconstruction Timer + Hatching for 'chimera var/mob/living/carbon/human/H = usr if(istype(H) && istype(H.species, /datum/species/xenochimera)) // If you're somehow able to click this while not a chimera, this should prevent weird runtimes. Will need changing if regeneration is ever opened to non-chimera using the same alert. if(H.revive_ready == REVIVING_NOW) to_chat(usr, span_notice("We are currently reviving, and will be done in [round((H.revive_finished - world.time) / 10)] seconds, or [round(((H.revive_finished - world.time) * 0.1) / 60)] minutes.")) else if(H.revive_ready == REVIVING_DONE) to_chat(usr, span_warning("You should have a notification + alert for this! Bug report that this is still here!")) if("Ready to Hatch") // Allow Viewing Reconstruction Timer + Hatching for 'chimera var/mob/living/carbon/human/H = usr if(istype(H) && istype(H.species, /datum/species/xenochimera)) // If you're somehow able to click this while not a chimera, this should prevent weird runtimes. Will need changing if regeneration is ever opened to non-chimera using the same alert. if(H.revive_ready == REVIVING_DONE) // Sanity check. H.hatch() // Hatch. else return 0 return 1