/datum/technomancer/spell/beam name = "Beam" desc = "Fires a laser at your target. Cheap, reliable, and a bit boring." spell_power_desc = "Increases damage dealt." cost = 100 ability_icon_state = "tech_beam" obj_path = /obj/item/spell/projectile/beam category = OFFENSIVE_SPELLS /obj/item/spell/projectile/beam name = "beam" icon_state = "beam" desc = "Boring, but practical." cast_methods = CAST_RANGED aspect = ASPECT_LIGHT spell_projectile = /obj/item/projectile/beam/blue energy_cost_per_shot = 400 instability_per_shot = 3 cooldown = 10 fire_sound = 'sound/weapons/Laser.ogg' /obj/item/projectile/beam/blue damage = 30 muzzle_type = /obj/effect/projectile/muzzle/laser_blue tracer_type = /obj/effect/projectile/tracer/laser_blue impact_type = /obj/effect/projectile/impact/laser_blue