/datum/matter_synth var/name = "Generic Synthesizer" var/max_energy = 60000 var/recharge_rate = 2000 var/energy /datum/matter_synth/New(var/store = 0) if(store) max_energy = store energy = max_energy return /datum/matter_synth/proc/get_charge() return energy /datum/matter_synth/proc/use_charge(var/amount) if (energy >= amount) energy -= amount return 1 return 0 /datum/matter_synth/proc/add_charge(var/amount) energy = min(energy + amount, max_energy) /datum/matter_synth/proc/emp_act(var/severity) use_charge(max_energy * 0.1 / severity) /datum/matter_synth/medicine name = "Medicine Synthesizer" /datum/matter_synth/nanite name = "Nanite Synthesizer" /datum/matter_synth/metal name = "Metal Synthesizer" /datum/matter_synth/plasteel name = "Plasteel Synthesizer" max_energy = 10000 /datum/matter_synth/glass name = "Glass Synthesizer" /datum/matter_synth/wood name = "Wood Synthesizer" /datum/matter_synth/plastic name = "Plastic Synthesizer" /datum/matter_synth/wire name = "Wire Synthesizer" max_energy = 50 recharge_rate = 2 /datum/matter_synth/bandage name = "Bandage Synthesizer" max_energy = 10 recharge_rate = 1 /datum/matter_synth/cloth name = "Cloth Synthesizer"