/datum/disease/flu name = "The Flu" max_stages = 3 spread_text = "Airborne" cure_text = REAGENT_SPACEACILLIN cures = list(REAGENT_ID_SPACEACILLIN, REAGENT_ID_CHICKENSOUP) needs_all_cures = FALSE cure_chance = 10 agent = "H13N1 flu virion" viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/human/monkey) permeability_mod = 0.75 desc = "If left untreated the subject will feel quite unwell." severity = MINOR /datum/disease/flu/stage_act() if(!..()) return FALSE switch(stage) if(2) if(affected_mob.lying && prob(20)) to_chat(affected_mob, span_notice("You feel better.")) stage-- return if(prob(1)) affected_mob.emote("sneeze") if(prob(1)) affected_mob.emote("cough") if(prob(1)) to_chat(affected_mob, span_danger("Your muscles ache.")) if(prob(20)) affected_mob.apply_damage(1) if(prob(1)) to_chat(affected_mob, span_danger("Your stomach hurts.")) affected_mob.adjustToxLoss(1) if(3) if(affected_mob.lying && prob(15)) to_chat(affected_mob, span_notice("You feel better.")) stage-- return if(prob(1)) affected_mob.emote("sneeze") if(prob(1)) affected_mob.emote("cough") if(prob(1)) to_chat(affected_mob, span_danger("Your muscles ache.")) if(prob(20)) affected_mob.apply_damage(1) if(prob(1)) to_chat(affected_mob, span_danger("Your stomach hurts.")) affected_mob.adjustToxLoss(1) return