/*************************************** * Highly Visible and Dangerous Weapons * ***************************************/ /datum/uplink_item/item/visible_weapons category = /datum/uplink_category/visible_weapons /datum/uplink_item/item/visible_weapons/tactknife name = "Tactical Knife" item_cost = 10 path = /obj/item/material/knife/tacknife /datum/uplink_item/item/visible_weapons/combatknife name = "Combat Knife" item_cost = 20 path = /obj/item/material/knife/tacknife/combatknife /datum/uplink_item/item/visible_weapons/energy_sword name = "Energy Sword, Colorable" item_cost = 40 path = /obj/item/melee/energy/sword /datum/uplink_item/item/visible_weapons/energy_sword_pirate name = "Energy Cutlass, Colorable" item_cost = 40 path = /obj/item/melee/energy/sword/pirate /datum/uplink_item/item/visible_weapons/energy_spear name = "Energy Spear, Colorable" item_cost = 50 path = /obj/item/melee/energy/spear /datum/uplink_item/item/visible_weapons/claymore name = "Claymore" item_cost = 40 path = /obj/item/material/sword /datum/uplink_item/item/visible_weapons/chainsaw name = "Chainsaw" item_cost = 40 path = /obj/item/chainsaw /datum/uplink_item/item/visible_weapons/katana name = "Katana" item_cost = 40 path = /obj/item/material/sword/katana /datum/uplink_item/item/visible_weapons/dartgun name = "Dart Gun" item_cost = 30 path = /obj/item/gun/projectile/dartgun /datum/uplink_item/item/visible_weapons/crossbow name = "Energy Crossbow" item_cost = 40 path = /obj/item/gun/energy/crossbow /datum/uplink_item/item/visible_weapons/silenced_45 name = "Silenced .45" item_cost = 40 path = /obj/item/gun/projectile/silenced /datum/uplink_item/item/visible_weapons/riggedlaser name = "Exosuit Rigged Laser" item_cost = 30 path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser /datum/uplink_item/item/visible_weapons/revolver name = "Revolver" item_cost = 70 path = /obj/item/gun/projectile/revolver /datum/uplink_item/item/visible_weapons/mateba name = "Mateba" item_cost = 70 path = /obj/item/gun/projectile/revolver/mateba /datum/uplink_item/item/visible_weapons/judge name = "Judge" item_cost = 70 path = /obj/item/gun/projectile/revolver/judge /datum/uplink_item/item/visible_weapons/pistol_standard_capacity name = "9mm Pistol" item_cost = 40 path = /obj/item/gun/projectile/p92x /datum/uplink_item/item/visible_weapons/pistol_large_capacity name = "9mm Pistol (with large capacity magazine)" item_cost = 70 path = /obj/item/gun/projectile/p92x/large /datum/uplink_item/item/visible_weapons/lemat name = "Mako Revolver" item_cost = 60 path = /obj/item/gun/projectile/revolver/lemat /datum/uplink_item/item/visible_weapons/Derringer name = ".357 Derringer Pistol" item_cost = 40 path = /obj/item/gun/projectile/derringer /datum/uplink_item/item/visible_weapons/heavysnipermerc name = "Anti-Materiel Rifle (14.5mm)" item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/gun/projectile/heavysniper antag_roles = list("mercenary", "ert") //VOREStation Edit /datum/uplink_item/item/visible_weapons/heavysnipertraitor name = "Anti-Materiel Rifle (14.5mm)" desc = "A convenient collapsible rifle for covert assassination. Comes with 4 shots and its own secure carrying case." item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/storage/secure/briefcase/rifle antag_roles = list("traitor", "autotraitor", "infiltrator") /datum/uplink_item/item/visible_weapons/fuelrodcannon name = "Fuel-Rod Cannon" desc = "An incredibly bulky weapon whose devastating firepower is only matched by its severe need for expensive, and rare, ammunition. This device will likely require extra preparation to use, you are warned." item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/storage/secure/briefcase/fuelrod /datum/uplink_item/item/visible_weapons/tommygun name = "Tommy Gun (.45)" // We're keeping this because it's CLASSY. -Spades item_cost = 60 path = /obj/item/gun/projectile/automatic/tommygun //These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear. /datum/uplink_item/item/visible_weapons/submachinegun name = "Submachine Gun (10mm)" item_cost = 60 path = /obj/item/gun/projectile/automatic/c20r /datum/uplink_item/item/visible_weapons/assaultrifle name = "Assault Rifle (5.45mm)" item_cost = 75 path = /obj/item/gun/projectile/automatic/sts35 /datum/uplink_item/item/visible_weapons/combatshotgun name = "Combat Shotgun" item_cost = 75 path = /obj/item/gun/projectile/shotgun/pump/combat /datum/uplink_item/item/visible_weapons/semishotgun name = "Semi-Automatic Shotgun" item_cost = 100 path = /obj/item/gun/projectile/shotgun/semi /datum/uplink_item/item/visible_weapons/leveraction name = "Lever Action Rifle" item_cost = 50 path = /obj/item/gun/projectile/shotgun/pump/rifle/lever /datum/uplink_item/item/visible_weapons/egun name = "Compact Energy Gun" item_cost = 30 path = /obj/item/gun/energy/gun/compact /datum/uplink_item/item/visible_weapons/lasercannon name = "Laser Cannon" item_cost = 60 path = /obj/item/gun/energy/lasercannon /datum/uplink_item/item/visible_weapons/lasercarbine name = "Laser Carbine" item_cost = 75 path = /obj/item/gun/energy/laser /datum/uplink_item/item/visible_weapons/ionrifle name = "Ion Rifle" item_cost = 40 path = /obj/item/gun/energy/ionrifle /datum/uplink_item/item/visible_weapons/ionpistol name = "Ion Pistol" item_cost = 25 path = /obj/item/gun/energy/ionrifle/pistol /datum/uplink_item/item/visible_weapons/xray name = "Xray Gun" item_cost = 60 path = /obj/item/gun/energy/xray /datum/uplink_item/item/visible_weapons/flamethrower name = "Heavy Flamethrower" desc = "A large flamethrower that runs on pressurized, gaseous phoron and electric charge." item_cost = 60 path = /obj/item/storage/secure/briefcase/flamer /datum/uplink_item/item/visible_weapons/concussion_grenades name = "Concussion Grenades (8)" desc = "A box of eight concussion grenades." item_cost = 30 path = /obj/item/storage/box/syndie_kit/concussion_grenade