/obj/effect/projectile/muzzle name = "muzzle flash" icon = 'icons/obj/projectiles_muzzle.dmi' /obj/effect/projectile/muzzle/emitter icon_state = "muzzle_emitter" light_range = 2 light_power = 0.5 light_color = "#00CC33" /obj/effect/projectile/muzzle/laser_pulse icon_state = "muzzle_u_laser" light_range = 2 light_power = 0.5 light_color = "#0066FF" /obj/effect/projectile/muzzle/pulse icon_state = "muzzle_pulse" light_range = 2 light_power = 0.5 light_color = "#0066FF" /obj/effect/projectile/muzzle/stun icon_state = "muzzle_stun" light_range = 2 light_power = 0.5 light_color = "#FFFFFF" /obj/effect/projectile/muzzle/bullet icon_state = "muzzle_bullet" light_range = 2 light_power = 0.5 light_color = "#FFFFFF" /obj/effect/projectile/muzzle/laser_heavy icon_state = "muzzle_beam_heavy" light_range = 3 light_power = 1 light_color = "#FF0D00" /obj/effect/projectile/muzzle/laser_em icon_state = "muzzle_em_laser" light_range = 3 light_power = 1 light_color = "#00C6FF" /obj/effect/projectile/muzzle/lightning icon_state = "muzzle_lightning" light_range = 2 light_power = 0.5 light_color = "#00C6FF" /obj/effect/projectile/muzzle/darkmatterstun icon_state = "muzzle_darkt" light_range = 2 light_power = 0.5 light_color = "#8837A3" /obj/effect/projectile/muzzle/laser_blue icon_state = "muzzle_blue" light_range = 2 light_power = 0.5 light_color = "#0066FF" /obj/effect/projectile/muzzle/darkmatter icon_state = "muzzle_darkb" light_range = 2 light_power = 0.5 light_color = "#8837A3" /obj/effect/projectile/muzzle/precursor //CHOMPedit add Precursor muzzle icon = 'icons/obj/projectiles_ch.dmi' // CHOMPEdit: Fix path + replace missing file icon_state = "muzzle_prec" light_range = 2 light_power = 0.7 light_color = "#FF0099" /obj/effect/projectile/muzzle/inversion icon_state = "muzzle_invert" light_range = 2 light_power = -2 light_color = "#FFFFFF" /obj/effect/projectile/muzzle/xray icon_state = "muzzle_xray" light_range = 2 light_power = 0.5 light_color = "#00CC33" /obj/effect/projectile/muzzle/laser_omni icon_state = "muzzle_omni" light_range = 2 light_power = 0.5 light_color = "#00C6FF" /obj/effect/projectile/muzzle/laser icon_state = "muzzle_laser" light_range = 2 light_power = 0.5 light_color = "#FF0D00" /obj/effect/projectile/muzzle/tungsten icon_state = "muzzle_mhd_laser" light_range = 4 light_power = 3 light_color = "#3300ff" //VOREStation edit: medigun /obj/effect/projectile/muzzle/medigun icon = 'icons/obj/projectiles_vr.dmi' icon_state = "muzzle_medbeam" light_range = 2 light_power = 0.5 light_color = "#80F5FF" //VOREStation edit ends /obj/effect/projectile/muzzle/pointdefense icon_state = "muzzle_pointdef" /obj/effect/projectile/muzzle/rainbow icon_state = "muzzle_rainbow" light_range = 3 light_power = 1 light_color = "#ffffff" //CHOMPStation add coilgun pointdefense /obj/effect/projectile/muzzle/coildefense icon = 'icons/obj/projectiles_muzzle_ch.dmi' icon_state = "muzzle_coildef" light_range = 3 light_power = 1 light_color = "#FFFFFF" //CHOMPStation add end <3