/obj/item/mecha_parts/component/armor name = "mecha plating" icon = 'icons/mecha/mech_component.dmi' icon_state = "armor" w_class = ITEMSIZE_HUGE origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 2) component_type = MECH_ARMOR start_damaged = FALSE emp_resistance = 4 required_type = null // List, if it exists. Exosuits meant to use the component. integrity_danger_mod = 0.4 // Multiplier for comparison to max_integrity before problems start. max_integrity = 120 internal_damage_flag = MECHA_INT_TEMP_CONTROL step_delay = 1 var/deflect_chance = 10 var/list/damage_absorption = list( "brute"= 0.8, "fire"= 1.2, "bullet"= 0.9, "laser"= 1, "energy"= 1, "bomb"= 1, "bio"= 1, "rad"= 1 ) //var/damage_minimum = 10 CHOMPremove, mecha nerfs //var/minimum_penetration = 0 var/fail_penetration_value = 0.66 /obj/item/mecha_parts/component/armor/mining name = "blast-resistant mecha plating" step_delay = 2 max_integrity = 80 damage_absorption = list( "brute"=0.8, "fire"=0.8, "bullet"=1.2, "laser"=1.2, "energy"=1, "bomb"=0.5, "bio"=1, "rad"=1 ) /obj/item/mecha_parts/component/armor/lightweight name = "lightweight mecha plating" max_integrity = 50 step_delay = 0 damage_absorption = list( "brute"=1, "fire"=1.4, "bullet"=1.1, "laser"=1.2, "energy"=1, "bomb"=1, "bio"=1, "rad"=1 ) /obj/item/mecha_parts/component/armor/reinforced name = "reinforced mecha plating" step_delay = 4 max_integrity = 80 //minimum_penetration = 10 //CHOMPremove damage_absorption = list( "brute"=0.7, "fire"=1, "bullet"=0.7, "laser"=0.85, "energy"=1, "bomb"=0.8 ) /obj/item/mecha_parts/component/armor/military name = "military grade mecha plating" step_delay = 6 //CHOMPedit max_integrity = 100 emp_resistance = 2 required_type = list(/obj/mecha/combat) // damage_minimum = 15 //CHOMPremove // minimum_penetration = 20 //chompedit making this less OP, was 25, is now 20 //Chompedit 2, were removing these damage_absorption = list( "brute"=0.5, "fire"=1.1, "bullet"=0.65, "laser"=0.85, "energy"=0.9, "bomb"=0.8 ) /obj/item/mecha_parts/component/armor/military/attach(var/obj/mecha/target, var/mob/living/user) . = ..() if(.) var/typepass = FALSE for(var/type in required_type) if(istype(chassis, type)) typepass = TRUE if(typepass) step_delay = 0 else step_delay = initial(step_delay) /obj/item/mecha_parts/component/armor/marshal name = "marshal mecha plating" step_delay = 3 max_integrity = 100 emp_resistance = 3 deflect_chance = 15 // minimum_penetration = 10 //CHOMPremove required_type = list(/obj/mecha/combat) damage_absorption = list( "brute"=0.75, "fire"=1, "bullet"=0.8, "laser"=0.7, "energy"=0.85, "bomb"=1 ) /obj/item/mecha_parts/component/armor/marshal/attach(var/obj/mecha/target, var/mob/living/user) . = ..() if(.) var/typepass = FALSE for(var/type in required_type) if(istype(chassis, type)) typepass = TRUE if(typepass) step_delay = 2 else step_delay = initial(step_delay) /obj/item/mecha_parts/component/armor/marshal/reinforced name = "blackops mecha plating" step_delay = 5 damage_absorption = list( "brute"=0.6, "fire"=0.8, "bullet"=0.6, "laser"=0.5, "energy"=0.65, "bomb"=0.8 ) /obj/item/mecha_parts/component/armor/military/marauder name = "cutting edge mecha plating" step_delay = 4 max_integrity = 150 emp_resistance = 3 required_type = list(/obj/mecha/combat/marauder) deflect_chance = 25 // damage_minimum = 30 //CHOMPremove, 30 damage? WTF??? // minimum_penetration = 25 //CHOMPremove damage_absorption = list( "brute"=0.5, "fire"=0.7, "bullet"=0.45, "laser"=0.6, "energy"=0.7, "bomb"=0.7 ) /obj/item/mecha_parts/component/armor/military/marauder/attach(var/obj/mecha/target, var/mob/living/user) . = ..() if(.) var/typepass = FALSE for(var/type in required_type) if(istype(chassis, type)) typepass = TRUE if(typepass) step_delay = 1 else step_delay = initial(step_delay) /obj/item/mecha_parts/component/armor/alien name = "strange mecha plating" step_delay = 2 //Chompedit start Trying to make this armor decent, without making it OP. Chompedit 2, nerfing damage absorption 2024/8/12 //damage_minimum = 12 //minimum_penetration = 10 //Chompedit end damage_absorption = list( "brute"=0.7, "fire"=0.7, "bullet"=0.7, "laser"=0.7, "energy"=0.7, "bomb"=0.7 ) /obj/item/mecha_parts/component/armor/alien/attach(var/obj/mecha/target, var/mob/living/user) . = ..() if(.) if(istype(target, /obj/mecha/combat/phazon/janus)) step_delay = -1 else if(istype(target, /obj/mecha/combat/phazon)) step_delay = -3 else step_delay = initial(step_delay)