/obj/item/radio/headset name = "radio headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys" var/radio_desc = "" icon_state = "headset" item_state = null //To remove the radio's state matter = list(MAT_STEEL = 75) subspace_transmission = 1 canhear_range = 0 // can't hear headsets from very far away slot_flags = SLOT_EARS sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/ears/mob_teshari.dmi', SPECIES_WEREBEAST = 'icons/inventory/ears/mob_vr_werebeast.dmi') var/translate_binary = 0 var/translate_hive = 0 var/obj/item/encryptionkey/keyslot1 = null var/obj/item/encryptionkey/keyslot2 = null var/ks1type = null var/ks2type = null drop_sound = 'sound/items/drop/component.ogg' pickup_sound = 'sound/items/pickup/component.ogg' /obj/item/radio/headset/New() ..() internal_channels.Cut() if(ks1type) keyslot1 = new ks1type(src) if(ks2type) keyslot2 = new ks2type(src) recalculateChannels(1) /obj/item/radio/headset/Destroy() qdel(keyslot1) qdel(keyslot2) keyslot1 = null keyslot2 = null return ..() /obj/item/radio/headset/list_channels(var/mob/user) return list_secure_channels() /obj/item/radio/headset/examine(mob/user) . = ..() if(radio_desc && Adjacent(user)) . += "The following channels are available:" . += radio_desc /obj/item/radio/headset/handle_message_mode(mob/living/M as mob, list/message_pieces, channel) if(channel == "special") if(translate_binary) var/datum/language/binary = GLOB.all_languages["Robot Talk"] binary.broadcast(M, M.strip_prefixes(multilingual_to_message(message_pieces))) return RADIO_CONNECTION_NON_SUBSPACE if(translate_hive) var/datum/language/hivemind = GLOB.all_languages["Hivemind"] hivemind.broadcast(M, M.strip_prefixes(multilingual_to_message(message_pieces))) return RADIO_CONNECTION_NON_SUBSPACE return RADIO_CONNECTION_FAIL return ..() /obj/item/radio/headset/receive_range(freq, level, aiOverride = 0) if(!ishuman(src.loc)) //CHOMP Addition, this IF block. return ..(freq, level) //CHOMP Addition end if (aiOverride) playsound(loc, 'sound/effects/radio_common.ogg', 20, 1, 1, preference = /datum/preference/toggle/radio_sounds) //CHOMPAdd return ..(freq, level) if(ishuman(src.loc)) var/mob/living/carbon/human/H = src.loc if(H.l_ear == src || H.r_ear == src) playsound(loc, 'sound/effects/radio_common.ogg', 20, 1, 1, preference = /datum/preference/toggle/radio_sounds) //CHOMPAdd return ..(freq, level) return -1 /obj/item/radio/headset/get_worn_icon_state(var/slot_name) var/append = "" if(icon_override) switch(slot_name) if(slot_l_ear_str) append = "_l" if(slot_r_ear_str) append = "_r" return "[..()][append]" /obj/item/radio/headset/tgui_state(mob/user) return GLOB.tgui_inventory_state /obj/item/radio/headset/attackby(obj/item/W as obj, mob/user as mob) // ..() user.set_machine(src) if(!(W.has_tool_quality(TOOL_SCREWDRIVER) || istype(W, /obj/item/encryptionkey))) return if(W.has_tool_quality(TOOL_SCREWDRIVER)) if(keyslot1 || keyslot2) for(var/ch_name in channels) radio_controller.remove_object(src, radiochannels[ch_name]) secure_radio_connections[ch_name] = null if(keyslot1) var/turf/T = get_turf(user) if(T) keyslot1.loc = T keyslot1 = null if(keyslot2) var/turf/T = get_turf(user) if(T) keyslot2.loc = T keyslot2 = null recalculateChannels() to_chat(user, span_notice("You pop out the encryption keys in the headset!")) playsound(src, W.usesound, 50, 1) else to_chat(user, span_notice("This headset doesn't have any encryption keys! How useless...")) if(istype(W, /obj/item/encryptionkey/)) if(keyslot1 && keyslot2) to_chat(user, span_notice("The headset can't hold another key!")) return if(!keyslot1) user.drop_item() W.loc = src keyslot1 = W else user.drop_item() W.loc = src keyslot2 = W recalculateChannels() return /obj/item/radio/headset/recalculateChannels(var/setDescription = 0) src.channels = list() src.translate_binary = 0 src.translate_hive = 0 src.syndie = 0 if(keyslot1) for(var/ch_name in keyslot1.channels) if(ch_name in src.channels) continue src.channels += ch_name src.channels[ch_name] = keyslot1.channels[ch_name] if(keyslot1.translate_binary) src.translate_binary = 1 if(keyslot1.translate_hive) src.translate_hive = 1 if(keyslot1.syndie) src.syndie = 1 if(keyslot2) for(var/ch_name in keyslot2.channels) if(ch_name in src.channels) continue src.channels += ch_name src.channels[ch_name] = keyslot2.channels[ch_name] if(keyslot2.translate_binary) src.translate_binary = 1 if(keyslot2.translate_hive) src.translate_hive = 1 if(keyslot2.syndie) src.syndie = 1 for (var/ch_name in channels) if(!radio_controller) sleep(30) // Waiting for the radio_controller to be created. if(!radio_controller) src.name = "broken radio headset" return secure_radio_connections[ch_name] = radio_controller.add_object(src, radiochannels[ch_name], RADIO_CHAT) if(setDescription) setupRadioDescription() return /obj/item/radio/headset/proc/setupRadioDescription() var/radio_text = "" for(var/i = 1 to channels.len) var/channel = channels[i] var/key = get_radio_key_from_channel(channel) radio_text += "[key] - [channel]" if(i != channels.len) radio_text += ", " radio_desc = radio_text /obj/item/radio/headset/mob_headset/receive_range(freq, level) if(ismob(src.loc)) return ..(freq, level, 1) return -1 /obj/item/radio/headset/mob_headset/afterattack(var/atom/movable/target, mob/living/user, proximity) if(!proximity) return if(isanimal(target)) var/mob/living/simple_mob/M = target if(!M.mob_radio) user.drop_item() forceMove(M) M.mob_radio = src return if(M.mob_radio) M.mob_radio.forceMove(M.loc) M.mob_radio = null return ..() /obj/item/radio/headset/alt name = "bowman radio headset" desc = "A larger, sturdier radio headset. A bit bulky, but guaranteed to stay on no matter what." icon_state = "headset_alt" /obj/item/radio/headset/earbud name = "radio earbud" desc = "A discreet radio earbud and low-profile mic. Simple and unobtrusive." icon_state = "headset_earbud" /obj/item/radio/headset/headset_sec name = "security radio headset" desc = "This headset is used by your elite security force." // CHOMPAdd icon_state = "sec_headset" ks2type = /obj/item/encryptionkey/headset_sec /obj/item/radio/headset/alt/headset_sec name = "security bowman headset" desc = "This bowman headset is used by your elite security force." // CHOMPAdd icon_state = "sec_headset_alt" ks2type = /obj/item/encryptionkey/headset_sec /obj/item/radio/headset/earbud/headset_sec name = "security earbud" desc = "This tiny earbud is used by your elite security force." // CHOMPAdd icon_state = "sec_earbud" ks2type = /obj/item/encryptionkey/headset_sec /obj/item/radio/headset/headset_eng name = "engineering radio headset" desc = "When the engineers wish to chat like girls." // CHOMPAdd icon_state = "eng_headset" ks2type = /obj/item/encryptionkey/headset_eng /obj/item/radio/headset/alt/headset_eng name = "engineering bowman headset" desc = "When the engineers wish to chat like girls." // CHOMPAdd icon_state = "eng_headset_alt" ks2type = /obj/item/encryptionkey/headset_eng /obj/item/radio/headset/earbud/headset_eng name = "engineering earbud" desc = "When the engineers wish to chat like girls." // CHOMPAdd icon_state = "eng_earbud" ks2type = /obj/item/encryptionkey/headset_eng /obj/item/radio/headset/headset_med name = "medical radio headset" desc = "A headset for the trained staff of the medbay." // CHOMPAdd icon_state = "med_headset" ks2type = /obj/item/encryptionkey/headset_med /obj/item/radio/headset/alt/headset_med name = "medical bowman headset" desc = "A bowman headset for the trained staff of the medbay." // CHOMPAdd icon_state = "med_headset_alt" ks2type = /obj/item/encryptionkey/headset_med /obj/item/radio/headset/earbud/headset_med name = "medical earbud" desc = "A tiny earbud for the trained staff of the medbay." // CHOMPAdd icon_state = "med_earbud" ks2type = /obj/item/encryptionkey/headset_med /obj/item/radio/headset/headset_sci name = "science radio headset" desc = "A sciency headset. Like usual." // CHOMPAdd icon_state = "com_headset" ks2type = /obj/item/encryptionkey/headset_sci /obj/item/radio/headset/alt/headset_sci name = "science bowman headset" desc = "A sciency bowman headset. Like usual." // CHOMPAdd icon_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/headset_sci /obj/item/radio/headset/earbud/headset_sci name = "science earbud" desc = "A tiny sciency earbud. Like usual." // CHOMPAdd icon_state = "com_earbud" ks2type = /obj/item/encryptionkey/headset_sci /obj/item/radio/headset/headset_com name = "command radio headset" desc = "A headset with a commanding channel." // CHOMPAdd icon_state = "com_headset" ks2type = /obj/item/encryptionkey/headset_com /obj/item/radio/headset/alt/headset_com name = "command bowman headset" desc = "A bowman headset with a commanding channel." // CHOMPAdd icon_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/headset_com /obj/item/radio/headset/earbud/headset_com name = "command earbud" desc = "A tiny earbud with a commanding channel." // CHOMPAdd icon_state = "com_earbud" ks2type = /obj/item/encryptionkey/headset_com /obj/item/radio/headset/heads/captain name = "site manager's headset" desc = "The headset of the boss." // CHOMPAdd icon_state = "com_headset" ks2type = /obj/item/encryptionkey/heads/captain /obj/item/radio/headset/heads/captain/sfr name = "SFR headset" desc = "A headset belonging to a Sif Free Radio DJ. SFR, best tunes in the wilderness." icon_state = "com_headset_alt" /obj/item/radio/headset/alt/heads/captain name = "site manager's bowman headset" desc = "The bowman headset of the boss." // CHOMPAdd icon_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/heads/captain /obj/item/radio/headset/earbud/heads/captain name = "site manager's earbud" desc = "The tiny earbud of the boss." // CHOMPAdd icon_state = "com_earbud" ks2type = /obj/item/encryptionkey/heads/captain /obj/item/radio/headset/heads/rd name = "research director's headset" desc = "The headset of the eccentric-in-chief." // CHOMPAdd icon_state = "com_headset" ks2type = /obj/item/encryptionkey/heads/rd /obj/item/radio/headset/alt/heads/rd name = "research director's bowman headset" desc = "The bowman headset of the eccentric-in-chief." // CHOMPAdd icon_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/heads/rd /obj/item/radio/headset/earbud/heads/rd name = "research director's earbud" desc = "The tiny earbud of the eccentric-in-chief." // CHOMPAdd icon_state = "com_earbud" ks2type = /obj/item/encryptionkey/heads/rd /obj/item/radio/headset/heads/hos name = "head of security's headset" desc = "The headset of the hardass who protects your worthless lives." // CHOMPAdd icon_state = "com_headset" ks2type = /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/alt/heads/hos name = "head of security's bowman headset" desc = "The bowman headset of the hardass who protects your worthless lives." // CHOMPAdd icon_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/earbud/heads/hos name = "head of security's earbud" desc = "The tiny earbud of the hardass who protects your worthless lives." // CHOMPAdd icon_state = "com_earbud" ks2type = /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/heads/ce name = "chief engineer's headset" desc = "The headset of the clown who is in charge of the circus." // CHOMPAdd icon_state = "com_headset" ks2type = /obj/item/encryptionkey/heads/ce /obj/item/radio/headset/alt/heads/ce name = "chief engineer's bowman headset" desc = "The bowman headset of the clown who is in charge of the circus." // CHOMPAdd icon_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/heads/ce /obj/item/radio/headset/earbud/heads/ce name = "chief engineer's earbud" desc = "The tiny earbud of the clown who is in charge of the circus." // CHOMPAdd icon_state = "com_earbud" ks2type = /obj/item/encryptionkey/heads/ce /obj/item/radio/headset/heads/cmo name = "chief medical officer's headset" desc = "The headset of the highly trained medical chief." // CHOMPAdd icon_state = "com_headset" ks2type = /obj/item/encryptionkey/heads/cmo /obj/item/radio/headset/alt/heads/cmo name = "chief medical officer's bowman headset" desc = "The bowman headset of the highly trained medical chief." // CHOMPAdd icon_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/heads/cmo /obj/item/radio/headset/earbud/heads/cmo name = "chief medical officer's earbud" desc = "The tiny earbud of the highly trained medical chief." // CHOMPAdd icon_state = "com_earbud" ks2type = /obj/item/encryptionkey/heads/cmo /obj/item/radio/headset/heads/hop name = "head of personnel's headset" desc = "The headset of the poor fool who will one day be " + JOB_SITE_MANAGER + "." // CHOMPAdd icon_state = "com_headset" ks2type = /obj/item/encryptionkey/heads/hop /obj/item/radio/headset/alt/heads/hop name = "head of personnel's bowman headset" desc = "The bowman headset of the poor fool who will one day be " + JOB_SITE_MANAGER + "." // CHOMPAdd icon_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/heads/hop /obj/item/radio/headset/earbud/heads/hop name = "head of personnel's earbud" desc = "The tiny earbud of the poor fool who will one day be " + JOB_SITE_MANAGER + "." // CHOMPAdd icon_state = "com_earbud" ks2type = /obj/item/encryptionkey/heads/hop /obj/item/radio/headset/miner name = "mining radio headset" desc = "Headset used by miners. Has inbuilt short-band radio for when comms are down." icon_state = "mine_headset" adhoc_fallback = TRUE ks2type = /obj/item/encryptionkey/headset_cargo /obj/item/radio/headset/cargo name = "supply radio headset" desc = "A headset used by the QM's slaves." // CHOMPAdd icon_state = "cargo_headset" ks2type = /obj/item/encryptionkey/headset_cargo /obj/item/radio/headset/alt/cargo name = "supply bowman headset" desc = "A bowman headset used by the QM's slaves." // CHOMPAdd icon_state = "cargo_headset_alt" ks2type = /obj/item/encryptionkey/headset_cargo /obj/item/radio/headset/earbud/cargo name = "supply earbud" desc = "A tiny earbud used by the QM's slaves." // CHOMPAdd icon_state = "cargo_earbud" ks2type = /obj/item/encryptionkey/headset_cargo /obj/item/radio/headset/qm name = "qm radio headset" desc = "A headset used by the QM." // CHOMPAdd icon_state = "cargo_headset" ks2type = /obj/item/encryptionkey/qm /obj/item/radio/headset/alt/qm name = "qm bowman headset" desc = "A bowman headset used by the QM." // CHOMPAdd icon_state = "cargo_headset_alt" ks2type = /obj/item/encryptionkey/qm /obj/item/radio/headset/earbud/qm name = "qm earbud" desc = "A tiny earbud used by the QM." // CHOMPAdd icon_state = "cargo_earbud" ks2type = /obj/item/encryptionkey/qm /obj/item/radio/headset/service name = "service radio headset" desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean." // CHOMPAdd icon_state = "srv_headset" ks2type = /obj/item/encryptionkey/headset_service /obj/item/radio/headset/alt/service name = "service bowman headset" desc = "Bowman headset used by the service staff, tasked with keeping the station full, happy and clean." // CHOMPAdd icon_state = "srv_headset_alt" ks2type = /obj/item/encryptionkey/headset_service /obj/item/radio/headset/earbud/service name = "service earbud" desc = "A tiny earbud used by the service staff, tasked with keeping the station full, happy and clean." // CHOMPAdd icon_state = "srv_earbud" ks2type = /obj/item/encryptionkey/headset_service /obj/item/radio/headset/ert name = "emergency response team radio headset" desc = "The headset of the boss's boss." // CHOMPAdd icon_state = "com_headset" centComm = 1 ks2type = /obj/item/encryptionkey/ert /obj/item/radio/headset/alt/ert name = "emergency response team bowman headset" desc = "The bowman headset of the boss's boss." // CHOMPAdd icon_state = "com_headset_alt" centComm = 1 ks2type = /obj/item/encryptionkey/ert /obj/item/radio/headset/ia name = "internal affairs headset" desc = "The headset of your worst enemy." // CHOMPAdd icon_state = "com_headset" ks2type = /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/alt/ia name = "internal affairs bowman headset" desc = "The bowman headset of your worst enemy." // CHOMPAdd icon_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/earbud/ia name = "internal affairs earbud" desc = "The tiny earbud of your worst enemy." // CHOMPAdd icon_state = "com_earbud" ks2type = /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/centcom name = "centcom radio headset" desc = "The headset of the boss's boss." // CHOMPAdd icon_state = "cent_headset" item_state = "headset" centComm = 1 ks2type = /obj/item/encryptionkey/ert /obj/item/radio/headset/alt/centcom name = "centcom bowman headset" desc = "The bowman headset of the boss's boss." // CHOMPAdd icon_state = "com_headset_alt" centComm = 1 ks2type = /obj/item/encryptionkey/ert /obj/item/radio/headset/nanotrasen name = "\improper NT radio headset" desc = "The headset of a Nanotrasen corporate employee." // CHOMPAdd icon_state = "nt_headset" centComm = 1 ks2type = /obj/item/encryptionkey/ert /obj/item/radio/headset/alt/nanotrasen name = "\improper NT bowman headset" desc = "The bowman headset of a Nanotrasen corporate employee." // CHOMPAdd icon_state = "nt_headset_alt" centComm = 1 ks2type = /obj/item/encryptionkey/ert /obj/item/radio/headset/pathfinder name = "pathfinder's headset" desc = "Headset used by pathfinders for exploring. Access to the explorer and command channels." // CHOMPAdd icon_state = "exp_headset" adhoc_fallback = TRUE ks2type = /obj/item/encryptionkey/pathfinder /obj/item/radio/headset/alt/pathfinder name = "pathfinder's bowman headset" desc = "Bowman headset used by pathfinders for exploring. Access to the explorer and command channels." // CHOMPAdd icon_state = "exp_headset_alt" adhoc_fallback = TRUE ks2type = /obj/item/encryptionkey/pathfinder /obj/item/radio/headset/pilot name = "pilot's headset" desc = "A headset used by pilots." // CHOMPAdd icon_state = "pilot_headset" adhoc_fallback = TRUE /obj/item/radio/headset/alt/pilot name = "pilot's bowman headset" desc = "A bowman headset used by pilots." // CHOMPAdd icon_state = "pilot_headset_alt" adhoc_fallback = TRUE /obj/item/radio/headset/explorer name = "away team member's headset" desc = "Headset used by the away team for exploring. Access to the away team channel." // CHOMPAdd icon_state = "exp_headset" adhoc_fallback = TRUE ks2type = /obj/item/encryptionkey/explorer /obj/item/radio/headset/alt/explorer name = "away team's bowman headset" desc = "Bowman headset used by the away team for exploring. Access to the away team channel." // CHOMPAdd icon_state = "exp_headset_alt" adhoc_fallback = TRUE ks2type = /obj/item/encryptionkey/explorer /obj/item/radio/headset/sar name = "search and rescue headset" desc = "A headset for field medics." // CHOMPAdd icon_state = "sar_headset" adhoc_fallback = TRUE ks2type = /obj/item/encryptionkey/sar /obj/item/radio/headset/alt/sar name = "search and rescue bowman headset" desc = "A bowman headset for field medics." // CHOMPAdd icon_state = "sar_headset_alt" adhoc_fallback = TRUE ks2type = /obj/item/encryptionkey/sar /obj/item/radio/headset/talon name = "talon headset" desc = "A headset for communication between the crew of the ITV Talon." // CHOMPAdd adhoc_fallback = TRUE icon_state = "pilot_headset" ks2type = /obj/item/encryptionkey/talon /obj/item/radio/headset/alt/talon name = "talon bowman headset" desc = "A bowman headset for communication between the crew of the ITV Talon." // CHOMPAdd adhoc_fallback = TRUE icon_state = "pilot_headset" ks2type = /obj/item/encryptionkey/talon /obj/item/radio/headset/earbud/talon name = "talon earbud" desc = "A tiny earbud for communication between the crew of the ITV Talon." // CHOMPAdd adhoc_fallback = TRUE icon_state = "pilot_headset" ks2type = /obj/item/encryptionkey/talon /obj/item/radio/headset/headset_rob name = "robotics radio headset" desc = "Made specifically for the roboticists who cannot decide between departments." // CHOMPAdd icon_state = "rob_headset" ks2type = /obj/item/encryptionkey/headset_rob // Special Antag/Admin/Event/Other headsets /obj/item/radio/headset/syndicate origin_tech = list(TECH_ILLEGAL = 3) icon_state = "syndie_headset" syndie = 1 ks1type = /obj/item/encryptionkey/syndicate /obj/item/radio/headset/alt/syndicate origin_tech = list(TECH_ILLEGAL = 3) icon_state = "syndie_headset_alt" syndie = 1 ks1type = /obj/item/encryptionkey/syndicate /obj/item/radio/headset/earbud/syndicate origin_tech = list(TECH_ILLEGAL = 3) icon_state = "syndie_earbud" syndie = 1 ks1type = /obj/item/encryptionkey/syndicate /obj/item/radio/headset/raider origin_tech = list(TECH_ILLEGAL = 2) icon_state = "syndie_headset" syndie = 1 ks1type = /obj/item/encryptionkey/raider /obj/item/radio/headset/raider/Initialize() . = ..() set_frequency(RAID_FREQ) /obj/item/radio/headset/binary origin_tech = list(TECH_ILLEGAL = 3) ks1type = /obj/item/encryptionkey/binary /obj/item/radio/headset/omni //Only for the admin intercoms ks2type = /obj/item/encryptionkey/omni /obj/item/radio/headset/mmi_radio name = "brain-integrated radio" desc = "MMIs and synthetic brains are often equipped with these." // CHOMPAdd icon = 'icons/obj/robot_component.dmi' icon_state = "radio" item_state = "headset" var/mmiowner = null var/radio_enabled = 1 /obj/item/radio/headset/mmi_radio/receive_range(freq, level) if (!radio_enabled || istype(src.loc.loc, /mob/living/silicon) || istype(src.loc.loc, /obj/item/organ/internal)) return -1 //Transciever Disabled. return ..(freq, level, 1) /obj/item/radio/headset/mob_headset //Adminbus headset for simplemob shenanigans. name = "nonhuman radio receiver" desc = "An updated, self-adhesive modular intercom that requires no hands to operate or ears to hold, just stick it on. Takes encryption keys" /obj/item/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway. name = "\improper AI subspace transceiver" desc = "Integrated AI radio transceiver." icon = 'icons/obj/robot_component.dmi' icon_state = "radio" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/ai_integrated var/myAi = null // Atlantis: Reference back to the AI which has this radio. var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu. /obj/item/radio/headset/heads/ai_integrated/receive_range(freq, level) if (disabledAi) return -1 //Transciever Disabled. return ..(freq, level, 1)