/obj/effect/decal/cleanable/generic name = "clutter" desc = "Someone should clean that up." gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/obj/objects.dmi' icon_state = "shards" /obj/effect/decal/cleanable/ash name = "ashes" desc = "Ashes to ashes, dust to dust, and into space." gender = PLURAL icon = 'icons/obj/objects.dmi' icon_state = "ash" anchored = TRUE /obj/effect/decal/cleanable/ash/attack_hand(mob/user as mob) to_chat(user, span_notice("[src] sifts through your fingers.")) var/turf/simulated/floor/F = get_turf(src) if (istype(F)) F.dirt += 4 qdel(src) /obj/effect/decal/cleanable/greenglow /obj/effect/decal/cleanable/greenglow/New() ..() QDEL_IN(src, 2 MINUTES) /obj/effect/decal/cleanable/dirt name = "dirt" desc = "Someone should clean that up." gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/effects/effects.dmi' icon_state = "dirt" mouse_opacity = 0 /obj/effect/decal/cleanable/dirt/Initialize(var/mapload, var/_age, var/dirt) .=..() var/turf/simulated/our_turf = src.loc if(our_turf && istype(our_turf) && our_turf.can_dirty) our_turf.dirt = clamp(max(age ? (dirt ? dirt : 101) : our_turf.dirt, our_turf.dirt), 0, 101) var/calcalpha = our_turf.dirt > 50 ? min((our_turf.dirt - 50) * 5, 255) : 0 var/alreadyfound = FALSE for (var/obj/effect/decal/cleanable/dirt/alreadythere in our_turf) //in case of multiple if (alreadythere == src) continue else if (alreadyfound) qdel(alreadythere) continue alreadyfound = TRUE alreadythere.alpha = calcalpha //don't need to constantly recalc for all of them in it because it'll just max if a non-persistent dirt overlay gets added, and then the new dirt overlay will be deleted if (alreadyfound) return INITIALIZE_HINT_QDEL alpha = calcalpha /obj/effect/decal/cleanable/flour name = "flour" desc = "It's still good. Four second rule!" gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/effects/effects.dmi' icon_state = "flour" /obj/effect/decal/cleanable/greenglow name = "glowing goo" desc = "Jeez. I hope that's not for lunch." gender = PLURAL density = FALSE anchored = TRUE light_range = 1 icon = 'icons/effects/effects.dmi' icon_state = "greenglow" /obj/effect/decal/cleanable/cobweb name = "cobweb" desc = "Somebody should remove that." density = FALSE anchored = TRUE plane = OBJ_PLANE icon = 'icons/effects/effects.dmi' icon_state = "cobweb1" /obj/effect/decal/cleanable/molten_item name = "gooey grey mass" desc = "It looks like a melted... something." density = FALSE anchored = TRUE plane = OBJ_PLANE icon = 'icons/obj/chemical.dmi' icon_state = "molten" /obj/effect/decal/cleanable/cobweb2 name = "cobweb" desc = "Somebody should remove that." density = FALSE anchored = TRUE plane = OBJ_PLANE icon = 'icons/effects/effects.dmi' icon_state = "cobweb2" //Vomit (sorry) /obj/effect/decal/cleanable/vomit name = "vomit" desc = "Gosh, how unpleasant." gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/effects/blood.dmi' icon_state = "vomit_1" random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4") var/list/datum/disease/viruses = list() /obj/effect/decal/cleanable/tomato_smudge name = "tomato smudge" desc = "It's red." density = FALSE anchored = TRUE icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3") /obj/effect/decal/cleanable/egg_smudge name = "smashed egg" desc = "Seems like this one won't hatch." density = FALSE anchored = TRUE icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3") /obj/effect/decal/cleanable/pie_smudge //honk name = "smashed pie" desc = "It's pie cream from a cream pie." density = FALSE anchored = TRUE icon = 'icons/effects/tomatodecal.dmi' random_icon_states = list("smashed_pie") /obj/effect/decal/cleanable/fruit_smudge name = "smudge" desc = "Some kind of fruit smear." density = FALSE anchored = TRUE icon = 'icons/effects/blood.dmi' icon_state = "mfloor1" random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7") /obj/effect/decal/cleanable/confetti name = "confetti" desc = "Tiny bits of colored paper thrown about for the janitor to enjoy!" gender = PLURAL density = FALSE anchored = TRUE icon = 'icons/effects/effects.dmi' icon_state = "confetti" /obj/effect/decal/cleanable/confetti/attack_hand(mob/user) to_chat(user, span_notice("You start to meticulously pick up the confetti.")) if(do_after(user, 60)) qdel(src)